Welp a new unsubstantiated rumor about a reboot being in the works and we should hear info on this e3 this year or next. No info on who is developing it for now other than EA will have it's hand in publishing it. Shooting for 2017-18 before the end of the new trilogy. I can't tell you how I know....this message will self destruct in ......
SWG Bloodfin vet
Elder Jedi/Elder Bounty Hunter
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Aerowyn's Video Compilation of ALL things Guild Wars 2
I'm thinking action combat, instanced housing, and an unprecedented real money store.
If a development team really was working on a SWG 2, then there would be more credible sources rather than some oddball comment on a forum.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Think more in term of SWTOR 2 than SWG 2.....
http://swbstats.com/
smart npcs that move to different areas depending on game 'politics' affected players and in game events,
dynamic environments,
open world mechanics such trade caravans,
in depth crafting,
music making,
player made content (arenas, traps, quests etc),
mini games (sports, cards, holochess, swoop racing),
lots of races and customization for character creation,
skill based system and not lvl ( unlock certain classes through epic quest chains),
no mindless side questing taking up developers time (keep main story short and sweet but have lots of in game systems)
Raid bosses, and certain 'epic' scenarios (think raids) but requires experience to clear
Many ways to invest hard earned 'wealth' into game (poltiics, npc etc)
If they focus more on making the game have fun repitive content then the jounrey doesnt have to be as long, which means they can retain more customers for having great content that does exist, while later focusing on new content such as more 'story' and space combat etc
The problem with MMOs is they try to focus on story or the jounrey so much and making it long enough, that the lack other systems. They can try to incorportate a longer reason to play as in with NPC alignment, politics, and those choices matter, and having guilds and bounty hunting, also giving reason to playing alts.
Im not against making the jounrey short per se, but I am against the idea of killing an NPC for the 1000 time so easily to just to get a ding. That is pointless. And they can try to offer the same 'longetivty' of replaybility to their game by other means.
Such as making gold/wealth so much more important that 'farming' for gold allows for many fun and intreesting ways to do thing in the game. Such as paying NPCs (alingments), bounty hunting, building content etc
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
That being said, I don't think they will walk away from the Star Wars IP - it's a very strong performer. EA specifically references Battlefront and Galaxy of Heroes (the mobile game) in their latest earnings report, which showed better-than-expected earnings.
I may not like the current games, but someone likes them enough to shuck out the cash. And cash is what the market follows, unfortunately in this case.
http://venturebeat.com/2016/05/10/star-wars-battlefronts-ongoing-success-helps-ea-earnings-beat-wall-streets-expectations/
I'm not saying this is true (SWG2), still lack of official/credible sources, isn't a reason to write a rumor off outright.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
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Starwars battlefront has a combined server peak of nearly 50,000 players, 6000 of those on PC, compared to BF4 which has a combined peak of roughly 150,000 of which nearly 35,000 are on PC.
If there is any ongoing success here, its from BF4, not SW:BF.
http://bfhstats.com/
http://swbstats.com/
http://bf4stats.com/
Of course, it could be that the rise in revenue is really from the mobile game, but that would be kind of an embarassing one for EA, given the hype that surrounded SW:BF prior to launch etc.
Wallstreet though, is all about gambling on tomorrow by hyping up today, those guys suffer from more hype than we do here, but then, i really don't think they live in the same world as the rest of us, sure am glad i don't live in thiers!
That's pretty much how all of those multiplayer FPSs have gone (COD, BF, etc) - get lots of box sales up front, push DLC hard in the first year, then crank out a new version a year or so later and do it all over again.
100% agree with your statement about Wall Street.
It would just mean that EA is putting money into building a game that will be in direct competition with a game that already cashs in on the IP - their own game.
Same reason why WoW 2 never happened.
As for the "rumour" - 2017-2018 would be quick; not impossible for late 2018 with a big enough team but. And EA's deal with Disney is time limited as well - could be renewed of course. .
idk... EQ2, GW2, L2, RO2, FFXIV...
There have been a lot of sequels to MMOs in the past, with varying degrees of success. I've never bought into the notion that MMOs "eat" into the sales of other MMOs, and that it has to be a winner-take-all scenario.