Edit: Alpha 2.4 now also on the standard LIVE server and available for all backers :-)
https://robertsspaceindustries.com/comm-link//15355-Star-Citizen-Alpha-24-Available***********************************************************************************************************************
The long awaited Alpha Patch 2.4 is now available to ALL backers - at the moment still only on the PTU server (but open to all). Once this final stress test is complete, it will be available on the live server (where again all backers have access). PTU will then switch to Alpha Patch 2.5 testing.
https://forums.robertsspaceindustries.com/discussion/comment/6728316"Greetings Citizens,
As part of a final series of tests, Star
Citizen Alpha 2.4 is now on the PTU for all backers to assist in
stressing the servers!
SC Alpha 2.4 introduces the first
iteration of in-game persistence and shopping, as well as major changes
to the controls, updates to the ship roster (including making the
massive Starfarer flyable in-game), bug fixes, balance updates and more!
In short, this is our biggest and most important update since Star
Citizen Alpha 2.0.
You can read all about the new systems below, and find a complete list of changes in the 2.4 Patch Notes
here. We will have a more detailed post outlining 2.4 when we go live."
Zyloh-CIG then describes in more detail what is new in Alpha 2.4 (see the link)
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Comments
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
they are VERY different.
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The only similarity is that both take place in space. It's odd to see you say that, as anyone who hasn't been living under a rock for the past few years should be well aware of how different the two games are.
I hope they can get the performance bottlenecks sorted out sooner rather than later. Testing at 10 - 25 fps doesn't make the experience much fun tbh.
To get an idea how that looks like, check out this 20 min Star Citizen video run on a good machine in 4k mode. THAT is how it COULD look like if you have the right rig:
Xenthor - the video creator - has this rig.
OS - Windows 10
M/B Asrock X99 Extreme4
PSU Corsair HX1000i
RAM 16 Gig Ripjaws 2400 MHz Quad channel CAS 15
i7-5820K 4.6 GHz watercooled with Corsair H100i
GPU Inno3D iChill Geforce GTX 980 Ti 6 GB Black Series
SSD Samsung evo 500 Go
Harddrive WD Blue Desktop 1 TB
Mouse Logitech G502
Screen Acer XB270HUbprz
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The problem isn't really down to client hardware, it's primarily an engine problem. CryEngine is just sending far too much data especially with the size of the maps it's working on with SC, it's bogging their servers down, it's bogging their network down and the overload is just leading to piss poor frame-rates. They need to get a handle on dynamic deprioritising and/or network relevance or whatever you want to call it, the sooner the better.
Ben Parry (ex-Frontier dev) discusses it here https://www.reddit.com/r/starcitizen/comments/4ndlt7/dev_response_on_possible_reasons_behind_crusader/
In the above thread you'll see people with 390X, 980Ti etc getting 15-20 fps, it doesn't seem that throwing more money at it guarantees an improvement.
Telling people to buy an expensive card like the 1080 isn't the answer.
Plus not many can afford a rig like the one said video creator has. I am one of them.
I am of the old Wing Commander generation. You usually had to buy a new rig when the next Wing Commander came out .. and it was worth it.
By the time SC Persistent Universe launches (my personal estimate: end of 2017) a LOT more people will have these better systems we now call high end rigs. And with these systems one can enjoy SC (to quote NVIDIA ;-) "The way it is meant to be played!" ;-)
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I have to agree with Erillion on this one. Don't expect to have smooth game play with SC even with a moderately good PC.
Its going to take a HIGH end dedicated gaming rig to play this game in all its glory. And that my friends is how it USED to be for the PC gamer's that can remember those days.
There was always that one game that forced you to upgrade your PC to enjoy it. Well guess what? There hasn't been a single PC game in the last 10 years or so that has forced me to upgrade to get better performance. I've just been doing it anyway because I have money to do it and because PC gaming is my main hobby. AAA Developers stopped pushing the envelope long ago, now they treat everyone like console peasants because that's always their hope, to get it on consoles for the big sales numbers. And the indies don't have the resources to do it.
Its about freaking time someone has started to raise the bar again.
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This is the SC section of MMORPG where all related info is shown as appeared in guess where.. SC / CIG webpages.
Same happens for WoW, SW TOR, ESO etc.. everything presented in their respected forums here is available on their official websites as well.
Are you leaving the same reply whenever a MMORPG member or a moderator presents news regarding the aforementioned games in their dedicated forums ?
I know what you're saying but I don't agree with saying one should wait for optimisation.
If on average people were getting something like 40 fps it would be acceptable. Everything would still need optimising but it would also be enjoyable to playtest, when you're getting half of that it takes a lot of the enjoyment away from it.
They're going to have to implement this stuff anyway, you can't just brute force it with better hardware, so why not start getting it in now before adding everything else to the game, they reduce server load, they reduce network bandwidth etc.
You may not have a choice but to brute force it or wait. I remember when the early Landmark builds were super horribad. I remember getting somewhere in the range of 5 fps. Same with Wildstar. It is sucky, but I'm assuming that there is a combination of poorly-optimized code, possibly background tools or debugging stuff. FYI, I run Wildstar at high settings at 60 fps now, after release. So it does get better. What card are you running right now? Could maybe, possibly, be an issue with the card too?
Crazkanuk
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Optimisation will happen in the netcode cause this is what is causing the lag, they can't optimise the other stuff without lowering the quality.
The mysterious Dev version (1000s of scripts in the background) is a myth, there maybe 3-4 debug and monitor scripts but they should not have any heavy impact on the code otherwise they are programmed very very badly.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
I look at WoW forum..nothing. Is only discussion about topics. Nothing copy paste.
I look at SW:TOR...nothing. Only discussion about game, no copy paste.
I look at ESO....oooh, NOTHING again. No copy paste.
I look at this forum...it is mostly non discussion thread with only copy paste. All spam!
So please you show me, i wait.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
I'll give you the advertisement bit though. Heck, just adding the word "Discuss," at the end would remove that technicality.
On topic, Any idea of when the stress test is supposed to end anyways? (Another case of I don't actually look at the website or forums, so these posts are helpful to me.)
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