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Carbine Studios is two employees short with Friday's announcements that Mike Donatelli and Chris Behrens have left the WildStar development team. Mike Donatelli stated he is leaving due to health issues and Chris Behrens did not give a reason but said that he'd enjoyed his time with NCSoft and working on both WildStar and City of Heroes.
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On a side note though the game is DEAD. At least the starting areas are. It boggles my mind, I know the game isn't a favorite in most circles but to see it this dead is kind of creepy.
Also, with all the loss of personnel, it's made me very nervous about spending any more money on it. I've been in games when they've gone away, and there is no good way for that to happen, especially when you have real money credits. (Those either go away, or get transferred to another game, and so far it's always been a game I don't like in the first place.)
I'd love to say this isn't a good time to be playing Wildstar, but if a lot of people jumped in, it might turn things around. Of course, nobody wants to join the apparently sinking ship.
The move to Steam gives a cause for hope, but it's still seems iffy, especially since it just feels like it'll never reach the Steam release date. (They haven't told us a date, so that vagueness only makes it seem more likely to be in the far future.)
This is not a good position for players. Too unsure of it's future to invest or new ones to join. And yet for me, I have no good alternative. The new games out or coming out have embraced a 'feature' that I find utterly detestable. (Not so much for it's existence, but rather how certain people will take advantage of it to ruin any chance of enjoyment on my part. This is from long experience of it happening, though oddly enough, that kind of antisocial behavior was very rare 2-3 decades ago, even though that 'feature' existed.)
So now I'm looking hanging on to see if this ship will make it through the meteor shower, and trying to find a safe landing spot in case the apparently imminent podding occurs. It's beginning to feel like one more hit will be a total hull breach and we'll be sucking vacuum.
Yeah, I made some scifi/space references to lighten the mood, but it still feels like the Titanic after this last bit of departure news.
Lost my mind, now trying to lose yours...
I don't think there is much twisting of facts needed to make a pretty educated prediction that Wildstar is on it's last legs.
Companies should stop trying to think they can grab WoW players, even the old school ones that love the hardcore raiding of the past, with any other MMO.
The general western player just continues to land on the newst shit on the market, spend some time on that, then fly to the next big shit.
MMOs require players to stay in the game for years, that why eastern market is better for that.
which is why they should not of cancelled china when it was nearly done anyway...
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
which is why they should not of cancelled china when it was nearly done anyway...
Given WS's lack of success I suspect potential partners wanted paying upfront - to cover their launch costs: servers, marketing, initial staff hires etc. + guaranteed $$$.
Of course they would take a smaller share of any revenue but if WS tanked - again - NCSoft would essentially have been left carrying the costs of two operations (until the plug was pulled in China) at a time when reducing costs is paramount.
Ah well June 3rd is the Steam launch data (as per Steam) so we should know soon what sort of future it has.
Its a matter of a couple months.
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Learn to read properly lol...
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
It was optimized lots better
It was at least closer to tab target. Action just doesn't work well with a hard, challenging, work-through-it mmorpg, imo.
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