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ACE Q&A for June - Crowfall

SystemSystem Member UncommonPosts: 12,599
edited June 2016 in Videos Discussion

imageACE Q&A for June - Crowfall

Topics covered this month: - Zerging - Scaling up the number of combatants in a match - Archetype promotions Learn more about Crowfall and sign up for the free beta test at www.crowfall.com Like us on Facebook: facebook.com/crowfallgame Follow us on Twitter: @crowfallgame

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Comments

  • FranciscourantFranciscourant Member UncommonPosts: 356
    Some interesting info in this Q&A:
    - Anti Zerg mechanics: several powers are designed to deal extra damage to the players who are standing too close from each others. Siege weapons (e.g. Ballistas) will deal very high damage to group of players. Player collision is going to make it hard for the "Zerg balls" to move easily on the map.

    - Number of combatants per fight will soon dramatically increase

    - More variability in the promotion classes

    - Teleporters in the campaign worlds will exist but will be rare and won't let players carry resources: caravans will rather be used for that purpose (emergent gameplay, ambushes, escort, etc.).

    - Possible bridges between the Eternal Kingdoms and the Campaigns later after launch
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