Watched a video or two but wanted to ask here what the system is built on? I am playing on a guest pass right now and having fun so far, but the combat in the new character areas is a bit strange and I wondered if some vets could enlighten me on a few things.
1) Do all mobs stand around and not aggro (essentially letting the player choose the size of the fight)?
2) Is there a grouping dynamic or is it like GW2 where you just DPS everything?
3) What would you need a group for besides PvP and hard world areas?
Thanks for any help with this
MMORPG players are often like Hobbits: They don't like Adventures
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No grouping mechanics is one of my negatives about the game.
2) Wizard/Witch have some pretty substantial heals but the game is designed for everyone to self sustaining with pots. Killing mobs is mostly about aoeing packs of relatively easy mobs, other players is where most of the danger comes from.
3) Scroll bosses are best done with a group at endgame. There is usually one very competitive zone at any given time. If you want level there you'll likely need to PvP a fair amount and so a group is nice. World bosses are a clusfterfuck, you don't need a group for them.
Its just awful.
Also, it seems to lack any investment, given the death "penalty."