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This week's show is all about Eternal Crusade's Eldar, Shards Online's steam greenlight, FFXIV's big patch, WildStar's Steam launch, and more! Watch and learn!
Comments
*Best PvE Group Endgame game at the moment.
At it's peak WoW still did it better.
As for other PvE content (the majority of it), there are MMOs who do it way better.
"Horde" isnt TM of Activision-Blizzard afaik
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Neverwinter anyone?
Long story not short:
So after playing WoW and THEN going to Aion and not the other way around, Aion was so choppy to me because the GCD wasn't as consistent as I was used to and it mostly occurred AFTER the spells finished casting in Aion (compared to WoW where the GCD usually starts immediately after you activate skills/spells). That kind of rubbed me the wrong way until after a while I got used to the pace, peaks, and lows of PvP and PvE in Aion. Even with getting used to and loving Aion's combat system ESPECIALLY the diversity, sheer amount of spells and skills, graphics, and the fact that there were combos (chain skills), in the end I honestly could NOT get over how awkward the FFXIV combat system was.
Specifically speaking, the issue I had was the fact that the casting was rough compared to WoW, very narrow and not as diverse compared to Aion, and completely different from what I absolutely loved about casting spells in FF10. I wasn't expecting turn based and I didn't want that either. However I did not like being locked down while casting in FFXIV, the diversity of spells didn't really exist either even compared to WoW, and it felt a lot like Ragnarok Online pre-trans or WoW pre-TBC. That last part being, in WoW, shamans and druids couldn't really be casters (look at the old tier sets) like they were AFTER TBC. In Ragnarok Online, priests were so binary (in my opinion) and were the complete opposite of "the best defense is a good offense." At least with TBC, elemental shamans and boom/oomkins could hold a candle to the other casters (proportionally given they were almost mages wearing chain/leather and COULD heal too). In the same regard, high priests in Ragnarok became much more "active" in my opinion but that wasn't solely because they were an "evolved" class of the priests unlike WoW and TBC (a lot more changed with trans in Ragnarok Online than just the classes).
I've only played two games from Square Enix: FF10 and FFXIV. Is there any point in holding out for a Final Fantasy MMORPG that isn't as constricting or black and white as FFXIV? It's like they didn't want to change the formula of "nostalgia" from FFXI and kept that "old school" feeling.