A lot of people complain about grinding, because when it's bad, it's torture. But a lot of people also quietly and happily produce dozens of max-level Pokemon or max out some crafting skill and become a gear-factory for a clan or a whole server, or maxing out all the playable characters in some JRPG like a final fantasy, or maybe minecraft or terraria or farmville or harvest moon or monster rancher or digimon... So I'd like to know, what was the best, most satisfying grinding you've ever done?
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Two incidents: First, I was helping some friends level up on my 25 invul tanker. One of them was a fire tank, and I was showing him how to be a Burn tanker. So he was gathering about 6-8 mobs and Burning them down, mostly minions. After watching for a few minutes, I said, "Wait here." I went out and agro'd about 80 Freakshow and pulled them into the room. The girl on our team playing an emp healer screamed on voicecomm when she saw the group! I then called the Burn tanker over, centered the mob on him and held agro. He burned them to cinders in about 3 minutes. That was exhilarating! And my fire tank friend was absolutely hooked!
Next, same invul tanker, but at level 28. I was bored, so I went into Perez Park and started jogging around, agro'ing everything I saw, mostly they were level 7-10. before long I had the limit of 119, and I went to a large parking lot and called on zone chat, "FREE XP! COME KILL THE MOBS, THEY WON'T ATTACK YOU!" Next thing you know, a team of startups shows up and starts cautiously firing into the group. Once they realized I had unbreakable agro, they let loose with abandon! They started leveling like popcorn on the stovetop, and I never lost agro on a single one of them. Each of them gained about 4 levels in less than 10 minutes. Since I did not do any damage, I was not reducing their XP gain.
Incidents like this were thrilling! Even after they fixed the taunt limit, bringing it down to 17, and fixed invuls so they weren't, you know, invulnerable, there still plenty of fun and hijinx with grinding. Even after playing 8 years, I still had fun with the grind...
The world is going to the dogs, which is just how I planned it!
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There aren't many really.
I was really pleased when I finished leveling in SW:TOR. I played from launch, hit cap about 3 weeks later but man, what a boring 3 weeks! leveling in swtor was a chore - trivially easy content, boring classes and generic af storylines. Hitting cap was such a relief, I could focus on what I actually enjoyed - raiding and pvp. Sadly, we'd cleared all the raids on hardmode by week 6 so the fun didn't last long, but I was still really happy to have finished the leveling grind.
Lotro - Barad Gulder (12 man raid). This was such a weird raid. Only 3 bosses and limited trash, but quite hard trash. For example, from entrance to 1st boss was a never ending stream of trash with no breaks. With a combat system that includes heavy resource management, this was hard! Each boss had a HM version which unlocked second piece of gear. Killing the final boss on HM was a massive grind. Complicated tactics, long ass fight, little room for mistakes....took us ages to master it so felt like a massive grind, but we were very happy when we finally did it!
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Grinding (video gaming), repetitive and uninteresting gameplay (from wikipedia).
If you are doing something you already done before and it bores you then you have a grind, repetetive content can be very different (Tetris is still popular even though the content is the same and have been since the game was made in the late 60s (yeah, it is ancient), if it would have been a grind no-one would have bothered playing it for more then 5 minutes.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
The combat in CoH was just over the top fun. It was visually and aesthetically pleasing. It was equally rewarding whether in solo mode or group. It had a large variety of dungeons to engage in, but it was also just as fun to simply fly around the cities and fight random mobs. The quests were action packed and cool. A huge variety in character skill builds and customization. It was challenging, yet thrilling, due to a very unforgiving death penalty making death meaningful. It was just an overall great fun game from level one to top level. A cool game that minimized the "grind" effect because the combat and world settings were, pure and simple, just fun packed.
true story..
after that really isnt a grind but I have done it so many times its so natural its like doing something fairly involved and meditating at the same time and that is.....
The first 2 nights or so in 7 days to die.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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Why do Devs nerfs grinding stops, people enjoy it which is the point of the game. So they level faster then questing, that says something about the design of quests. It also says something about the fight to maintain time sinks.
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The funny thing, there are plenty of games where "grinding" is the entire game. Like Diablo, or Gauntlet, any kind of shooter game is essentially killing stuff endlessly and leveling up through it. I think the MMOs problem is that they can't seem to capture that kind of fun when it comes to endlessly killing stuff. Perhaps all the other "MMO Stuff" is actually getting in the way.
Ideally killing monsters would the thing you WANT to do in the MMO because its fun, and the crafting is something you want to do regardless of what you get out of it because its fun also. MMOs never seem to focus on the playability of what you are actually DOING in the MMO and instead dump all the money and effort into features
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In a general way, the best grindings are the most mindless.
After all if you are going to stop in the same map to kill mobs in thousands, the better is that the simpler, the better.
Most MMos nowadays add a lot of action to PvE that sometimes can get on the way.
It's not like its bad, its just that staying "focused" and "grinding" don't marry well.