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Having had a very busy week I’ve not once logged into Black Desert Online. My time has been short and when I did want to go on the computer recreationally I wanted something immediate. In many ways I’m grateful that Black Desert Online is Buy to Play so that I don’t feel pressured to log in. On the other hand, I still feel somewhat anxious when I don’t. Years of a gear treadmill or handing over for a subscription fee tends to have that effect.
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All they are saying is they now understand why people play more then one type of game. Sometimes you have time for an hour or two and an mmo like black desert won't make you progress that much in that short time span so might as well go spend your limited time in another game until you are free to go on your mmo of choice.
To quote him - " I can’t really achieve much in that time and the sense of accomplishment is sorely lacking for immediate satisfaction."
Se those two words? "Immediate" and "Satisfaction"
My first reply stands.
That is actually true in my experience as I often don't feel like logging in the game because an hour is not enough time to do anything.
He's not complaining/whining as you say. He is understanding why some people play more than one game due to time constraints. @DMKano should be one of the most people qualified in this discussion as he plays more than one game.
I think a vanilla WoW Server would work, because there would be a cap to how strong a person can be, eventually. The same raids will always be there and eventually everyone could be geared in them.
I think sandbox games like BDO could work as well, IF the gear-treadmill stops at some point. When developers bank on the "I need to login today, or I'll be left in the dust!" gamer, this gamer will eventually get discouraged and quit. MMOs need to be more about fun, and less about stacks upon stacks of progression. And less about New vertically-based content. An MMO should encourage you to login to PvP, PvE up until a certain point and you've beaten the game, but other PvE activities for max geared players that reward cosmetics, mounts, pets, housing decor, crafting mats, etc. Add things to the game like mount racing, housing, dungeon creator, new crafts and professions, new activities like hunting, fishing, fishing tourneys, boats, sailing, exploration. Optional non gear-based fun.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Seriously though, i have never considered MOBA's as a replacement, i think perhaps the problem is not so much that people often lack time to play, but that instead of just using what time they have, and have fun playing the game, the perception that, if you can't level up or achieve X goal within a certain time frame, then its not worth playing at all, is so prevalent that people prevaricate, waste time doing something they aren't really enjoying, because its a 'time filler'.
That i think is the true waste of time, rather than playing the game they do enjoy for a shorter time, regardless of whether or not they will level up etc. Like the saying goes, half a loaf is better than no bread.
"When I’ve got an hour or two, the thought of diving into Black Desert Online just doesn’t appeal to me. I can’t really achieve much in that time and the sense of accomplishment is sorely lacking for immediate satisfaction."
describes my daily playtime to a tee and I guess that's why I've backed off of playing BDO lately in favor of double XP events in MH, SWToR, Tera, plus some ESO time.
So I think most MMOs have catered to a "MOBA crowd" quite fine, going back to WoW dailies and when they introduced the dungeon finder.
Then there's games like Tree of Savior that is fun for some grinding, or SWTOR that I keep meaning to go back to for the tons of story and solo content there on my various characters. And of course Guild Wars 2 is one I always go back to as well and is a great game for casual play, too. Crowfall has potential in the future so we'll see if they can live up to that. I think with the campaign system, they have the ability there to appeal to a variety of types of gamers, both casual and hardcore, within the same game.
I do think you have an interesting point when looking at the genre's longevity. For now those of us playing MMO's will continue to do so in the future. Many gamers are getting older and their lives are changing, but they still want to game. That's why we've seen so much change in MMO's in the past several years, as the genre tries to change with us. So in that sense, the genre will be fine as it retains it's current audience. The problem is that they're not earning new, young gamers as much as they could. I'm not sure if it's game design, or just lack of knowledge among those younger gamers. Console releases are helping with that a bit but more could be done.
Not every game is for everyone, even if people think they are the same person over 10+ years.
The idea that just because there are many playing MOBAs there cannot be many playing MMOs is ridiculous.
Also, just because you cannot spend 40+ hours a week playing, doesnt mean you have to give up on playing MMOs...seriously, you shouldnt have been doing that in the first place.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Ive noticed a pattern, and sure enough this guy posts every single monday with a topic that applies to general MMORPGs yet it gets posted as a BDO feature.
This is most certainly a paid weekly advertisement column.
Black Desert isn't bad. I don't think so anyway and I don't particularly like PvP, but I can do other things if I like and there is group content (not entirely like I'd like it to be structured, but its there). As far as time investment, BDO can be time consuming,but the plus about it and some other games is you chose what you want to do with your time when you log in. MOBAs remind me of console games like Street Fighter or something. Pick and character and FIGHT!
Hope I understood you correctly. I'm a mmorpg'er and I approved this response.
Where games like Blade & Soul make it very easy to work the main quest line or run a dungeon with only an hour (or so) of gameplay, it's not very inspiring entertainment. So, yes... MMORPGs like B&S are on thin-ice with casual players. When faced with the choice between an hour of predictable and perhaps even boring gameplay in an MMORPG or an hour playing something like Heroes of the Storm or even Witcher 3, then many will opt for the latter choice.
Black Desert, on the other hand, has completely optional questing. In an hour, you can tame a horse and start leveling it. You can setup a new crafting operation. You can work up some abilities or crafting skills. You can grind. You can do a lot of things. And if it takes you a long time to reach the soft cap... well, since you weren't one of the first to do so, even better.