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Action combat? I hope not.

I was hoping for EQ-style, somewhat slow paced, tab target combat in this game.  The description here, however says "the player can actively dodge, block, or deflect attacks."  It also says there will be no fixed rotations.  Does this mean that there is going to be some form of "action combat" to Pantheon?  God, I hate that combat style in MMO's, especially when you're in a group and everyone is just running around in a huge clusterfuck.  Maybe I'm reading too much into it.
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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    edited May 2016
    Hmm, this from the official FAQ:


    Can you go into more detail regarding the action aspect of combat?

    The player will have enough time to react to what the NPC is doing (counterspell, deflect, move out of the way, etc.). Combat is more involved and the player will need to pay attention, but it is not ‘twitch’ in the way a first person shooter is.


    Sounds like they want action combat without it being twitchy, however that will work out.  Probably the typical, modern MMO where no one has time to talk because they are too busy moving out of the red.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Yeah man.  Aren't they going for EQ vets and the like with this one?  Makes me wonder what their target audience actually is.
  • JudgeUKJudgeUK Member RarePosts: 1,701
    The issue with a lot of the more recent games is having to cater for the unfortunates:
    Those known as....."The Keyboardless" 
    This lesser cast, who have in the past satisfied themselves with guiding a plumber down a drainpipe, have now tried to rise above their station into real games - but have not had the correct hardware to do this properly.

    Consequently we see this plethora of reduced input games, where pressing 3 or 4 keys and somersaulting round the place is now deemed as in depth game play.

    Pah I say! Away with you back to your drainpipe jumping! 

    ..............

    Seriously, it would be good to have some variation away from the recent raft of twitch roller/dodgers.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Maybe it's because I suck at it, but I hate having to interrupt my use of abilities to double-tap dodge.  It doesn't add any depth of gameplay for me.  It detracts from it.  I don't appreciate the "skill" involved.
  • BluelinerBlueliner Member UncommonPosts: 185

    /sigh back to p99 again I guess =/


  • NorseGodNorseGod Member EpicPosts: 2,654
    Yeah man.  Aren't they going for EQ vets and the like with this one?  Makes me wonder what their target audience actually is.
    I'll give you 2 guesses and the first one doesn't count.
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  • tokinitokini Member UncommonPosts: 372
    dont know if you have seen the stream they did a while back, its about as far from action combat as there is. i assume there will be some 'get out of the red' stuff, like if a dragon is about to breathe fire you dont want to be standing in front of it. but it seems you will have plenty of time to react, not needing dodge rolling and the like.

    granted it was a pre-alpha version of the game.  i dont want 'actiony' at all. and i agree i have some misgivings about this whole mana climate thing they keep pushing, a bit gimmicky.
  • ArchlyteArchlyte Member RarePosts: 1,405
    Is it possible there will be some abilities named Counterspell and Deflect that have an animation? Maybe that is what they mean.
    MMORPG players are often like Hobbits: They don't like Adventures
  • TwoTubesTwoTubes Member UncommonPosts: 328
    There is video of combat available.  Search youtube.  There are multiple actually.  It seems pretty similar to eq style of gameplay to me.
  • KyleranKyleran Member LegendaryPosts: 44,065
    Xodic said:
    Yeah man.  Aren't they going for EQ vets and the like with this one?  Makes me wonder what their target audience actually is.
    It could be that they used EQ as a basis to get their backing. It will have EQ similarities sure, but if they are thinking of the income after release it will end up catering to a wider range of players and stray ever farther from it's original design pitch.

    Maybe it's because I suck at it, but I hate having to interrupt my use of abilities to double-tap dodge.  It doesn't add any depth of gameplay for me.  It detracts from it.  I don't appreciate the "skill" involved.
    No, you probably just hate it because it's stupid. I'm having second thoughts about the environmental mechanics they keep pushing also. Let's see how carried away they get with that, they'll probably copy and paste it all over the place.
    I'm definitely in the category of action combat "hater" not only because I suck at it (I'm sure I could master it in time) but because I have no desire to do so.

    I dont want to Shift Left tap S before pressing G and the left mouse button followed by the combination of rt mouse click, double S, F for the follow up more.

    Gandalf never dodged and rolled to the right, neither will I.

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  • DullahanDullahan Member EpicPosts: 4,536
    Pantheon will be traditional mmo combat, but with a somewhat more active approach, hence counterspells. It won't be action combat. There is autoattack and tab-targeting.

    Think EQ/Vanguard with new stuff. There will also be downtime, so no need to worry about non-stop combat where there is no time to chat or discuss strategy and so forth.




  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Maybe it's because I suck at it, but I hate having to interrupt my use of abilities to double-tap dodge.  It doesn't add any depth of gameplay for me.  It detracts from it.  I don't appreciate the "skill" involved.
    The problem with action combat is that I want my character to manage skills. That's the point of the MMORPG. I want a skill I can build into the charater and manage through stats, then let the character and game mechanics handle the dodging.  The "agile rogue" and the "armored warrior" are all doing somersaults through red rings of fire all at the same time in the same way, doesn't look right and isn't what I want. I like GW2, but this part of it isn't what I want in an MMORPG.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Is Pantheon going to be forced tab targeting like SWTOR where I can't do crap without tabbing to someone, or it going to be more of a hybrid model like AoC where I can use attacks without targeting, but targeting provides more target info?

    Forced tab targeting is the primary reason I can't get into a lot of MMO's.  I should be able to stand in front of bad guys and push my ability buttons and it should hurt the bad guy.  I hate having to go through the spin cycle of targets if I accidentally double tap tab and now I'm targeting some guy in another mob on the other side of the damn map.
  • DullahanDullahan Member EpicPosts: 4,536
    edited May 2016
    H0urg1ass said:
    Is Pantheon going to be forced tab targeting like SWTOR where I can't do crap without tabbing to someone, or it going to be more of a hybrid model like AoC where I can use attacks without targeting, but targeting provides more target info?

    Forced tab targeting is the primary reason I can't get into a lot of MMO's.  I should be able to stand in front of bad guys and push my ability buttons and it should hurt the bad guy.  I hate having to go through the spin cycle of targets if I accidentally double tap tab and now I'm targeting some guy in another mob on the other side of the damn map.
    That would be action combat you seek.

    Though, they could easily add an option that automatically targets nearest mob when you use an ability.

    The difference is, not every ability you use will be an area of effect. If you swing your sword or cast a bolt, it only hits the mob you were aiming at. The idea that every attack has an area of effect is pretty silly, imo.


  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Dullahan said:
    Pantheon will be traditional mmo combat, but with a somewhat more active approach, hence counterspells. It won't be action combat. There is autoattack and tab-targeting.

    Think EQ/Vanguard with new stuff. There will also be downtime, so no need to worry about non-stop combat where there is no time to chat or discuss strategy and so forth.




    I sure hope so.

    And downtime is key.  When I went back to the progression server on EQ, I realized how much I missed it and the conversations it results in.  It was like the old days, people actually talked while in a group.  Unfortunately, I don't have the time to keep up on that game when they're releasing expansions every three months.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I really don't get the bitching from either crowd.  I grew up on tab-target goodness, but I also appreciate when action combat is done well like in Wildstar.  TERA tries to be something imbetween and just feels awkward and sluggish by comparison.  
    That said, pantheon is definitely more tab-target
  • caynenablecaynenable Member UncommonPosts: 13
    Please no action combat.... I have been playing guild wars 2 again after quiting a few months after its release because a friend still plays it, and I remembered why I did not like it..action combat crap.. black desert is even worse.... EQ/Vanguard style please... I dont wanna mash buttons upon buttons..I have a PS4 and XBOX one that hasnt been turned on in months if I feel the need to mash/play anything.
  • DullahanDullahan Member EpicPosts: 4,536
    I don't mind action combat hypothetically, I just think most games have done it so poorly. When the combat in an old mmo like EQ has more depth and is more intense than action combat games, they are doing something wrong. Watching stupid mobs stumble all over the place while I dance around them is not my idea of a fun time.


  • SovrathSovrath Member LegendaryPosts: 32,941
    Kyleran said:

    Gandalf never dodged and rolled to the right, neither will I.
    but he did step aside.

    All that rollign is just the game developers. Doesn't have to be that way. I'm for "action combat" and though I have no problems playing Pantheon if it's TAB targeting I would love it to be more action oriented.
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  • goboygogoboygo Member RarePosts: 2,141
    No its not Tera, Black Desert etc, combat, don't fret over it.
  • TatercakeTatercake Member UncommonPosts: 286
    i will most likely get flagged for this comment i know there are a lot of you that wish for things to not chainge to not evolve for me the tab target stand still get hit a 100 times before i die is old and crappy system i want modern cutting edge evovled combat i do not wish for a game to play like a game  thats is 15 years old just play a game that is old that has your system but for me i need skilled combat where skill matters not how many hot keys and timers i have telling me when to use what skill but to each there own 

  • Loke666Loke666 Member EpicPosts: 21,441
    Kyleran said:
    I'm definitely in the category of action combat "hater" not only because I suck at it (I'm sure I could master it in time) but because I have no desire to do so.

    I dont want to Shift Left tap S before pressing G and the left mouse button followed by the combination of rt mouse click, double S, F for the follow up more.

    Gandalf never dodged and rolled to the right, neither will I.
    I am not sure if Gandalf is the perfect example there, besides some wrestling with the Balrog he isn't really doing much combat. For combat you want someone more like Conan...

    And honestly does it suck as badly if none action forces you to click multiple buttons for everything you do as well as action combat, it is more poorly coded UI then anything else.

    Personally, I don't really care if a game is action combat or not, the important thing is the flow of the combat.
    A good MMO combat system is easy to learn but hard to master, just like chess. To use the right attack at the right moment for maximum effect. Anything that let you skill rotate or spam the same attack over and over is just bad no matter what type of combat they use.
  • Raidan_EQRaidan_EQ Member UncommonPosts: 247

    @Mightyunclean

    As others have stated, Pantheon won't have today's version of MMO action combat. 

    The quote you pulled from the FAQ in reference to counterspells, dodges, etc  I'd imagine would be more akin to Vanguard's activated skill chains or counterspells, where you have X number of seconds to press the button.

    There's been a lot of discussion on the importance of downtime on the official forums, and, while I don't think it will take as long as it did in EQ at launch (5+ minutes to med to full), I'd imagine we'll see something in between EQ and VG.  The importance of resource management for strategy within combat has been discussed as well as the detriment of ultra fast out of combat regen.  So, rest easy - socialization will be able to occur.

    Also, there has been discussion that melees will have a finite resource to manage also such as stamina/endurance and not just spell casters - although autoattack will still exist.

    @Tatercake

    As DMKano stated - you just have a different preference.  However, stating that having tab targeting, or slower paced strategic combat that requires preparation pre-combat is old and action combat is evolved is a farce.  Action combat in MMOs may be newer, but action combat in different genres has existed longer than MMOs have been around.

    They are two separate styles and to use your words - I hope Pantheon's strategic combat evolves from EQ and includes resource management for warriors, rogues, etc. as well with skill sets similar to VG.  I don't want to just click A for auto attack, 1 for slam, and 2 for taunt as a warrior.

    My guess is Pantheon will have class skill lists similar to VG with EQ's resource management requirements that will cause a player to have to manage their skill/spell usage versus button mashing and also Pantheon's unique elements such as the multi-colored mana/relics/climate system etc. You would have a lot of strategy, "evolved" tab based targeting system, and a nice slow pace that allowed for socialization while still having plenty of challenge.

  • svannsvann Member RarePosts: 2,230
    edited May 2016
    Twitch combat belongs in shooters not mmo
  • TwoTubesTwoTubes Member UncommonPosts: 328
    svann said:
    Twitch combat belongs in shooters not mmo
    Just like PvP  /poke  ;)
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