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Pantheon: Rise of the Fallen - Dev Journals: The Ethereal Energy Fueling the Mana Climate

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  • DullahanDullahan Member EpicPosts: 4,536

    sLY4J said:

    This is part serious and part sarcastic but i'm gonna ask anyways..



    What about this game is suppose to excite me other than the "Let's make a game that looks a generation behind, plays a generation behind, and then say it's going back to the roots and all the old school cult following players will come" type of gameplay?



    Good gameplay is good gameplay. Whether its old, new or never been done, if it worked then it worked. I'm just going to go out on a limb and guess you didn't get a chance to experience first gen MMOs first hand.


  • Kayo83Kayo83 Member UncommonPosts: 399
    Seems kinda gimmicky to me. =\
    Pretty much the same concerns brought up by previous comments. If its just there for the taking then players will just farm it and require X color be used for Y content. If anything I say, or hope, there is more to it than just a random buff that you can get... strengths vs weaknesses (stronger fire attack but weaker fire defense), not readily available or in one static spot so no one can say "raid starts at 9, have your red relics charged and ready."

    Honestly I think the game could do without this. When I read about the PvE thing I was most looking forward to the environmental "debuffs" you'd get from like a Snowstorm, or having to wear fire resistance gear in a volcanic/demonic area.
  • eric2020eric2020 Member UncommonPosts: 11
    hi, I noticed there's an underwater race. diving or getting sucked underwater was greatly feared in eq especially in the dark. getting you bod back from under the waves was difficult and many just left there bods to disappear. will the under water race be able to breath under water, see in dark water like ultra vision or something, and swim faster, or be stronger and more endurance from life in the water?

    also will there be situations like blindness blacking out the whole screen or ui buttons, loss of control of your character ect. the much dreaded eq stuff hehe

    looking flowered to the game just not some of the features like eq total blindness, moving bankers, or none heroic animations like characters heavily flinching and wavering around every time there hit rofl. or being attacked by guards in and out of cities and not being able to group with some races cause they'd be attacked or couldn't run to town to sell fast, will that be a problem? still looking forward either way but I sorta dread the old stuff sometimes lol. thanks for re making the game!!
  • eric2020eric2020 Member UncommonPosts: 11
    LOVE the fact Questing WONT be the main way to level!! love the eq think of just smooshing on mobs and bosses to gain levels solo and with open would stuff, in and out of groups. love that eq did it first and best and gw2 didn't take theirs far enough or there solo game far enough. keep up the good work!!
  • eric2020eric2020 Member UncommonPosts: 11
    so looking forward to this title .

    saw a vid on youtube and the wiz seemed to be out of mana a lot, are you going to give mana casters, especially the ones without pets, a buff or something to do dps damage when whacking them with there staffs or missile weapons like darts?

    will darts and arrows run out or will you be getting rid of the need to carry stacks of crafting stuff into a dungeon to make arrows and bandages and maybe food.

    **** I have reduced vision and many gamers have glasses like me. will we be able to increase the size of the chat window and text chat font size in and out of the chat window to like at least 26 or 24? after hours of gaming in social combat where reading is a must you don't want to make your gamers squint .
  • eric2020eric2020 Member UncommonPosts: 11
    will there be a none combat way to make money like fishing, which some say was good gold in eq.
  • SovrathSovrath Member LegendaryPosts: 32,941
    edited May 2016
    sLY4J said:
    This is part serious and part sarcastic but i'm gonna ask anyways..

    What about this game is suppose to excite me other than the "Let's make a game that looks a generation behind, plays a generation behind, and then say it's going back to the roots and all the old school cult following players will come" type of gameplay?
    I'll have to agree with Dullahan, good gameplay is good game play.

    The "looks" are a non-factor for the most part if the art design is solid (I'm assuming people are referring to the technical "graphics" when they say that), playing a generation behind is a solid plus and going back to the roots are also a solid plus.

    For me, most of the newer games are absolute crap as far as their game play. Not saying this is inherently bad but it was never my thing. Probably one of the reasons I could never play WoW and I made a character at launch. This whole quest hub make it to endgame raiding game play is not my cup of tea.
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  • DullahanDullahan Member EpicPosts: 4,536
    edited May 2016
    OldTony said:
    Beautiful blah blah... Colored mana sounded better when it was some kind of magic spec.

    Now it sounds to "Raid to kill ICE DRAGON at 9:00PM please farm your red mana"

    Please Don't.
    Actually, after listening to the roundtable again that originally discussed this, I don't think things have changed. It sounds like they've just added localized "bonus modifiers" or stuff like procs within certain areas (climates), but did not mention how it relates to special abilities or class specialization.

    Question 1: Have mana climates changed to only enhance current abilities or will there still be specializations and new spells/abilities that utilize different kinds of mana?

    Question 2: Will players through specialization ("Path of Focus", "Path of Mastery") still be able to gain items that generate different types of mana, and use new abilities even outside of "mana climates"?
    Post edited by Dullahan on


  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited May 2016
    eric2020 said:
    will there be a none combat way to make money like fishing, which some say was good gold in eq.
    Fishing good gold in EQ? Good gold in EQ was being a Druids or a Wizard before POP.




  • ragz45ragz45 Member UncommonPosts: 810
    edited May 2016
    I'm of two minds about pantheon. On the one hand I'm really excited about an old school oriented MMO that emphasis grouping over solo play. I really miss the kind of interaction I had with other players in EQ1 and early WOW. Where community actually meant something, and your characters reputation in game was worth more than anything else. I feel this is something that is drastically missing from MMO's now days.

    On the other hand. I don't have anyone to group with. I wouldn't be bringing friends with me to the game, as all of my old gamer friends have moved on due to one reason or another. So, while I enjoy pugging at times, I feel like I'm always behind the rest of the player base because I don't have a pre-set group with which to play with.

    I guess what it will come down to, is what kind of tool is put into place to help me find a group with which to enjoy the game. Whether it be a message board in taverns, or chat channels, etc. There needs to be something in place for us loners, who don't actually want to be loners, to find and connect with people with which to play.

    At the same time I don't want a system like WOW, where it just throws 5 people together into a group, you run the duneon, no one talks, and then you just all disband after beating the boss. This type of play doesn't breed any socialization or community, and is exactly contrary to what the game is trying to do.

  • DullahanDullahan Member EpicPosts: 4,536
    ragz45 said:
    I'm of two minds about pantheon. On the one hand I'm really excited about an old school oriented MMO that emphasis grouping over solo play. I really miss the kind of interaction I had with other players in EQ1 and early WOW. Where community actually meant something, and your characters reputation in game was worth more than anything else. I feel this is something that is drastically missing from MMO's now days.

    On the other hand. I don't have anyone to group with. I wouldn't be bringing friends with me to the game, as all of my old gamer friends have moved on due to one reason or another. So, while I enjoy pugging at times, I feel like I'm always behind the rest of the player base because I don't have a pre-set group with which to play with.

    I guess what it will come down to, is what kind of tool is put into place to help me find a group with which to enjoy the game. Whether it be a message board in taverns, or chat channels, etc. There needs to be something in place for us loners, who don't actually want to be loners, to find and connect with people with which to play.

    At the same time I don't want a system like WOW, where it just throws 5 people together into a group, you run the duneon, no one talks, and then you just all disband after beating the boss. This type of play doesn't breed any socialization or community, and is exactly contrary to what the game is trying to do.

    I have a few ideas on this, and so do the Pantheon devs. Its probably a good topic to create a new thread on.


  • ChaserzChaserz Member RarePosts: 336
    "The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them."
    This paragraph alone has peaked my curiosity from the start.
  • KrethysKrethys Member UncommonPosts: 1
    I'd love to see the weather and mana climate systems affect some of the monsters too, adding some variety and spicing up the fights :)
  • GrymGrym Member UncommonPosts: 301
    edited May 2016
    I was a long term EQ addict from 98-2008. With that being said, I just got done reading your FAQ. I have to tell you that it sounds like you are rebuilding EQ in the Unity Engine. Period. While I loved EQ back in the day, there were a lot of it's mechanics that really annoyed me. Forced grouping (what is so heroic about needing 6 people to whack one mob to death?), class imbalance (druid, wizard, casters in general way overpowered), Raid/loot centric (gotta have 40 close personal friends to do raid content so most of them get screwed over for the benefit of the inner circle. This also doesn't encourage RP when everyone is after the latest "uber" gear). Corpse runs (exhausting, especially if it is late and you're falling asleep at the keyboard). Too much anxiety in this game model. It's a pass for me. Have fun.

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • MendelMendel Member LegendaryPosts: 5,609
    ragz45 said:
    I'm of two minds about pantheon. On the one hand I'm really excited about an old school oriented MMO that emphasis grouping over solo play. I really miss the kind of interaction I had with other players in EQ1 and early WOW. Where community actually meant something, and your characters reputation in game was worth more than anything else. I feel this is something that is drastically missing from MMO's now days.

    On the other hand. I don't have anyone to group with. I wouldn't be bringing friends with me to the game, as all of my old gamer friends have moved on due to one reason or another. So, while I enjoy pugging at times, I feel like I'm always behind the rest of the player base because I don't have a pre-set group with which to play with.

    I guess what it will come down to, is what kind of tool is put into place to help me find a group with which to enjoy the game. Whether it be a message board in taverns, or chat channels, etc. There needs to be something in place for us loners, who don't actually want to be loners, to find and connect with people with which to play.

    At the same time I don't want a system like WOW, where it just throws 5 people together into a group, you run the duneon, no one talks, and then you just all disband after beating the boss. This type of play doesn't breed any socialization or community, and is exactly contrary to what the game is trying to do.

    I agree with you, @ragz45.  Pantheon really has me interested, but I'm very afraid that it's not going to be something I'm going to be willing to play, much less pay for.

    I've pretty much evolved from a group-only player to a solo player.  My friends have moved on to other pursuits.  Guilds broke apart.   Once a decision is made to 'take a break', you fall irrevocably behind everyone else.  There isn't a good way to replace that gap in time played, which almost always equates to advancement.  Even trying to make new friends in game isn't a viable solution -- dwindling player bases limit the opportunities; guild-hopping is time consuming; groups are usually some one multi-boxing their army of alts with no room for an outsider.  Even content can provide issues for forming a pick-up group -- restricted access to areas and equipment gaps preventing some players from successfully functioning in the content.

    I've played the past.  I've learned from the first time playing through these games that there is usually a huge time commitment.  Do I really want to simply abandon characters in other games I've had for years, just to start over on page 1 again?

    Pantheon appears to be offering just more of the past with modern graphics.  The game I am looking for is something new, something innovative, something different.  So far, Pantheon hasn't shown me anything I haven't experienced before.  The trail Pantheon is providing appears great and wonderful, but I just can't tell if it goes where I really want to go.  If I were setting out to hike the Appalachian Trail, I certainly wouldn't be entirely satisfied if I ended up in Colorado.  That's the way I feel about Pantheon.

    Logic, my dear, merely enables one to be wrong with great authority.

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