It looks like you're new here. If you want to get involved, click one of these buttons!
InselGames has sent out a short-and-sweet note to let players know that the final decision on the monetization model for Trinium Wars has been made. The game will be transitioning to the free to play model in the near future. The decision came as a result of what the team felt were too many players holding out on the "buy to play" model, instead preferring to wait until the game adopted a F2P model.
Comments
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Maybe they read the forums and noticed the many comments saying: "If this game was F2P, I'd play it" ?
Guess they'll have to beef-up the Cash Shop and get those RNG lockboxes rolling...
Just wait until Bernie gets a hold of it. Free games for everyone! Government will start paying companies to make games! (oh wait, that's exactly how Kingdom's of Amalur was made)
I'm only interested in what devs are going to do for the rest of the people that stay longer than a week.
If they can't make a better title, then the solution will inevitably be to use whatever model can maximize profit in spite of quality.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Reality as it is, a good game with no publicity can fail just as handily as a mediocre game with rampant publicity can dominate.
"Making a better game" should be the goal in general, and for many they may very think that is the endeavor. Problem is the method used and the logic used to define "good" gets easily skewed in the pursuit of maximizing certain factors like profit. The ideal scenario is that producing a better game will net better results, but if you build a game that incentivizes enough people to give you their money then the core game quality becomes sidelined.
And it is also very simply hard to make a good design and implement it. There are many ideas that sound great and many that work in theory, but ultimately fail because of poor implementation, support, no meshing of game elements, or no motivating factors to drive players to explore the content.
The solution that is much easier to act on is analytics and changing the business model.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Is that a sign of bad marketing or bad quality?...
edit: I will say the intro video looks pretty cool, til I read on the side its a MOBA.
Your ignorance on Bernie's policies is showing. Nothing he has offered would be free. All would be paid through taxes, but in the end it would be cheaper for people vs. the current ridiculous cost of colleges and healthcare.
Smile
http://www.businessinsider.com/43-of-americans-dont-pay-federal-income-tax-2013-9
I think his point is, why should I have to pay higher amounts for cash shop items to support freeloaders? For me, it's a huge turn off. I do my best to pay the least amount of taxes, to deny deadbeats. This carries over into gaming as well.
No working man likes a needy deadbeat.
I'm let somebody else reply to all that, if they want. But I will say, trivial amounts add up for those of us who have to pay for everything.
The brainwashing is complete in some I see.
Anyway, on topic: It's hard to believe that someone thought this game would be a good idea in the current market. I've also never heard of it and had to look it up and it looks very dated. It's an interesting concept--mixing different genres--but it looks like it was made on an indie budget.
Worst part about all this is that the people behind it are probably really passionate about their product, or out of touch. Either way, someone is probably going to be out of a job soon which is unfortunate.
Hope they have modest expectations and wish them the best.
So as a closed tester,ea player (yeah I actually gave these guys money)...as a former tester of LAW (Which is what this game is) I can tell you this.
They are so clueless it's awful.
The mods and stuff are pretty good guys. Real personable. But the team that is making this thing in Korea or where-ever?
They have no leadership, certainly very little structure and clearly a release path that indicates they don't understand why the population dropped to dismal.
When in fact it's not the f2p issue. It's the issue of the shitty text, the horrible gui, the weird scaling the gui does even on 1080p and of course in general..the single most ugly human models anyone has ever seen.
If you want to be a space elf by all means give it a try but be warned...Be warned.
I personally wouldn't give these guys a single dime more their idea of a quest is a 500 hour long adventure of collecting nodes for some asshole in a camp so he can then double the order the next quest in a ongoing cycle of bullshit rewards which even the GM's admitted in the past...they never did them...because they were.. Terrible.
Let's party like it is 1863!