I dont get your point, are you trying to say that everyone who plays the game should ONLY pvp, and because of that the game is pointless.
Fact is i enjoy the setting / the game, but i really CBA with so called PvP of this game, if it was pure GvG or OWGPvP then i would be interested, but most pvp that takes place in this game is actually fighting over PvE spots? How does that make sense?, to pvp over land / power etc is fair enough, but to pvp over a spot to then pve is really not a well thought out idea, of course when GvG Node wars comes in that might change, but im not so sure
But, if your saying there isn't enough to pvp, thats odd because most places have people in to fight, or is it your not looking to fight on equal or underdog status and merely find the 45-50s that are commonly known as cannon fodder?
I do agree though, nobody asked for those changes apart for a vocal minority. But I still enjoy the game and wait for the Node/Castle wars before I make up my mind on the PvP issue.
At this rate, I might actually get to play BDO, lol
If it keeps generating this much controversy and frustration, the player numbers will start tanking noticeably.
Once that happens, Pearl Abyss may let go of their pipe-dream of selling a BDO distibution license for Africa, and may just lump us in with Daum's EU licence.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I dont get your point, are you trying to say that everyone who plays the game should ONLY pvp, and because of that the game is pointless.
Fact is i enjoy the setting / the game, but i really CBA with so called PvP of this game, if it was pure GvG or OWGPvP then i would be interested, but most pvp that takes place in this game is actually fighting over PvE spots? How does that make sense?, to pvp over land / power etc is fair enough, but to pvp over a spot to then pve is really not a well thought out idea, of course when GvG Node wars comes in that might change, but im not so sure
But, if your saying there isn't enough to pvp, thats odd because most places have people in to fight, or is it your not looking to fight on equal or underdog status and merely find the 45-50s that are commonly known as cannon fodder?
I dont get your point?
Yeah the only content for some of these fools is defending your pve grind spot lol @ that. I can see why they are being all salty.. Funny thing is they are messin it up for themselves
PKr says: PvErs are griefing me because they keep running into my spot over and over so I have to kill them to protect my spot making me turn red. PKr also says: I'm gonna grief the PVErs spot so he kills me over and over again till he turns red.
Ummm you derps do know you are only harassing each other and then crying on the forums over it right?
The PvE players are all doing their crafting and fishing in Velia. xD
They could have avoided so many headaches and tears if they had just made separate PvP and PvE servers. Trying to to keep everyone happy with one ruleset is simply not possible and if you move the needle one way or the other one side cries big salty tears.
A simple fix to the current situation is for Daum to change their policy when it comes to persistent Kill Stealing - just make it to where submitted video of players harassing groups and kill stealing would be a bannable offense.
Before the change - nobody was complaining, the PvP players and PvE players both knew that if you see a group of players grinding at a spot - and if you want that same spot - you're gonna have to fight.
That's the old system - it worked fine.
The new system - now that there is no xp loss on PvP death - a single player (best if it's an AoE class like wizard or ranger) can simply harass and kill steal an entire group -and if the group kills him, they get karma loss and the kill stealer has NO PENALTY whatsoever (assuming he is ungemmed and can't lose any gems). The abusive players just keeps rezzing with Elion's tear (or if cheapskate, respawn at nearest node and be back in 30seconds) - and continue to KS with impunity.
The current system is pure cancer, it encourages abusive behavior without any recourse
So Daum made a change - they forgot to mention that kill stealing is not allowed - and to ask players to submit videos of abusive kill stealing players for bans.
While I agree that being able to KS with impunity is a really poor situation...it's one that should have never popped up. GW2 has already shown us how kill stealing should be a complete non-issue, and if BDO has followed that design this change would have been fine.
Dunno why, but whenever I see someone use the term carebear, I immediately think of a ganker who's not getting his jollies attacking low level players.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Dunno why, but whenever I see someone use the term carebear, I immediately think of a ganker who's not getting his jollies attacking low level players.
The Darkfall Effect™. Dunno why I (unfairly) associate that feeling with Darkfall; probably because of once-frequent encounters with their Forum Ambassadors.
So who are the ones who are surprised to see that once again a PVP game in the West there are issues between PVPers and PVPers? is it the PVPers or the PVEers? I like to PVP in my MMOs, but on my terms, when I am in the mood for it. I dislike forced PVP and avoid games that have it. I knew enough not to touch this one for that reason. I chose to stay away and not get invested in BDO. I'm honestly not sure who's at fault here. It's not like this was sprung on anyone last minute.
As a "carebear" myself, I am tending to side with the PVPers on this one. This is the game and you all knew it.
DMKano said: "Before the change - nobody was complaining"
LOL what? Pretty sure you made a thread like a day or two before the change specifically complaining about how xp loss is extremely painful at high levels because you need so much xp per level at that point and 1% is "a few hours of grinding".
Also, there were like hundreds of people on forums asking for a PVE server, and lots of PVE'ers literally drowning themselves to avoid hitting 45 and getting pvp-enabled. They may not have been complaining about xp-loss on pvp-death directly, but it was the reason they were doing these things.
As for people ks'ing to prove that the change allows for ks'ing and trying to get Daum to change it- that's retarded. It's like pro-lifers making their wives have abortions to try to get abortion laws changed.
Can everyone please just wait two freaking days to see how Valencia and seiges/node wars works out? Pretty sure people are going to be busy enough that any nightmare-ks'ing scenarios that may or may not be happening will stop.
What is hilarious to me is this was never some hardcore owpvp game. There are safe zones, all you lost was some xp, no full looting. The pvp is a joke due to the ridiculous gear>skill design. This was never a pvp game. 99.9% of this game is 100% PVE lol.
The irony is, the biggest complaint from the pk crowd after this patch? The PVE players could kill steal their PVE mobs from them. ROFL.
Any developer who doesn't make enough spawn for everyone, or who makes things so stupidly unbalanced that certain classes can solo-destroy all the spawn that is there, doesn't deserve a happy player base anyways. It was in their power to create a world that had enough gameplay (rather than wandering around trying to find something to do, which I don't classify as gameplay) for everyone and they clearly either failed or purposefully decided to limit the spawn so players would have to take it out on each other. (likely the latter in the case of competitive games)
Well, for what its worth, i am still enjoying the game very much, my activities are mostly PVE related in the game, and my only encounter with pvp in the last week was when someone on a horse tried to force a dismount on me, unfortunately i was riding a wagon with a pretty good DP, so the guy did less damage to my wagon than the npc thieves do on average, infuriating for them perhaps, and mildly entertaining for me BDO, is probably not the PVP game that people make it out to be, from my perspective, the game is heavily biased towards PVE, and at level 51 i can pretty much take or leave PVP as i please, and for me, Daum are doing a pretty good job at keeping the game interesting and fun.
What is hilarious to me is this was never some hardcore owpvp game. There are safe zones, all you lost was some xp, no full looting. The pvp is a joke due to the ridiculous gear>skill design. This was never a pvp game. 99.9% of this game is 100% PVE lol.
The irony is, the biggest complaint from the pk crowd after this patch? The PVE players could kill steal their PVE mobs from them. ROFL.
Black Desert started solely as a PvP game in Korean CBT1 PvP was on at level 15. If you read the early Korean interviews with Pearl Abyss - the vision was indeed an open world PvP game - again this was before the karma system.
Daum stepped in, invested into Pearl Abyss to help with final stages of development and publishing in Korea and the game took a 180 turn towards PvE.
Daum made sure we never saw Black Desert as a full PvP game that it was going to be.
Bottom line BD wad all about PvP and the early fanbase it built were all PvP players before Daum abandoned the original vision and gave a big middle finger to all the early supporters in Korea up to CBT2
I wish it would have stayed as a more pvp focused game. Level 15 is a good level to start owpvp even though I would have been fine with level 1.
PvPers are the true pansies and are in fact the genuine carebears for whining about this change.
Yet in a game that was amazing little PvP gem called tree of Life was completely destroyed in 1 patch went from a 50k pop to 10k or less just by simply making the penalty for PvPing so extreme 1 death would remove 10% of ur total XP u gain in every skill and ull respawn naked and most likely die again and loose a further 10% of what u got left and repeat till ur back at lvl 1. the game was set up so being a red player u would all ur items on death where non pvp players would only drop 3 at random which was fine penalty imo but then one patch later poof pvp non exsistance and the game pretty much no longer exsists.
The reason they took the xp loss away fro pk was the pk'ers own fault. Reap what you sow.
To give some explanation and details about this change, here's a quick one from the DEV team.
"This change happened because, although losing EXP is not such a big thing in the first part of the game, once you've reached a certain threshold it becomes a big deal. Unfortunately if you happen to have enjoyed other games feature and don't mind to be late, players with an higher level than you can decide to kill you in chain preventing you from trying to catch up. Those players cannot become better nor grow into the game. In order to prevent that kind of issue this change has been done so that those players can survive."
What is hilarious to me is this was never some hardcore owpvp game. There are safe zones, all you lost was some xp, no full looting. The pvp is a joke due to the ridiculous gear>skill design. This was never a pvp game. 99.9% of this game is 100% PVE lol.
The irony is, the biggest complaint from the pk crowd after this patch? The PVE players could kill steal their PVE mobs from them. ROFL.
Black Desert started solely as a PvP game in Korean CBT1 PvP was on at level 15. If you read the early Korean interviews with Pearl Abyss - the vision was indeed an open world PvP game - again this was before the karma system.
Daum stepped in, invested into Pearl Abyss to help with final stages of development and publishing in Korea and the game took a 180 turn towards PvE.
Daum made sure we never saw Black Desert as a full PvP game that it was going to be.
Bottom line BD wad all about PvP and the early fanbase it built were all PvP players before Daum abandoned the original vision and gave a big middle finger to all the early supporters in Korea up to CBT2
And?
I don't give a crap what Korea did, this is the NA version; pkers can go play the Korean version if you don't like it. Name one truly successful true owpvp game in NA.
For the record I love pvp, but the problem with owpvp is no one truly pvps, it is all just ganking and griefing. Controlled pvp like Daoc and Warhammer is true pvp. The purpose of the game was to fight other players, period. True open-world pvp games will NEVER work. They are an extremely niche crowd. Look at every game that ever had an open world FFA pvp server. They are always the first servers to shut down. The majority of players do not want to exist for the pleasure of idiots who get off on unfair fighting and making your play time in game as miserable as possible.
Comments
Whilst i enjoyed the video good production
I dont get your point, are you trying to say that everyone who plays the game should ONLY pvp, and because of that the game is pointless.
Fact is i enjoy the setting / the game, but i really CBA with so called PvP of this game, if it was pure GvG or OWGPvP then i would be interested, but most pvp that takes place in this game is actually fighting over PvE spots? How does that make sense?, to pvp over land / power etc is fair enough, but to pvp over a spot to then pve is really not a well thought out idea, of course when GvG Node wars comes in that might change, but im not so sure
But, if your saying there isn't enough to pvp, thats odd because most places have people in to fight, or is it your not looking to fight on equal or underdog status and merely find the 45-50s that are commonly known as cannon fodder?
I dont get your point?
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
I do agree though, nobody asked for those changes apart for a vocal minority.
But I still enjoy the game and wait for the Node/Castle wars before I make up my mind on the PvP issue.
If it keeps generating this much controversy and frustration, the player numbers will start tanking noticeably.
Once that happens, Pearl Abyss may let go of their pipe-dream of selling a BDO distibution license for Africa, and may just lump us in with Daum's EU licence.
If there's no IP block, I'll play for sure.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
PKr says: PvErs are griefing me because they keep running into my spot over and over so I have to kill them to protect my spot making me turn red.
PKr also says: I'm gonna grief the PVErs spot so he kills me over and over again till he turns red.
Ummm you derps do know you are only harassing each other and then crying on the forums over it right?
The PvE players are all doing their crafting and fishing in Velia. xD
As a "carebear" myself, I am tending to side with the PVPers on this one. This is the game and you all knew it.
LOL what? Pretty sure you made a thread like a day or two before the change specifically complaining about how xp loss is extremely painful at high levels because you need so much xp per level at that point and 1% is "a few hours of grinding".
Also, there were like hundreds of people on forums asking for a PVE server, and lots of PVE'ers literally drowning themselves to avoid hitting 45 and getting pvp-enabled. They may not have been complaining about xp-loss on pvp-death directly, but it was the reason they were doing these things.
As for people ks'ing to prove that the change allows for ks'ing and trying to get Daum to change it- that's retarded. It's like pro-lifers making their wives have abortions to try to get abortion laws changed.
Can everyone please just wait two freaking days to see how Valencia and seiges/node wars works out? Pretty sure people are going to be busy enough that any nightmare-ks'ing scenarios that may or may not be happening will stop.
The irony is, the biggest complaint from the pk crowd after this patch? The PVE players could kill steal their PVE mobs from them. ROFL.
BDO, is probably not the PVP game that people make it out to be, from my perspective, the game is heavily biased towards PVE, and at level 51 i can pretty much take or leave PVP as i please, and for me, Daum are doing a pretty good job at keeping the game interesting and fun.
I wish it would have stayed as a more pvp focused game. Level 15 is a good level to start owpvp even though I would have been fine with level 1.
the game was set up so being a red player u would all ur items on death where non pvp players would only drop 3 at random which was fine penalty imo but then one patch later poof pvp non exsistance and the game pretty much no longer exsists.
To give some explanation and details about this change, here's a quick one from the DEV team.
"This change happened because, although losing EXP is not such a big thing in the first part of the game, once you've reached a certain threshold it becomes a big deal. Unfortunately if you happen to have enjoyed other games feature and don't mind to be late, players with an higher level than you can decide to kill you in chain preventing you from trying to catch up. Those players cannot become better nor grow into the game. In order to prevent that kind of issue this change has been done so that those players can survive."
http://forum.blackdesertonline.com/index.php?/topic/89579-patch-notes-june-1st/&page=34#comment-1180367
I don't give a crap what Korea did, this is the NA version; pkers can go play the Korean version if you don't like it. Name one truly successful true owpvp game in NA.
For the record I love pvp, but the problem with owpvp is no one truly pvps, it is all just ganking and griefing. Controlled pvp like Daoc and Warhammer is true pvp. The purpose of the game was to fight other players, period. True open-world pvp games will NEVER work. They are an extremely niche crowd. Look at every game that ever had an open world FFA pvp server. They are always the first servers to shut down. The majority of players do not want to exist for the pleasure of idiots who get off on unfair fighting and making your play time in game as miserable as possible.