My gaming plate is pretty full at the moment, so while a tad disappointed that it's potentially been delayed, it's not a huge deal to me. Also like Erillion said, I would rather see the game polished and bug free. I admit I know very little about VR tech and how easy or hard it is to make a game VR compatible once it's almost complete, but a part of me thinks that making the game VR compatible might be part of the reason for delay. I think this game is perfect for it. Purely conjecture on my part of course.
My gaming plate is pretty full at the moment, so while a tad disappointed that it's potentially been delayed, it's not a huge deal to me. Also like Erillion said, I would rather see the game polished and bug free. I admit I know very little about VR tech and how easy or hard it is to make a game VR compatible once it's almost complete, but a part of me thinks that making the game VR compatible might be part of the reason for delay. I think this game is perfect for it. Purely conjecture on my part of course.
I'm going to guess they wouldn't delay to include a feature less than 1% of players will utilize at launch.
My gaming plate is pretty full at the moment, so while a tad disappointed that it's potentially been delayed, it's not a huge deal to me. Also like Erillion said, I would rather see the game polished and bug free. I admit I know very little about VR tech and how easy or hard it is to make a game VR compatible once it's almost complete, but a part of me thinks that making the game VR compatible might be part of the reason for delay. I think this game is perfect for it. Purely conjecture on my part of course.
I'm going to guess they wouldn't delay to include a feature less than 1% of players will utilize at launch.
Well, I can't speak for the Vive and it's hand-controllers. But, for a basic VR headset, it's not very difficult to adapt a game to it, at all. Even the public engines like UE4 and Unity already have VR implementation nearly as easy as flipping a switch, last I knew.
I don't really believe the controllers would be that much of a barrier for any competent programmer, either. I don't know anything about their engine(whether it's custom or based off a public), but I'm just going to assume that any programmer capable of building their own engine would have next to no trouble taking care of this.
My gaming plate is pretty full at the moment, so while a tad disappointed that it's potentially been delayed, it's not a huge deal to me. Also like Erillion said, I would rather see the game polished and bug free. I admit I know very little about VR tech and how easy or hard it is to make a game VR compatible once it's almost complete, but a part of me thinks that making the game VR compatible might be part of the reason for delay. I think this game is perfect for it. Purely conjecture on my part of course.
It's a possibility that VR might have something to do with it.
Sony's VR headset is supposedly launching in October. Sony's VR headset is supposed to be able to run on the PS4. NMS is a "console exclusive" for PS4 at launch (will be on PC, but no other consoles). NMS will supposedly be "VR ready" at launch.
Perhaps Sony have decided to tie the NMS launch to their VR headset launch to make a really big splash. I expect the "PS4 exclusive" deal came with some financial benefits for Hello Games, so they likely have to play by Sony's timetable from here on.
Anti-UWP rant section: This is a fine example of what Microsoft intend to prevent with their UWP scheme. Developers will no longer be able to cut the XBox out of their deals by giving PS4 "exclusives" and simultaneously launching a Windows version for the huge PC market.
Very few developers will choose to ignore the PC market at launch, and UWP will effectively mean that launching a Windows version of a game automatically puts it on the XBox and prevents any "exclusive" deals for non-XBox consoles. Microsoft once again finds a way to leverage their OS dominance to beat the competition in a fight that has nothing to do with OS's...
Anti-UWP rant section: This is a fine example of what Microsoft intend to prevent with their UWP scheme. Developers will no longer be able to cut the XBox out of their deals by giving PS4 "exclusives" and simultaneously launching a Windows version for the huge PC market.
Very few developers will choose to ignore the PC market at launch, and UWP will effectively mean that launching a Windows version of a game automatically puts it on the XBox and prevents any "exclusive" deals for non-XBox consoles. Microsoft once again finds a way to leverage their OS dominance to beat the competition in a fight that has nothing to do with OS's...
Don't make a UWP version. Make a PC version. Problem solved.
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I admit I know very little about VR tech and how easy or hard it is to make a game VR compatible once it's almost complete, but a part of me thinks that making the game VR compatible might be part of the reason for delay. I think this game is perfect for it. Purely conjecture on my part of course.
I don't really believe the controllers would be that much of a barrier for any competent programmer, either. I don't know anything about their engine(whether it's custom or based off a public), but I'm just going to assume that any programmer capable of building their own engine would have next to no trouble taking care of this.
Sony's VR headset is supposedly launching in October.
Sony's VR headset is supposed to be able to run on the PS4.
NMS is a "console exclusive" for PS4 at launch (will be on PC, but no other consoles).
NMS will supposedly be "VR ready" at launch.
Perhaps Sony have decided to tie the NMS launch to their VR headset launch to make a really big splash. I expect the "PS4 exclusive" deal came with some financial benefits for Hello Games, so they likely have to play by Sony's timetable from here on.
Anti-UWP rant section:
This is a fine example of what Microsoft intend to prevent with their UWP scheme. Developers will no longer be able to cut the XBox out of their deals by giving PS4 "exclusives" and simultaneously launching a Windows version for the huge PC market.
Very few developers will choose to ignore the PC market at launch, and UWP will effectively mean that launching a Windows version of a game automatically puts it on the XBox and prevents any "exclusive" deals for non-XBox consoles. Microsoft once again finds a way to leverage their OS dominance to beat the competition in a fight that has nothing to do with OS's...
http://www.gucomics.com/comic/
(Comic from 31st May 2016)
Have fun