So I haven't played Overwatch yet, because I got Civ5, DOTA2 and Hearthstone, which combined cover about all my needs.
But today I thought "Well, you really enjoyed TF2 and this is supposed to be somewhat similar, so let's give it a try".
Wanted to install it: 60€ was the price tag shoved into my face.
Wow...
I thought I read here and there that it has micro transactions. I mean, of course, there are some games out there that do both: pay to play and micro transactions. But I really didn't expect that here. AND with that price tag on top. I think there is also a 40€ version out there, but that is still on the upper end for a pc game.
I mean... Games like DOTA2 do well with just micro transactions. Or other games just do well by having people play once. Adding both seems to be quite greedy.
Well, I just wanted to share my opinion on that. I was really surprised about this.
I thought:
Hearthstone: micro transactions F2P
Diablo 3: no micro transactions, P2P
Overwatch: micro transactions... and P2P?
Sheesh...
Comments
Have a pleasant day.
And yes you are correct, Overwatch is B2P with cash shop.
the games fun an does not require you spend anything beyond buying the game which if you wait long enough can be bought for $30 or less.
Semantically, they serve as the unlocks/progression in the game and you accrue them for free over time as you get one each time you level. Unfortunately, the amount of cosmetic content provided means there's no guaranteed measure of obtaining the parts you actually want to work towards, including via coin purchase since coins are also a random loot-box reward.
It's just a grab at monetizing the cosmetic content.
To be clear, there is nothing of mechanical value to purchase through microtransaction after buying the game.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Of course, some of these games offer those bundles for (what I think) are ludicrous prices. Ironically enough, HotS is a grievous offender (when not on sale, AB tries to charge more for SELECT hero bundles than they're charging for Overwatch itself).
Also OP, you did not even try to purchase it to see for that price that you were buying either the collectors edition or the special edition with all the skins and boosts to HOTS/WOW/Hearthstone etc.
Much cheaper basic everything included option avail.
Sharess Dragonstar - Midgard
Grievance is recruiting.
Again, there are no good F2P games that start day one as F2P, they dont exist because the underlying games play mechanic is ALWAYS fundamentally flawed. This includes so called cash shops that only have "vanity" items or armor skins.
Be happy Overwatch is not mixed in with that cesspool of games that make up the "modern" gamers portfolio.
10 years ago what Blizzard just did with this game would of been completely impossible, a game that is online only and with that online only game having almost no content..plus with a lottery box gambling cash shop? Not in a developers wildest dreams would they of ever thought that would of been something they could get away with. These days, consumers will put up with pretty much anything. You even see pay to play mmorpg titles with cash shops now, in a few years they will sell us the first level of a game for $40 and we will buy every additional level no doubt.
Overwatch at it's core is a good game, it's just disgraceful how little effort a power house money machine company like blizzard put into the game though. If Blizzard wanted to, they could of easily padded Overwatch with multiple teams and it come out with masses of content. They decided they didn't need to, they were correct.
Right?!
I've racked about 100 hours into it. I still love it.
Thing about FPS is the sheer fact that the maps can be the same.
I'm sure a very small minority of you play CoD or BF## for "Storylines" but most ...the driving force behind the genre play multiplayer.
We don't require a dramatic convoluted plot of nuclear arms being exchanged by dangerous brown people wearing what could be scarves or towels depending on the engine and tolerance level of the devs.
I mean seriously. I'm sick to death of the constant "here comes 500 brown people kill em waves" we see in these wonderfully storied games. Or if they do not use brown people they use Russians.
Or if they want to be edge they use North Koreans but are Really Chinese.
Point is. Most of us sane people who play these murder sims play for repetitive map situations and variable battles.
Do you know how many times I've played De_dust/2 since 1998?
Hundreds if not thousands upon thousands of times.
Anyone remember the CS with a story? That one on the 360 that all of eight people played for?
How many of you complete the campaigns in your fps games? I'd be surprised if anyone did for the fun and no say a reward or trophy (BF4...).
On opposing fronts so far every ID single player FPS has reminded me why I play fps's..mostly because they are steam coasters now.
I play to engage in other players beyond a retarded AI constraint.
I hunt humans and am hunted in a virtual world.
I enjoy conflict with other human beings that can match me.
Some of you like being held by the hand and told to press b to open that door and engage in a slow motion breach simulation in which you have to kill the enemies in a specific order or Captain:Generic will die and you see red and then back to checkpoint
Some of you enjoy that. It's cool. Stories over action. I get it.
But stfu saying fps's need a single player campaign.
I bought Overwatch because it's exclusively online. If I could just buy Multiplayer Call of duty then I would. If I could just get multiplayer BF I would.
Some of you just hate competition and like to win with the bullshit tale you tell people about how you engage in your stories.
If a company offers further service and updates for a game that costs a base price and has everything content wise offered without more transactions, how would they cover the cost of future updates of maps and characters that they are giving out for free. You would end up paying the base cost for the game, and then buying each "dlc" as they came out at that point. Or they give you the base game, stop updating it and just say here you go! Or you could have the base transaction, earnable crates that you can keep earning forever, and purchaseable crates that give people who don't want to earn them the ability to pay if they want, so they can cover the further costs of development for every person who wants to keep playing the game.
It's a fun game, it's worth every penny in my opinion, and everyone complains about every payment model. Cosmetic microtransactions that you can still earn in game is one of the fairest models of B2P I have seen.