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More Proof Home VR Sets Are Struggling

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  • AstropuyoAstropuyo Member RarePosts: 2,178
    Can you prove it's here to stay?

    I remember people like this guy here saying 3d was here to stay and get used to the glasses.
    PC hardware...dude a 9XX series nvidia is about as cheap as you can get em...

    VR is the WiiU of pc gaming.

    I don't remember anyone saying "plasma screens" "LED" would flop. I do remember people saying projection TV would and it did. Terribly even.


    Most gamers are casual. I know this hurts the hardcore bones in our bodies. But most are CASUAL gamers. Causal gamers playing casual games do not need VR for Bubblepetcrush Saga 3 the CCGMOBA.

    Do you know how many times they've TRIED to get people to adopt VR? Since the freaking early 80's.
    Anyone else play TANK? I did. In the arcade. With that headset on. Wireframe but still VR by todays standard.

    You act like it's new when it's old and it is a gimmick. It's all stemmed from the whole WII motion modification headsets that people made anyhow.

    Some of you may be impressed with 80's tech being shinied up and reliant on my gpu instead it's own dedicated source. Some of you may even dig looking like a moron playing games.

    Much like the WII ... VR will be SO SUCKY in a few years.


    Go play some Wii bowling for a bit with that marvel of motion tech...no not interested? Yeah because the wii sucks.

    VR sucks and it will suck forever. It'll suck because they'll rely on gimmicky game dev or methods...wait they do that now!

    It'll suck because it's false VR, it's just bullshit depth perception tricks which magic viewers have done since the age of hella old.


    But yeah be impressed with that dumb looking helmet thing.


  • zanfirezanfire Member UncommonPosts: 970
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    I don't ever remember anyone saying flat screen TVs or DVD's were a gimmick.. I do remember everyone saying 3D tv's weren't a gimmick.  Here's something funny too,  3D TV's were predicted to be a huge cash cow by now.  Billions of dollars a revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  


    except once you try it along with kinect and wii motion controls you could tell VERY quickly they were nothing like what they showed and could see the limitations right away. I was just as sketchy about it so i got the samsung gearVR for cheap just to see if this was BS or not....and it aint the same.

    People need to go to places and just try the thing before they write it off like the others...but i guess getting burned by other crap makes you have a nasty outlook on anything trying to be different. I now own a Vive and enjoy it quite a bit, though i can see why people wouldnt want to strap it on and how it can be too much to block off everything and use it, but there will people who will get plenty use out of it. I also notice the major lack of any real deep games, but i expected that. I can say it is one of the few things i have had just as much showing to people as using and so far noone has taken it off and said "yah this is a gimmick".

    Seriously people, just try it first. And by that i dont mean a 360 video on cardboard cause thats garbage.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196
    zanfire said:
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    I don't ever remember anyone saying flat screen TVs or DVD's were a gimmick.. I do remember everyone saying 3D tv's weren't a gimmick.  Here's something funny too,  3D TV's were predicted to be a huge cash cow by now.  Billions of dollars a revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  


    except once you try it along with kinect and wii motion controls you could tell VERY quickly they were nothing like what they showed and could see the limitations right away. I was just as sketchy about it so i got the samsung gearVR for cheap just to see if this was BS or not....and it aint the same.

    People need to go to places and just try the thing before they write it off like the others...but i guess getting burned by other crap makes you have a nasty outlook on anything trying to be different. I now own a Vive and enjoy it quite a bit, though i can see why people wouldnt want to strap it on and how it can be too much to block off everything and use it, but there will people who will get plenty use out of it. I also notice the major lack of any real deep games, but i expected that. I can say it is one of the few things i have had just as much showing to people as using and so far noone has taken it off and said "yah this is a gimmick".

    Seriously people, just try it first. And by that i dont mean a 360 video on cardboard cause thats garbage.

    Thats what you say,  and I don't disagree with you,  but I own a Gear VR set.  I've tried the Rift.  Gear VR has potential as a media tool, sure,  it is probably the most mainstream VR will get for MOVIES,  perhaps short stories, or viewing a Panoramic picture or video taken by a friend with a 360 camera.

    But I've had the Gear VR set for a couple months now, and I've barely used it for anything.. most of what the kids use it for are videos.

    Do I think it's a gimmick?  Somewhat, yes...  is it immersive?  Well lets take a moment to think about it...  when you're watching a 3d tv and something jumps out at you and you get a reaction and jump... that's immersive too, right?  But 3D TV's .. are those gimmicks?

    I can't put myself behind a VR set yet, despite owning one, despite trying a Rift set, I can't say that I feel like this is the future of gaming in any respect.  I will say, I think there will be instances where VR sets will come in handy.

    For example I think Universal now has a roller coaster that uses personal VR sets... I mean I think in that instance, we'll see some headway.  It's much easier to change the software in a VR set than an entire roller coaster, so you could potentially ride a single roller coaster with infinite amounts of landscapes, stories, etc. 

    But as I said a long time ago, it's highly unlikely we're going to see a family sitting on a couch with their own headsets on ignoring each other.  Not like you saw even with the Wii and a family playing bowling with their own wiimote.



  • Leon1eLeon1e Member UncommonPosts: 791
    I mean ... is it a surprise? With VR-Ready CPUs and GPUs being in the luxury price range (each costing as much, or more than an iPhone/iPad) and the headsets themselves being in the same price range ... VR is pretty much a luxury if you ask me ... one that is not a *requirement* to enjoy a good game. 

    Not to mention that Vive requires you to drill extra holes in your living room for the motion cameras. Which implies you'd have a gaming room. Something not many people can commend themselves with, given how expensive living space have become. 

    I mean I can imagine car manufacturers using VR headsets while building new cars or architects while designing new structures, professions where money is not that much of an issue 
  • tawesstawess Member EpicPosts: 4,227
    edited June 2016
     Why will VR fail? Because people don't want to wear a silly headset and shut out the outside world for entire evenings, they can't, they have too many other things going on. 
    You apparently never did end-game content.... 




     3D TV's were predicted to be a huge cash cow by now.  Billions of dollars of revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  



    Not really. Again most people looked at it as a fun gimmic from the start. In fact the only ones promoting (key word) it is a must have was the people selling them. 

    But again... Most troglodytes seem to think that a 5-10 year plan for VR is not in exsistance. Nobody counted on the first gen to make money. We are at least two or three generations of hardware away from anything really useful for the average consumer. But we already see new arcade experiences looking at VR solutions to create new ways to get you to spend money, including  a new weightless simulator using magnets.  

    VR have survived it´s proof of concept. Even with the basic tools we have now people have been given a entirely new entertainment experience. The tech and the cencept work, no matter how much some people want it to fail. 


    This have been a good conversation

  • observerobserver Member RarePosts: 3,685
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    I don't ever remember anyone saying flat screen TVs or DVD's were a gimmick.. I do remember everyone saying 3D tv's weren't a gimmick.  Here's something funny too,  3D TV's were predicted to be a huge cash cow by now.  Billions of dollars of revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  


    3d TVs flopped because they tried to market it as something very different than it actually was.  It wasn't truly immersive or 3d at all.  It was definitely a gimmick.  VR is the exact opposite.  You actually get an immersive 3d experience with a 180 or 360 degree view.  
  • observerobserver Member RarePosts: 3,685
    edited June 2016
    Torval said:
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    Nope, I don't remember people saying DVD and Flat Screen TVs were a gimmick. I remember people thinking Laser Discs and systems were big, clunky, overpriced and niche as a result. I remember people saying large screen projection and plasma TVs were space hogs and prohibitively expensive. Current VR is more akin to that.

    I remember people being excited for a small form factor high resolution movie format (DVD). The hardware was much more compact and came down in price quickly due to mass adoption.

    I remember people being excited when could use high resolution lightweight flat panel TVs instead of huge clunky expensive plasma and projection TVs. The price came down quickly because of mass adoption.

    They both offered something everyone wanted: easy inexpensive access and improved features to an everyday household appliance. If those had stayed huge, clunky, and prohibitively expensive without offering a carrot that everyone wanted, the would have been relegated to obscurity.

    VR needs to do the same. It may be gaming or it may not, but it needs to come down in price and it needs a draw that the masses feel isn't an option in our luxury consumer oriented society.
    Those are all related to hardware failures, not the underlying technology.  People here are trying to undermine the technology, which is quite ridiculous in my opinion.  Prices will eventually drop.  It's just way too soon to declare VR is dead.  If anything though, the porn industry will sustain VR's future.
  • AstropuyoAstropuyo Member RarePosts: 2,178
    edited June 2016
    Torval said:
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    Nope, I don't remember people saying DVD and Flat Screen TVs were a gimmick. I remember people thinking Laser Discs and systems were big, clunky, overpriced and niche as a result. I remember people saying large screen projection and plasma TVs were space hogs and prohibitively expensive. Current VR is more akin to that.

    I remember people being excited for a small form factor high resolution movie format (DVD). The hardware was much more compact and came down in price quickly due to mass adoption.

    I remember people being excited when could use high resolution lightweight flat panel TVs instead of huge clunky expensive plasma and projection TVs. The price came down quickly because of mass adoption.

    They both offered something everyone wanted: easy inexpensive access and improved features to an everyday household appliance. If those had stayed huge, clunky, and prohibitively expensive without offering a carrot that everyone wanted, the would have been relegated to obscurity.

    VR needs to do the same. It may be gaming or it may not, but it needs to come down in price and it needs a draw that the masses feel isn't an option in our luxury consumer oriented society.
    One thing I love about you Torval. You convert on my asshole speak into something more logical. That's all I'm saying.

    All these allegedly stated gimmicks weren't that. Their counterparts were.

    Fun fact I don't know anyone with a laser disc reader or a laser disc anymore.
    I don't know a single person with a projection tv.


    The thing is I'm an absolute fan of "full dive" genre's like Lawnmower man and of course .hack and it's various rip offs.

    This isn't virtual reality. It's viewer mode. The day I'm running through a battlefield , duck behind cover and hear/see bullets whizzing over me with a kinetic type feel (Bullets don't just make noise when they fly by, they vibrate your damn skull...).

    When I can crouch or prone in game and do it real life. Sure maybe. Maybe if a CoD game came out to prove a concept of "this can be done" but you know what?


    After playing games like hover junkers even that dream is fading.  Facts are yes. There will be experienced to be had in VR. But it will never go main stream in this form and the other shitty facts are.

    Not all gamers are in great shape and when I can duck faster than holding B? I'm going to have serious advantage.

    VR has the ability to completely dismember the norms of gamers and actually force us into shape which I am fine by...but most of my buddies I game with (My little brother included) have breathing issues via genetics.

    Most of us are pretty gross biologically, under weight or over weight, terrible dietary standards and even worse habits like smoking (Something). Basically we're the most unhealthy genre of humans around....wanting to run around a battlefield soaked in the polyblood of our enemies.

    I know my somewhat in shape ass would decimate anyone overweight in reaction time.

    I commend anyone who can lie with a straight face and say gamers are a healthy population to engage in reality based activities with.


    Edit: need to stop typing with android device.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Can we just leave off with the 3DTV comparisons? It's an old, tired analogy, and frankly it doesn't work; 3DTV is yet another "window" through which stereo-optic content is viewed: it's not at all the same as a Head Mounted Display that has the capacity to "put you inside" any given simulation.

    Also, where are you getting that Rift doesn't have motion tracking? As far as I am aware, it comes with a motion tracking camera packaged.

    My posts were a response to @maskedweasel 's assertion that VR was in trouble because the "best VR headset" failed to "grow HTC at all".  This is a dubious conclusion drawn from a faulty premise: my point was that many VR aficionados would likely debate that Vive is the "best VR headset", not that ED was VR's killer app.

    Anyone with the ability to review my posts in this thread and look over @maskedweasel 's posting history should see that not only did he dodge my counterargument, this thread is just the latest in his series of attempts to troll fans of the technology, this one more transparent than usual.

    HMD simulations have come a long way in ten years, and overall the signs are beyond encouraging.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • Asm0deusAsm0deus Member EpicPosts: 4,619
    Once long ago after mechanical television or televisors there came electronic television, Not every home had one and when a home did it rarely had more than one. 

    This is how I see the new VR, it's not something you will have in every room and will likely be something shared with the whole family in turns.

    Sure there's still improvement like how TV have improved and I would even say we are at the same difference, of mechanical tv to electronic tv, but in the VR scene.  I think VR has a much much better chance than the previous attempts simply because our tech in other areas is much more advanced than say in the 80's.

    One thing people need to keep in mind is those that say VR is a gimmick can and might have been right for the last 30 years but they only need to be wrong once for it to be game over for the "gimmick" line.  While those that say its here to stay only need to be right this one time.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • observerobserver Member RarePosts: 3,685
    Astropuyo said:
    Torval said:
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    Nope, I don't remember people saying DVD and Flat Screen TVs were a gimmick. I remember people thinking Laser Discs and systems were big, clunky, overpriced and niche as a result. I remember people saying large screen projection and plasma TVs were space hogs and prohibitively expensive. Current VR is more akin to that.

    I remember people being excited for a small form factor high resolution movie format (DVD). The hardware was much more compact and came down in price quickly due to mass adoption.

    I remember people being excited when could use high resolution lightweight flat panel TVs instead of huge clunky expensive plasma and projection TVs. The price came down quickly because of mass adoption.

    They both offered something everyone wanted: easy inexpensive access and improved features to an everyday household appliance. If those had stayed huge, clunky, and prohibitively expensive without offering a carrot that everyone wanted, the would have been relegated to obscurity.

    VR needs to do the same. It may be gaming or it may not, but it needs to come down in price and it needs a draw that the masses feel isn't an option in our luxury consumer oriented society.
    One thing I love about you Torval. You convert on my asshole speak into something more logical. That's all I'm saying.

    All these allegedly stated gimmicks weren't that. Their counterparts were.

    Fun fact I don't know anyone with a laser disc reader or a laser disc anymore.
    I don't know a single person with a projection tv.


    The thing is I'm an absolute fan of "full dive" genre's like Lawnmower man and of course .hack and it's various rip offs.

    This isn't virtual reality. It's viewer mode. The day I'm running through a battlefield , duck behind cover and hear/see bullets whizzing over me with a kinetic type feel (Bullets don't just make noise when they fly by, they vibrate your damn skull...).

    When I can crouch or prone in game and do it real life. Sure maybe. Maybe if a CoD game came out to prove a concept of "this can be done" but you know what?


    After playing games like hover junkers even that dream is fading.  Facts are yes. There will be experienced to be had in VR. But it will never go main stream in this form and the other shitty facts are.

    Not all gamers are in great shape and when I can duck faster than holding B? I'm going to have serious advantage.

    VR has the ability to completely dismember the norms of gamers and actually force us into shape which I am fine by...but most of my buddies I game with (My little brother included) have breathing issues via genetics.

    Most of us are pretty gross biologically, under weight or over weight, terrible dietary standards and even worse habits like smoking (Something). Basically we're the most unhealthy genre of humans around....wanting to run around a battlefield soaked in the polyblood of our enemies.

    I know my somewhat in shape ass would decimate anyone overweight in reaction time.

    I commend anyone who can lie with a straight face and say gamers are a healthy population to engage in reality based activities with.


    Edit: need to stop typing with android device.
    What you're asking for is immersive tech that targets your senses.  VR headsets primarily affect vision only.  There's some inroads being made with touch and audio, but it's still not going to give you what you're asking for.  I don't know anyone who expected VR to be that immersive.  Most are realists about it's limitations.  You'll need Star Trek's holo-deck for that.  lol.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    observer said:
    Astropuyo said:
    Torval said:
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    Nope, I don't remember people saying DVD and Flat Screen TVs were a gimmick. I remember people thinking Laser Discs and systems were big, clunky, overpriced and niche as a result. I remember people saying large screen projection and plasma TVs were space hogs and prohibitively expensive. Current VR is more akin to that.

    I remember people being excited for a small form factor high resolution movie format (DVD). The hardware was much more compact and came down in price quickly due to mass adoption.

    I remember people being excited when could use high resolution lightweight flat panel TVs instead of huge clunky expensive plasma and projection TVs. The price came down quickly because of mass adoption.

    They both offered something everyone wanted: easy inexpensive access and improved features to an everyday household appliance. If those had stayed huge, clunky, and prohibitively expensive without offering a carrot that everyone wanted, the would have been relegated to obscurity.

    VR needs to do the same. It may be gaming or it may not, but it needs to come down in price and it needs a draw that the masses feel isn't an option in our luxury consumer oriented society.
    One thing I love about you Torval. You convert on my asshole speak into something more logical. That's all I'm saying.

    All these allegedly stated gimmicks weren't that. Their counterparts were.

    Fun fact I don't know anyone with a laser disc reader or a laser disc anymore.
    I don't know a single person with a projection tv.


    The thing is I'm an absolute fan of "full dive" genre's like Lawnmower man and of course .hack and it's various rip offs.

    This isn't virtual reality. It's viewer mode. The day I'm running through a battlefield , duck behind cover and hear/see bullets whizzing over me with a kinetic type feel (Bullets don't just make noise when they fly by, they vibrate your damn skull...).

    When I can crouch or prone in game and do it real life. Sure maybe. Maybe if a CoD game came out to prove a concept of "this can be done" but you know what?


    After playing games like hover junkers even that dream is fading.  Facts are yes. There will be experienced to be had in VR. But it will never go main stream in this form and the other shitty facts are.

    Not all gamers are in great shape and when I can duck faster than holding B? I'm going to have serious advantage.

    VR has the ability to completely dismember the norms of gamers and actually force us into shape which I am fine by...but most of my buddies I game with (My little brother included) have breathing issues via genetics.

    Most of us are pretty gross biologically, under weight or over weight, terrible dietary standards and even worse habits like smoking (Something). Basically we're the most unhealthy genre of humans around....wanting to run around a battlefield soaked in the polyblood of our enemies.

    I know my somewhat in shape ass would decimate anyone overweight in reaction time.

    I commend anyone who can lie with a straight face and say gamers are a healthy population to engage in reality based activities with.


    Edit: need to stop typing with android device.
    What you're asking for is immersive tech that targets your senses.  VR headsets primarily affect vision only.  There's some inroads being made with touch and audio, but it's still not going to give you what you're asking for.  I don't know anyone who expected VR to be that immersive.  Most are realists about it's limitations.  You'll need Star Trek's holo-deck for that.  lol.
    "vee-arr" just rolls off the tongue more easily than "aitch-em-dee simulation", even if the latter is the more accurate descriptor.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    observer said:
    The VR doom-and-gloomers are laughable in this thread.  VR is here to stay.  It's not a gimmick.

    The reason Vive sucks, is because of the software, not the hardware or technology behind it.

    I remember when people said DVDs and Flat Screen televisions were also gimmicks, and that they were overpriced and would flop.  These same people eventually bought them.

    As i've said before, it's all about content, and pushing VR primarily for games was a big mistake.  Hardware requirements is another factor.  Give it a few years for PC hardware and VR headsets to drop in price, and VR will be commonplace.  $99-199 is much more reasonable than $599+.
    I don't ever remember anyone saying flat screen TVs or DVD's were a gimmick.. I do remember everyone saying 3D tv's weren't a gimmick.  Here's something funny too,  3D TV's were predicted to be a huge cash cow by now.  Billions of dollars of revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  


    I just got a peek at a glassesless 3D flat panel at work. Still rough, but some of the content was probably better than the new TMNT movie 3D. Just saw it this weekend with the kiddies and it's the first 3D movie in a long time that literally hurt my eyes to watch. 

    Crazkanuk

    ----------------
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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196


    Anyone with the ability to review my posts in this thread and look over @maskedweasel 's posting history should see that not only did he dodge my counterargument, this thread is just the latest in his series of attempts to troll fans of the technology, this one more transparent than usual.

    HMD simulations have come a long way in ten years, and overall the signs are beyond encouraging.
    Please state succinctly your counterargument... because "The Vive isn't the best headset" isn't a counter argument.. it very much so has been touted by dozens of sites as the best VR headset on the market today.  As for it not counting towards the future of VR, again, Samsung is giving away headsets.. the Rift isn't selling enough sets, and the Vive has had a lacklusters showing.. and people wonder why there is no support for it?  Because even developers aren't sold on it yet.  


    tawess said:


     3D TV's were predicted to be a huge cash cow by now.  Billions of dollars of revenue a year, much much more money than prospected VR sets were set to achieve in their first 6 years.  



    Not really. Again most people looked at it as a fun gimmic from the start. In fact the only ones promoting (key word) it is a must have was the people selling them. 


    No quite literally, I posted a link in another thread weeks ago back from 2008.. by 2018 3D TVs were supposed to account for 22B in sales.   It was as gimmicky as VR is today...  but lets look at this from a wider perspective.

    3D TVs were a thing, until they weren't.

    Motion controls... when they first released... the Wii had them and then suddenly Playstation had to have them,  then Xbox needed the kinect to one up them.. then Playstation wanted to upgrade the playstation eye to compete,  and then WiiU added cameras to their controllers.

    What people want to believe are longlasting trends because so many companies are jumping on board are just untested market shares that nobody wants to be left out of,  not because it's suddenly the future of gaming or the future of.. .anything really.

    I'm a big fan of AR, I see much more potential.. but AR is supposed to bypass VR by 2019 in terms of revenue.. yet..there is no consumer AR sets on the market really.  Hololens isn't available except as a developer kit...  the other AR sets aren't ready for prime time.   

    People look at 10 year predictions... hell .. the 4 year prediction of VR and they think.. "yeah it's slowly ramping up"  but when you look at the landscape as it sits right now,  they are GIVING away VR headsets... they are putting out erroneous metrics to garner developer support....  they aren't even remotely releasing sales, or touting any upcoming major updates or must have industry leading games across any platforms.

    The best HTC had to offer in their metric was paying outside developers Millions to develop for the system because developers weren't going to do it on their own.  They are manufacturing support...  and not in the good way like how Nintendo did it when they started the NES decades ago.



  • Asm0deusAsm0deus Member EpicPosts: 4,619
    https://thevoid.com/   Looks like it is heading in the right direction.



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Torval said:
    Can we just leave off with the 3DTV comparisons? It's an old, tired analogy, and frankly it doesn't work; 3DTV is yet another "window" through which stereo-optic content is viewed: it's not at all the same as a Head Mounted Display that has the capacity to "put you inside" any given simulation.

    Also, where are you getting that Rift doesn't have motion tracking? As far as I am aware, it comes with a motion tracking camera packaged.

    My posts were a response to @maskedweasel 's assertion that VR was in trouble because the "best VR headset" failed to "grow HTC at all".  This is a dubious conclusion drawn from a faulty premise: my point was that many VR aficionados would likely debate that Vive is the "best VR headset", not that ED was VR's killer app.

    Anyone with the ability to review my posts in this thread and look over @maskedweasel 's posting history should see that not only did he dodge my counterargument, this thread is just the latest in his series of attempts to troll fans of the technology, this one more transparent than usual.

    HMD simulations have come a long way in ten years, and overall the signs are beyond encouraging.
    VR headsets are just stereo-optic windows with tiny screens mounted right in front of your eyes. It doesn't put you inside the simulation. It just brings the window closer.

    Let's put away the apt 3D TV comparison when VR evangelists put away the term VR because it's not. It's just screens.

    If you have to self-designate yourself a fan of the technology, an evangelist, then that self-advertises selection and promotion bias. The technology principle is sound. The implementation is being sold half-baked and promoted as a must have. The problem isn't with the idea but with the implementation and lack of need. It's being sold as a success in its current state. It's not and it needs a lot of work.

    I'm sure "sold out more times than not" is incoming in 3... 2... 1...
    Good lord, I should hope not...

    Anyway, the text I bolded within your quote describes what a current "VR headset" is... not what it does.

    VR as some people envision it (probably not fans) is probably at least half a century, if not centuries, away.

    These HMDs have been developed by military contractors for decades, and would often cost in the neighborhood of $50,000 or more.  What we are now seeing is that technology being distributed across the civilian populace; just like what happened with cell phones, GPS, radar, etc.

    A better way to talk about Rift, Vive, et al, is to use the term "Virtual Reality Display"; which is to say 'a Head-Mounted Display aimed at VR'.

    Forgive the strawman, but it's like saying 'your eyes are muscle-assisted photo-receptors with adjustable optics'.  Yes, that is what they are... but they also allow you to do things like read, view movies, play sports, etc.

    VR is an ideal that may or may not ever be attained, but this hardware is aimed at that.  This is a very important point, to me, and one that most of these discussions seem to miss.  VR isn't something that magically happens with the right hardware, any more than a movie is something that magically happens with a movie camera; you need a director, a script, actors, a set, and so on and so forth.  It's everything working together in concert to present a story, a narrative (or not!)... a medium.

    I feel like this isn't even something I should have to explain, but for some reason the... verstimmung gegenüber anderen is so strong surrounding this tech.  Perhaps it's because the very thing the hardware is aimed at is something that stirs up a basic sense of defense within us...

    'no... what I am experiencing right now is totally, 100% real'...

    It's a very old dance.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • HatefullHatefull Member EpicPosts: 2,503
    Astropuyo said:
    Can you prove it's here to stay?

    I remember people like this guy here saying 3d was here to stay and get used to the glasses.
    PC hardware...dude a 9XX series nvidia is about as cheap as you can get em...

    VR is the WiiU of pc gaming.

    I don't remember anyone saying "plasma screens" "LED" would flop. I do remember people saying projection TV would and it did. Terribly even.


    Most gamers are casual. I know this hurts the hardcore bones in our bodies. But most are CASUAL gamers. Causal gamers playing casual games do not need VR for Bubblepetcrush Saga 3 the CCGMOBA.

    Do you know how many times they've TRIED to get people to adopt VR? Since the freaking early 80's.
    Anyone else play TANK? I did. In the arcade. With that headset on. Wireframe but still VR by todays standard.

    You act like it's new when it's old and it is a gimmick. It's all stemmed from the whole WII motion modification headsets that people made anyhow.

    Some of you may be impressed with 80's tech being shinied up and reliant on my gpu instead it's own dedicated source. Some of you may even dig looking like a moron playing games.

    Much like the WII ... VR will be SO SUCKY in a few years.


    Go play some Wii bowling for a bit with that marvel of motion tech...no not interested? Yeah because the wii sucks.

    VR sucks and it will suck forever. It'll suck because they'll rely on gimmicky game dev or methods...wait they do that now!

    It'll suck because it's false VR, it's just bullshit depth perception tricks which magic viewers have done since the age of hella old.


    But yeah be impressed with that dumb looking helmet thing.


    LOL you get so angry it's funny to me!

    First let me start by saying you are wrong.  Very very wrong.  Why?

    Ok let me tell you.  You know the military (most of them anyway) Have aircraft, and some pilots can fly these aircraft in total black out conditions.  However, aircraft can cost in to the billions so instead of letting trainee pilots try to fly night vision in an at least multi-million dollar aircraft the military uses...guess what?  Yeah VR.

    And they have been for years.  It won't take long for that technology to bleed over into the civilian market.  IS this affordable by the average gamer at this time?  No, no it is not however, as we advance (well some of us) it will get to where it is affordable.

    Read this it will shed some light on it for you.  You see those guys doing battlefield simulation?  LOOKS like COD/BF/PS2...yeah the logistics (space requirements) are insane right now, but that can be gotten around with different technology.  This to me would be awesome.  Like that commercial where the dudes are fighting it out in the living room?  Not there yet but eventually.  

    So, is VR in it's current state the be all end ll of the future of gaming?  No, not at all.  Can it get there?  Yes.  Will it fail?  No, not at all if for no other reason than the military(s) that will continue to advance the technology.

    More 

    Last one!

    Ok, that should clear that up.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • syriinxsyriinx Member UncommonPosts: 1,383
    The difference between DVDs and VR is this:

    Almost everyone wanted DVDs.  They were an upgrade in quality and convenience.  

    VR is not something everyone wants.  Its certainly not an upgrade in convenience, and for many people saying its an upgrade in quality is debatable.

    While I think the demand for quality VR products is bigger than niche, its also not something the 'masses' will want.  The struggle will be moderate demand keeping prices up and the amount of software down.  Which might turn that moderate audience into a niche audience after all.
  • botrytisbotrytis Member RarePosts: 3,363
    edited June 2016
    Astropuyo said:
    VR is slow to take off...

    Alright time to stop.

    VR the concept and use have been around a very long time. I remember being tested in such things long ago well after lawnmower man and it's era.

    I recall depth perception gimmicks like the virtual boy...oooohh ahhh depth perception. For everyone with two eyes that are 20/20.

    Widespread use may be more "here now" but I use wide spread very very liberally as i know not one gamer who has or wants one.


    So then you guys doing the console thing with VR. Prepare to have your ass pounded. Why?

    Because you are incredibly stupid to trust a company that creates a tv for it's console and abandons support within months for it.

    The guys buying console vr are going to be real pissed when sony stops supporting it and they will.

    Allow me to cite the gimmicks just off the top of my hand that were abandoned...

    Playstation move.
    Play Station TV.
    Play station 3d tv.
    The playstation 3d glasses.


    Ok so far I got only 4 and the glasses do matter because standard 3d glasses never worked right for the whole since screen 3d.

    So yeah. Not to mention anyone buying a console at this time is a damned moron.
    Why not just buy a ps3 when the launch of the ps4 hit? Because the ps4 we know is about to get buried.


    Only stupid people buy into gimmicks from companies renown for pushing gimmicks.



    Well, it is not a gimmick. It is here to stay but as horsepower starts getting cheaper it will become more and more prevalent.

    only stupid people say the above when VR is still in it's infancy. You should join the people who said TV would go away, when TV was first introduced.


  • tawesstawess Member EpicPosts: 4,227
    syriinx said:

    VR is not something everyone wants.  Its certainly not an upgrade in convenience, and for many people saying its an upgrade in quality is debatable.


    Well neither was the car to be honest... It was way sub-par to the horse in pretty much every way apart from the fact it was dead wood and metal. And that thing seems to have taken off. =P 

    Yes it is a unfair comparison but the point i am making is that you should not judge the potential of new tech on the fist generation alone (yes what we see now is the first gen for home use... The virtuaboy does not count because it was pretty much just the shitty forrunner to the 3DS. )

    Instead se this for what it is. Proof of concept. And trust me... It passed that with flying colors. 

    This have been a good conversation

  • AstropuyoAstropuyo Member RarePosts: 2,178
    Hatefull said:
    Astropuyo said:
    Can you prove it's here to stay?

    I remember people like this guy here saying 3d was here to stay and get used to the glasses.
    PC hardware...dude a 9XX series nvidia is about as cheap as you can get em...

    VR is the WiiU of pc gaming.

    I don't remember anyone saying "plasma screens" "LED" would flop. I do remember people saying projection TV would and it did. Terribly even.


    Most gamers are casual. I know this hurts the hardcore bones in our bodies. But most are CASUAL gamers. Causal gamers playing casual games do not need VR for Bubblepetcrush Saga 3 the CCGMOBA.

    Do you know how many times they've TRIED to get people to adopt VR? Since the freaking early 80's.
    Anyone else play TANK? I did. In the arcade. With that headset on. Wireframe but still VR by todays standard.

    You act like it's new when it's old and it is a gimmick. It's all stemmed from the whole WII motion modification headsets that people made anyhow.

    Some of you may be impressed with 80's tech being shinied up and reliant on my gpu instead it's own dedicated source. Some of you may even dig looking like a moron playing games.

    Much like the WII ... VR will be SO SUCKY in a few years.


    Go play some Wii bowling for a bit with that marvel of motion tech...no not interested? Yeah because the wii sucks.

    VR sucks and it will suck forever. It'll suck because they'll rely on gimmicky game dev or methods...wait they do that now!

    It'll suck because it's false VR, it's just bullshit depth perception tricks which magic viewers have done since the age of hella old.


    But yeah be impressed with that dumb looking helmet thing.


    You:LOL you get so angry it's funny to me!

    Me:No anger. Just you projecting your parents fighting methods on to me. I type as I speak bluntly and not giving a fuck about your poor feels.

    You:First let me start by saying you are wrong.  Very very wrong.  Why?

    Me: I didn't ask.

    You:Ok let me tell you.  You know the military (most of them anyway) Have aircraft, and some pilots can fly these aircraft in total black out conditions.  However, aircraft can cost in to the billions so instead of letting trainee pilots try to fly night vision in an at least multi-million dollar aircraft the military uses...guess what?  Yeah VR.

    Me: These are head mounted combat computers that can deduct the exact LL of a target via satalite/drone assistance across a wide spawn combat range. Not the same thing as a fucking view finder with moving pictures. It's a computer. You can take those OFF the craft and they operate. You ask too many questions for a non live audience. Congrats you are that guy.

    You: And they have been for years.  It won't take long for that technology to bleed over into the civilian market.  IS this affordable by the average gamer at this time?  No, no it is not however, as we advance (well some of us) it will get to where it is affordable.

    It bled over YEARS ago with the virtual boy. It bled with arcade games in places like Vegas having VR.
    I raced VR cars long before I graduated highschool and that was a long fucking time ago. I've cruisin skated across entire vista's long before that on a VR game tied with a motion skateboard...for 50 cents a pop in 1998.




    Thing is you are the koolaid drinker. You are the guy who forgot this technology has been rejected for years for various reasons. Mostly because it's jank as fuck and only VR if you count head tracking a depth perception. You flaunt the word around like a flag which means you are in fact the damned market.

    I dunno I used both the rift and the vive and if I close one of my eyes it's like looking at a off centered picture.
    I couldn't even blur my eyes or it'd lose depth.

    Reality doesn't lose depth on bluring eyes. It's using the most basic function of the eye. Once again the same concept tried with Virtual boy's long ago. Red screen only or not. It was VR it was billed as VR. It had stereo scopic gaming.


    I just think it's young people so involved in this because they don't realize...it's the same bullshit just a different angle.

    It's like a grand majority of you missed the 90's and the 90's VR acrade games/VR bs handhelds.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Astropuyo said:
    Hatefull said:
    Astropuyo said:
    Can you prove it's here to stay?

    I remember people like this guy here saying 3d was here to stay and get used to the glasses.
    PC hardware...dude a 9XX series nvidia is about as cheap as you can get em...

    VR is the WiiU of pc gaming.

    I don't remember anyone saying "plasma screens" "LED" would flop. I do remember people saying projection TV would and it did. Terribly even.


    Most gamers are casual. I know this hurts the hardcore bones in our bodies. But most are CASUAL gamers. Causal gamers playing casual games do not need VR for Bubblepetcrush Saga 3 the CCGMOBA.

    Do you know how many times they've TRIED to get people to adopt VR? Since the freaking early 80's.
    Anyone else play TANK? I did. In the arcade. With that headset on. Wireframe but still VR by todays standard.

    You act like it's new when it's old and it is a gimmick. It's all stemmed from the whole WII motion modification headsets that people made anyhow.

    Some of you may be impressed with 80's tech being shinied up and reliant on my gpu instead it's own dedicated source. Some of you may even dig looking like a moron playing games.

    Much like the WII ... VR will be SO SUCKY in a few years.


    Go play some Wii bowling for a bit with that marvel of motion tech...no not interested? Yeah because the wii sucks.

    VR sucks and it will suck forever. It'll suck because they'll rely on gimmicky game dev or methods...wait they do that now!

    It'll suck because it's false VR, it's just bullshit depth perception tricks which magic viewers have done since the age of hella old.


    But yeah be impressed with that dumb looking helmet thing.


    You:LOL you get so angry it's funny to me!

    Me:No anger. Just you projecting your parents fighting methods on to me. I type as I speak bluntly and not giving a fuck about your poor feels.

    You:First let me start by saying you are wrong.  Very very wrong.  Why?

    Me: I didn't ask.

    You:Ok let me tell you.  You know the military (most of them anyway) Have aircraft, and some pilots can fly these aircraft in total black out conditions.  However, aircraft can cost in to the billions so instead of letting trainee pilots try to fly night vision in an at least multi-million dollar aircraft the military uses...guess what?  Yeah VR.

    Me: These are head mounted combat computers that can deduct the exact LL of a target via satalite/drone assistance across a wide spawn combat range. Not the same thing as a fucking view finder with moving pictures. It's a computer. You can take those OFF the craft and they operate. You ask too many questions for a non live audience. Congrats you are that guy.

    You: And they have been for years.  It won't take long for that technology to bleed over into the civilian market.  IS this affordable by the average gamer at this time?  No, no it is not however, as we advance (well some of us) it will get to where it is affordable.

    It bled over YEARS ago with the virtual boy. It bled with arcade games in places like Vegas having VR.
    I raced VR cars long before I graduated highschool and that was a long fucking time ago. I've cruisin skated across entire vista's long before that on a VR game tied with a motion skateboard...for 50 cents a pop in 1998.




    Thing is you are the koolaid drinker. You are the guy who forgot this technology has been rejected for years for various reasons. Mostly because it's jank as fuck and only VR if you count head tracking a depth perception. You flaunt the word around like a flag which means you are in fact the damned market.

    I dunno I used both the rift and the vive and if I close one of my eyes it's like looking at a off centered picture.
    I couldn't even blur my eyes or it'd lose depth.

    Reality doesn't lose depth on bluring eyes. It's using the most basic function of the eye. Once again the same concept tried with Virtual boy's long ago. Red screen only or not. It was VR it was billed as VR. It had stereo scopic gaming.


    I just think it's young people so involved in this because they don't realize...it's the same bullshit just a different angle.

    It's like a grand majority of you missed the 90's and the 90's VR acrade games/VR bs handhelds.
    Are we really diving down the Calabi-Yau manifold of 'nothing's changed since the 90's'?

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • tawesstawess Member EpicPosts: 4,227
    Astropuyo said:
    so much feels

    A: You never actually used or saw the Virtuaboy did you... It was not VR in any way shape or form.. Sure it was sterioscopic 3D... But it was still just a poor fore-runner to the 3DS

    B: As someone how had the "joy" of experinceing the previous generation of VR.... Yeah i guess a model T is a Ford and a car.... 

    The thing that this current generation f VR does is.... Look good enough to fool your brain... Blunt object as it is. I have seen people try to rest on VR objects, i have seen people duck and swerve to avoid something that they KNOW is not there because their reflexes tell them to. 

    That is in every definition of the word... virtual reality. 

    This have been a good conversation

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196
    tawess said:
    Astropuyo said:
    so much feels

    A: You never actually used or saw the Virtuaboy did you... It was not VR in any way shape or form.. Sure it was sterioscopic 3D... But it was still just a poor fore-runner to the 3DS

    B: As someone how had the "joy" of experinceing the previous generation of VR.... Yeah i guess a model T is a Ford and a car.... 

    The thing that this current generation f VR does is.... Look good enough to fool your brain... Blunt object as it is. I have seen people try to rest on VR objects, i have seen people duck and swerve to avoid something that they KNOW is not there because their reflexes tell them to. 

    That is in every definition of the word... virtual reality. 
    You've never seen people try to do that with 3D TV's?  It's a reflex.  If someone throws something at you.. and it's in your line of sight you dodge .. you try to catch.... that's what 3D has been about and why people thought it was going to be amazing.

    Here's a good test.. play a game with your face mashed up against the screen... you'll have the same reactions if you let yourself get immersed.  When I've watched VR movies.. the only thing that really gets a reaction from me is the unexpected...  the same JUMP you get when a monster jumps out during a horror film,  that's the same reaction I get when I have the Gear VR set on and I turn around to find something I didn't expect right in my face.   

    The Gear VR demo gives people a taste of that, and leaves them walking away like "oh wow, that was exhilarating"  until someone owns one and realizes that it can be trivialized and get stale rather quickly.



  • AstropuyoAstropuyo Member RarePosts: 2,178
    edited June 2016
    tawess said:
    Astropuyo said:
    so much feels

    A: You never actually used or saw the Virtuaboy did you... It was not VR in any way shape or form.. Sure it was sterioscopic 3D... But it was still just a poor fore-runner to the 3DS

    B: As someone how had the "joy" of experinceing the previous generation of VR.... Yeah i guess a model T is a Ford and a car.... 

    The thing that this current generation f VR does is.... Look good enough to fool your brain... Blunt object as it is. I have seen people try to rest on VR objects, i have seen people duck and swerve to avoid something that they KNOW is not there because their reflexes tell them to. 

    That is in every definition of the word... virtual reality. 
    Glad to see I invoke such reactions.

    And assumptions!

    I owned a Virtual boy. And it required both eyes to be contacted with the screen for stereoscopic view and depth. It was the single worst birthday gift you could give a color blind kid ever. I still played the shit out of Wario world and that one space game that was very polygonal...name escapes me but basically starfox in reddish brown.

    Thing is you are being a dick. Because you didn't bother to read the fact I've used both the top "VR" sets. Instead acting as though I've ignored the tech completely like some technophobic grand dad afraid AOL is gonna steal his grandkid's away.

    Piss off with that.

    Now then. I flinch all the time when I get hit with stuff in games. I watched my grandmother duck for cover playing Perfect Dark for the n64.

    My balls have sucked up into my chest missing a jump on marior. My butthole has puckered incredibly tight from not dodging to the left.

    So my TV is now VR?


    Hell the otherday I watched as a Leviathan barreled down on me in eve in wormhole space.
    I cringed because I knew what was going down. I flinched at the giant death cannon as it tore me apart.

    That's Vr though right. Physiological reactions that are encoded into us during times of danger which we use for anything from movies to sporting events.

    I flinched for that pass two superbowl's ago when the seahawks lost...VR.

    I got freaked out and even looked away at a few scenes of the conjuring. VR.

    Everything is VR in your mind.

    I call bullshit: I don't think YOU ever used one. Because it's the same thing. A 3ds is one screen not needing to be viewed as two. I took apart my virtual boy.
    It rendered just like today's machines. If anything you should be pissed nintendo did it first and did jack with it.

    Also get real mad at sega because their interactive arcade games on the ole legendary isle of Japan blew away even that. Ignorance is blizzard after all.
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