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This is a huge update and we encourage everyone to check out the initial 2.4.0 Patch Notes and the latest 2.4.0g Patch Notes here. You will need your PTU password sent to you when you Copy Account to PTU via the Launcher or through My RSI to access these Patch Notes.
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We're also encouraging the use of the normal Issue Council for this round of testing.
Testing Goals:
Thanks everyone and see you in the ‘Verse!
Will "Soulcrusher" Leverett CIG
Comments
Have fun
But whatever. Some must want it. They payed 113M for it...
Photoshopped jpg's!
Nah, looks great
The whole idea with SC is that it's a space simulation from what I understand.
And it seems to become quite the impressive space simulator.
Yeah, most of the walking around in stations make little sense from a gameplay perspective. Currently it mostly serve a way to delay how fast people can reship, a timesink of sorts. On stations where combat is allowed it makes for meaningfull gameplay, as someone could stand around the next corner to shoot you, and you have to plan and play according to that.
Walking around a shop? Not much meaningfull gameplay there...
What you have to ask yourself about every single feature the game is how that feature adds to the gameplay. Shopping in an actual ship in 3D adds little besides a timesink. The gameplay goals woul be better served from a shop menu. You might make the "emersion" argument, but you really should not add "emersion" elements that will start to feel tedious the second the first whau effect has worn off.
The reason that a game like EVE does not have a docking animation is that it is not needed in gameplay nor for technical reasons. They do have system transition animations due to technical reasons, but it is not strictly needed for gameplay reasons, as just warping through the systems is what adds the timesink element along with other meaningfull gameplay, such as scanning and prepairing for post warp actions.
Game design is an art. This seems mostly like doing it for the sake of doing it, not be course it adds to the game.
What I do wonder is, if it's taken them this long to get here how long is it going to take to reach an MVP such as
Quite a good discussion about it here https://www.reddit.com/r/starcitizen/comments/4jxpgx/cleanedup_list_of_features_needed_between_24_and/
Shopping is a side activity and from what we see in the footage quite nicely implemented. It adds immersion and makes the planet / space stations feel much more lively and real.
Of course they could have walked the other path where the player docks / lands on a station and every interaction would be accomplished via static screens and menus.
I presume this would be an impressive example of very nice game play for you.
What can happen in the shop? Besides the "immersion" part, what happens there?
Can i get shot while shopping? Is there live auctions? Can I make meaningfull choices about anything that could not be acheaved simpler, and possibly better, via a menu?
If nothing is added to my gameplay, except a timesink as i have to walk around to find what I want instead of a simple search interface, then absolutely yes, a menu would be better gameplay.
I know A LOT of players that can spend HOURS outfitting their avatars with the right gear (and i am NOT speaking about dps stats here, I speak about the LOOK of clothing and weapons). And this seems to happen in just about EVERY MMO i know (and a lot of solo games too) that offers player customization.
What may be a meaningless gameplay feature for one player is often an important aspect for another player.
Have fun
You know .... talking, socializing .... putting the "multi" back into multiplayer ;-)
Its a bit difficult to socially interact with a text menu ....
Can you get shot ? We will see. Will there be live auctions ? Of that i am sure ... whereever you have a "local" chat that anyone nearby can hear you can hawk your wares. Hopefully there will be a large enough "ignore" list - i remember the peddlers hawking their warez outside Star Wars Galaxies starports (or Jita local chat in EVE Online).
Have fun
I use a lot of time to finding the right outfit for my chars as well.
But what does that have to do with what was shown in that video?
In the shopping video I linked above check out the upper left part of the screen. You will see two icons (the second icon appears on Port Olisar later in the video). A crossed-out bullet tells you that you are in a no-fire zone. So you cannot get shot while shopping.
If you want an in game play explanation think of it as automated turrets with tasers in the ceiling that would zap anyone with 50000 volts that tries to use a gun.
The second icon tells you that any crimes are being monitored and reported in the vicinity. If you want to be a criminal, better take out any comsats in range first so your dastardly acts are not being reported to the authorities.
Have fun
CIG has stated that repeatedly.
I'd rather go mindlessly repeat content until I'm so bored of it I go on the forums and complain about a lack of content.
/sarcasm
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Reminds me of the early days of "Dark Age of Camelot", when you had to travel long distances on horses and find dungeons in forests, all without any map markers!
It was so awesome, nothing but towns and castles showed up on the maps, all the game content had to be found out in the game world, but as the game grew more popular, many players thought it was too hard so Mythic decided to go "mainstream" and took it away for "easier" more "friendly" game mechanics.
Beware people ask for this, as they often destroy games
You should play text based games. That way all you have to deal with is the text menus / typing. No need for anything else cause "by your own words" its meaningless gameplay features. Why have 3d graphics when it is much easier and faster to display text. No neethem polygons to get in the way and slow the game down.
Because it's a game. It serves no point in life but to entertain.
Some people are entertained by virtual shopping. Almost everyone wants to set up their in-game characters to be different from other players in some way.
While some might find some elements pointless, remember the whole game is pointless...just like every other game. Calling certain pointless elements meaningful or meaningless just makes me laugh.
if you do not enjoy shopping, don't do it. I think you can get by without it. Why begrudge it for others?
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
How is it even at version 2.4? Wouldn't that mean 1.0 would've had to have come out?!
RAWR
Apparently the naming system they were using interfered with changes coming down the pipe.
All of this due to the little talked about fact, that these guys are not just building a game, but overhauling the cry engine and building the entire company around it, all at the same time!
Crazy amount of work.
And who knows maybe there will be run down / abandoned stations in unpatrolled area of space run by less savoury elements - and shopping could be dangerous!
With all the talk about shopping though there is some other stuff in the patch notes.