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New OSVR Headset Delivers Rift And Vive Specs For $399

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Comments

  • tawesstawess Member EpicPosts: 4,227
    edited June 2016
    as far as i see it Vive still dominates the VR sphere by virtue of the room mapping size and functinality. Also the hid´s are by far the slickest solution until me see 1:1 haptic exo gloves. (another when not if) 

    This new player looks like it will be the Wii to the PS and Xbox. A cheaper little brother that is aimed at the casual consumer. A smart move in my mind. (will still get a Vive if i have to choose. But each to their own)

    the GearVR is a chilenarens toy one step above using two toiletpaper rolls. At least until the handsets get MUCH more powerful. 

    This have been a good conversation

  • tawesstawess Member EpicPosts: 4,227
    edited June 2016
    gha... buggy arse old lump of silicone.

    This have been a good conversation

  • Loke666Loke666 Member EpicPosts: 21,441
    Nanfoodle said:
    SEANMCAD said:
    Nanfoodle said:
    This is getting more reasonable. 
    I kind of miss 'VR is an instantly failure because its to expensive' quotes
    I never said it was a failure. I always said it costs to much. I said it needed to be about $300 bucks to reach the common gamer. 
    I think it will be slightly less, $200-250 but the lower it gets the more potential users will it get.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited June 2016
    SEANMCAD said:
    SEANMCAD said:

    all previous versions of the RIFT where development headsets and every single iteration of them have sold  out AND the used versions cost more then the orginal cost.

    Just wait 12 months after retail before saying something is failure...come on. Note I am waiting 12 months after retail before I suggest VR is a success. I bet you have never noticed that I havent ever said that VR is a success
    They  "sold out" in the way the CV1 sold out... all manufactured demand.

    Despite that Gear VR has been out about a year.

    Waiting a year isn't going to be a great indicator.  No the true test would be 5 years down the line, after VR has hit it's hardware peak.  A massive failure isn't even if VR doesn't get off the ground floor, which will still happen whether we like it or not.  I mean they're giving it away with cell phones. They've invested too much money to not at least attempt to put one in almost everyones hands.  No, the failure happens when many people do own a set, but the usage is much lower than expected.  We still have a ways to go,  but until then, we'll see where the hardware market goes.. and right now it's not looking particularly stellar for the bigger names.


    [mod edit]
    [mod edit]


    My suggestion to that is

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.
    Post edited by Vaross on

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Asm0deusAsm0deus Member EpicPosts: 4,622
    edited June 2016
    SEANMCAD said:
    Asm0deus said:
    ...snip...
    Oh u mean the positional tracker, if that's what you mean say so next time, this new VR headset has one...[mod edit]  Also what I was talking about was for the VIVE.

    FACT is more options will be good competition and just good for us the gamers and VR in general which will in turn help VR become something more than just a fad.



    [mod edit]
    [mod edit]
    Actually I read the article in the OP BEFORE posting and that is where this chart is from. 

    Did you even read the OP's link before taking exception and getting bent out of shape from others opinions, like myself, which think this new VR headset will be very very good for VR in general due to lower price plus being open sourced.


    Post edited by Vaross on

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • MukeMuke Member RarePosts: 2,614
    edited June 2016
    Bought a Rift AND still have a Oculus dev kit.

    Having a blast.

    LOVE the salty anti VR flamers who are just Bhurt because they simply can't afford one.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Asm0deus said:
    SEANMCAD said:
    Asm0deus said:
    ...snip...
    Oh u mean the positional tracker, if that's what you mean say so next time, this new VR headset has one...maybe follow your own advice.  Also what I was talking about was for the VIVE.

    FACT is more options will be good competition and just good for us the gamers and VR in general which will in turn help VR become something more than just a fad.



    Seriously you need a break from these forum and VR threads in general, you get all worked up over silly things even when some of us are clearly fans and want VR to happen and stay but you get all bent outa shape if we don't kiss OR behind in every post we make.
    OK 

    1. Did YOU know it had all those parts before saying it was the second coming of christ or was it just me saying it wasnt because it may or may not contain those parts?
    2. refer to 1
    Actually I read the article in the OP BEFORE posting and that is where this chart is from. 

    Did you even read the OP's link before taking exception and getting bent out of shape from others opinions, like myself, which think this new VR will be very very good for VR in general due to lower price plus being open sourced.
    of course not!

    you know why? because I know that nobody has done a sit down use it comparision like I have seen done with HTC Vive and Oculus which in so doing illustrated specific things that are different that are of interest to me as a consumer.

    I am saying before people get overly excited about saving about $200 maybe they should wait until somoene does a similar comparison with this product

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Asm0deusAsm0deus Member EpicPosts: 4,622
    edited June 2016
    SEANMCAD said:
    Asm0deus said:
    SEANMCAD said:
    Asm0deus said:
    ...snip...
    Oh u mean the positional tracker, if that's what you mean say so next time, this new VR headset has one...[mod edit]  Also what I was talking about was for the VIVE.

    FACT is more options will be good competition and just good for us the gamers and VR in general which will in turn help VR become something more than just a fad.


    [mod edit]
    [mod edit]
    Actually I read the article in the OP BEFORE posting and that is where this chart is from. 

    Did you even read the OP's link before taking exception and getting bent out of shape from others opinions, like myself, which think this new VR will be very very good for VR in general due to lower price plus being open sourced.
    of course not!

    you know why? because I know that nobody has done a sit down use it comparision like I have seen done with HTC Vive and Oculus which in so doing illustrated specific things that are different that are of interest to me as a consumer.

    I am saying before people get overly excited about saving about $200 maybe they should wait until somoene does a similar comparison with this product
    Only one getting overly excited here is you.   It's quite reasonable to speculate based on product spec when they're released.

    Like I said previously if this new headset is on par quality wise it will force OR and Vive to reduce their inflated prices or fall behind, no one saying we should all rush out and preorder one now.....

    A smart buyer will wait and see before forking out cash on any of these three items.
    Post edited by Vaross on

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Asm0deus said:
    SEANMCAD said:
    Asm0deus said:
    SEANMCAD said:
    Asm0deus said:
    ...snip...
    Oh u mean the positional tracker, if that's what you mean say so next time, this new VR headset has one...maybe follow your own advice.  Also what I was talking about was for the VIVE.

    FACT is more options will be good competition and just good for us the gamers and VR in general which will in turn help VR become something more than just a fad.



    Seriously you need a break from these forum and VR threads in general, you get all worked up over silly things even when some of us are clearly fans and want VR to happen and stay but you get all bent outa shape if we don't kiss OR behind in every post we make.
    OK 

    1. Did YOU know it had all those parts before saying it was the second coming of christ or was it just me saying it wasnt because it may or may not contain those parts?
    2. refer to 1
    Actually I read the article in the OP BEFORE posting and that is where this chart is from. 

    Did you even read the OP's link before taking exception and getting bent out of shape from others opinions, like myself, which think this new VR will be very very good for VR in general due to lower price plus being open sourced.
    of course not!

    you know why? because I know that nobody has done a sit down use it comparision like I have seen done with HTC Vive and Oculus which in so doing illustrated specific things that are different that are of interest to me as a consumer.

    I am saying before people get overly excited about saving about $200 maybe they should wait until somoene does a similar comparison with this product
    Only one getting overly excited here is you.   It's quite reasonable to speculate based on product spec when they're released.

    Like I said previously if this new headset is on par quality wise when it will force OR and Vive to reduce their inflated prices or fall behind, no one saying we should all rush out and preorder one now.....

    A smart buyer will wait and see before forking out cash on any of these three items.
    if this device ends up having the same overall experience as either the HTC or the Oculus then you are 100% correct. In fact its very likely someone will outpace both of those anyway so having those two HTC and Oculus outpaced is predictable and not even a concern of mine.

    I am saying however that there is a TON to these devices and until comparision between two first hand videos are done I reserve any predictions on this specific device.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:

    all previous versions of the RIFT where development headsets and every single iteration of them have sold  out AND the used versions cost more then the orginal cost.

    Just wait 12 months after retail before saying something is failure...come on. Note I am waiting 12 months after retail before I suggest VR is a success. I bet you have never noticed that I havent ever said that VR is a success
    They  "sold out" in the way the CV1 sold out... all manufactured demand.

    Despite that Gear VR has been out about a year.

    Waiting a year isn't going to be a great indicator.  No the true test would be 5 years down the line, after VR has hit it's hardware peak.  A massive failure isn't even if VR doesn't get off the ground floor, which will still happen whether we like it or not.  I mean they're giving it away with cell phones. They've invested too much money to not at least attempt to put one in almost everyones hands.  No, the failure happens when many people do own a set, but the usage is much lower than expected.  We still have a ways to go,  but until then, we'll see where the hardware market goes.. and right now it's not looking particularly stellar for the bigger names.


    1. do not evaluate the success or failure of a retail product by looking at its development products that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before desciding if its a success or a failure.

    you can reply to this if you want but I am not chaning my position on this and I will just repeat what I said again and again until you stop replying or a put you on ignore.

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.

    I'll say this again...  NEVER take me off ignore,  you can't handle regular conversations, apparently it gets your blood pressure up .... and we can't have that... seeing as how when I respond to you, I provide articles and points from industry analysts.. and you provide erroneous rules.  I don't have time to argue with old men that can't handle conversation nor understand that most of my views are based on the industry papers, not just my views.

    1.  You can't give anything a 12 month window,  there are games that don't last 12 months, there will be headsets that don't last 12 months too.    You don't have to base it on the HARDWARE development products, that was me being nice and giving you a pass...  NO hardware is doing particularly well right now...  they're going to cut and cut and make losses until people get their hands on them like Gear VR...  but just because you own one doesn't make it something people will use or want to use.  

    It's the same thing with 3D TVs,  Motion Controllers, voice recognition navigation -- the list goes on.  Just because they are literally forcing sets upon people right now, doesn't mean they want them.  

    Again, the article I've posted already mentioned by 2025 135M sets are supposed to be sold -- 122 million are mobile devices.  Thats a rather sad hardware depiction, despite that being the articles "hopeful" statement.  PC VR is pointless today...  console VR will be one step up in popularity.. Mobile VR will be the most widely unused VR on the market. 

    2.  Gear VR has been out for 12 months... it's still failing pretty hard to the extent they STILL gave away gear VR sets  THIS MONTH with every S7 purchase.  RETAIL.  And sorry to burst your bubble, but they had 4 years to ramp up game development for rift and they FAILED miserably.  They have nothing worthwhile to play.  

    Someone tried to say  "oh you can play any game with a VR headset"   sure.. you could....  but nobody wants to.   You can play any game with Hololens on a wall or floating in space... doesn't mean I'd use hololens to do that...  just like you COULD watch avengers in 3D on your TV...  but it doesn't sound like people want to do that either. 


    My suggestion to that is

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.
    1.  No,  current hardware failings are happening now.  I'm looking at them.. to disregard that is stupid. Flat out Super Stupid.

    2. No.  There are already failing products that have been out for 12 Months. Congrats. They passed your test. 



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:

    My suggestion to that is

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.
    1.  No,  current hardware failings are happening now.  I'm looking at them.. to disregard that is stupid. Flat out Super Stupid.

    2. No.  There are already failing products that have been out for 12 Months. Congrats. They passed your test. 
    my suggestion is to:

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid. Not its current, its development cycle

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure, that is simply responsible. one can not declare a product a success based on data of only a few months after retail. Such claims should be discarded as childish or inexperienced.
    1) Current hardware failings are happening today, right now.  Even to the point the new games on RIFT are stale and generally will be just Mobile offerings LOL  they can't even get a solid game out after 4 years of development and the entire industry spending millions on it.  

    2) I already waited 12 months...  GEAR VR is the most popular system.. and failing so bad they're giving away sets.  I'd say it would be great if the brand new sets weren't being resold everywhere from people that don't care and don't want them.     Some people just need to wake up..  but instead .. SOME people say:

    "OH RIFT is SO popular I've been waiting for my preorder for MONTHS"
    -People point you to where you can buy several of them TODAY
    "Oh, but they're SO POPULAR, everyone wants one!"
    -Over 40 left on amazon and used sets available 
    "It's a massive success!" 
    -LOL



  • TillerTiller Member LegendaryPosts: 11,489
     I'll let the fans beta test these first gen units and jump in when tech is better and prices are lower. I'm still not completely sold on it yet.

    On another note there is some extreme shilling and fanboying happening on Steam pushing the Vive. It's actually so annoying I want nothing to do with that product.  I had some  questions and doubts over the price point and was immediately attacked by a swarm of level 0 users xD.



    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited June 2016
    SEANMCAD said:
    SEANMCAD said:

    My suggestion to that is

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.
    1.  No,  current hardware failings are happening now.  I'm looking at them.. to disregard that is stupid. Flat out Super Stupid.

    2. No.  There are already failing products that have been out for 12 Months. Congrats. They passed your test. 
    my suggestion is to:

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid. Not its current, its development cycle

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure, that is simply responsible. one can not declare a product a success based on data of only a few months after retail. Such claims should be discarded as childish or inexperienced.
    1) Current hardware failings are happening today, right now.  Even to the point the new games on RIFT are stale and generally will be just Mobile offerings LOL  they can't even get a solid game out after 4 years of development and the entire industry spending millions on it.  

    2) I already waited 12 months...  GEAR VR is the most popular system.. and failing so bad they're giving away sets.  I'd say it would be great if the brand new sets weren't being resold everywhere from people that don't care and don't want them.     Some people just need to wake up..  but instead .. SOME people say:

    "OH RIFT is SO popular I've been waiting for my preorder for MONTHS"
    -People point you to where you can buy several of them TODAY
    "Oh, but they're SO POPULAR, everyone wants one!"
    -Over 40 left on amazon and used sets available 
    "It's a massive success!" 
    -LOL
    1. number 1 is not about current hardware. number 1 is about looking at development hardware as an indicator of success of retail. I cant stop you from trying to turn number 1 into a topic about monkeys with hats but basically that is what you are doing. 

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure. (keyword is in large capital letters bro)

    3. I am NOT saying its the RIFT is a success I am saying its silly to call it a failure because this fan freak can even get his pre-order in AND that the evidence we do see SUGGEST that its NOT A FAILURE which is DIFFERENT from A SUCCESS

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:

    My suggestion to that is

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure.
    1.  No,  current hardware failings are happening now.  I'm looking at them.. to disregard that is stupid. Flat out Super Stupid.

    2. No.  There are already failing products that have been out for 12 Months. Congrats. They passed your test. 
    my suggestion is to:

    1. do not evaluate the success or failure of a retail product by looking at its development product as a baseline that is stupid. flat out super stupid. Not its current, its development cycle

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure, that is simply responsible. one can not declare a product a success based on data of only a few months after retail. Such claims should be discarded as childish or inexperienced.
    1) Current hardware failings are happening today, right now.  Even to the point the new games on RIFT are stale and generally will be just Mobile offerings LOL  they can't even get a solid game out after 4 years of development and the entire industry spending millions on it.  

    2) I already waited 12 months...  GEAR VR is the most popular system.. and failing so bad they're giving away sets.  I'd say it would be great if the brand new sets weren't being resold everywhere from people that don't care and don't want them.     Some people just need to wake up..  but instead .. SOME people say:

    "OH RIFT is SO popular I've been waiting for my preorder for MONTHS"
    -People point you to where you can buy several of them TODAY
    "Oh, but they're SO POPULAR, everyone wants one!"
    -Over 40 left on amazon and used sets available 
    "It's a massive success!" 
    -LOL
    1. number 1 is not about current hardware. number 1 is about looking at development hardware as an indicator of success of retail. I cant stop you from trying to turn number 1 into a topic about monkeys with hats but basically that is what you are doing. 

    2. wait 12 months after a product has been in RETAIL before deciding if its a success or a failure. (keyword is in large capital letters bro)

    3. I am NOT saying its the RIFT is a success I am saying its silly to call it a failure because this fan freak can even get his pre-order in AND that the evidence we do see SUGGEST that its NOT A FAILURE which is DIFFERENT from A SUCCESS
    1) It's always about current hardware,  it's also looking at development hardware, it's stupid to think that they had 2 runs of development kits but they "didn't count" even though they were open to non developers too.  4 years they had to ramp up for release.... they failed at a decent content release.   There aren't any games worth playing.

    2) Gear VR has been in retail for 12 months.  April the S6 Released.  It's now June.  Guess you choose to be oblivious to this.

    3) Failing to get the system out to people that want it is a failure. If nothing else it's a failure in what limited demand there is.  Limited being the key word...  you have plenty of CV1's out there to buy... but Oculus is telling you... the one person on this forum foaming at the mouth for it,  that "There are no more"  They're lying to you... obviously...  You could go out today and come home with one.  I feel bad that there are people like you (not saying I feel bad for you)  that want a headset, have preordered it,  but can't get one.  

    For me personally, I'm not even going to lie, there will be a time in the future I'll probably own a set.. probably PSVR eventually, something other than my current Gear VR set... but right now.. even PSVR is on shaky ground without knowing exactly what to expect.

    VR right now is the mail order bride of the gaming industry.  You buy a set with expectations,  you can only hope it lives up to them.  It's just setting onesself up for disappointment with so little valuable content on the market.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    So I think its not unreasonable to suggest one should wait until at least the Sony VR is widely aviable before declaring VR industry dead or alive or for that matter really even started yet.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ReizlaReizla Member RarePosts: 4,092
    Good to see a cheaper VR set around, but by now we have 3 sets launched in 2016, making the market even more fragmented than it already is. And the claim that 'we all need to develop for OSVR to make it a standard' is exactly the same what Oculus and HTC are telling about their devices.

    Then the problem with OSVR being Open Source will put in an other couple of problems. We all know the specs, everyone can (and prolly will) make a VR according to the OSVR standard and put THEIR own additions to the thing, making it once again an even more fragmented market than it already it.

    It looks much like the coming of video tapes, video discs and all other technologies we've had for the last half century. Something new comes up (VR right now), everyone jumps the marked with a new standard and we'll have to wait and see which of them will become the actual standard. Also keep in mind that quality or price is NOT a guide because for video tapes, Betamax (developed by SONY) was the best (still used for physical and professional video distribution) and Video2000 (developed by Philips) was the cheapest (also pretty good as well) and we ended up with the actual worse system available (VHS).
    If you REALLY want to buy a VR set (I would totally advice against it), just get the one that supports the games you love. It's still a 33% chance it might become a standard (at this moment, but I doubt any standard will come for this niche).
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Reizla said:
    Good to see a cheaper VR set around, but by now we have 3 sets launched in 2016, making the market even more fragmented than it already is. And the claim that 'we all need to develop for OSVR to make it a standard' is exactly the same what Oculus and HTC are telling about their devices.

    Then the problem with OSVR being Open Source will put in an other couple of problems. We all know the specs, everyone can (and prolly will) make a VR according to the OSVR standard and put THEIR own additions to the thing, making it once again an even more fragmented market than it already it.

    It looks much like the coming of video tapes, video discs and all other technologies we've had for the last half century. Something new comes up (VR right now), everyone jumps the marked with a new standard and we'll have to wait and see which of them will become the actual standard. Also keep in mind that quality or price is NOT a guide because for video tapes, Betamax (developed by SONY) was the best (still used for physical and professional video distribution) and Video2000 (developed by Philips) was the cheapest (also pretty good as well) and we ended up with the actual worse system available (VHS).
    If you REALLY want to buy a VR set (I would totally advice against it), just get the one that supports the games you love. It's still a 33% chance it might become a standard (at this moment, but I doubt any standard will come for this niche).
    yes exactly.

    people on these forums like to say VR is dead and all other matters of criticisms from 'i will not be able to see distances like I can on a monitor' or 'my neck will break' all the while the real threat, the real storm is coming and its this. standards.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CleffyCleffy Member RarePosts: 6,414
    Even with this, Vive is still the best for one simple reason. Availability. They are no longer on backorder and build to order within a week of purchase.
    The issue moving forward is fragmentation. Without a universal SDK like DirectX, developers will have to choose what to support. To a lesser degree this already affects game controllers. The Xbox 1 controller uses a special API verse RawInput. As a developer you have to choose creating a generic keymapping for the Xbox 1 controller or specially supporting it's features.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Cleffy said:
    Even with this, Vive is still the best for one simple reason. Availability. They are no longer on backorder and build to order within a week of purchase.
    The issue moving forward is fragmentation. Without a universal SDK like DirectX, developers will have to choose what to support. To a lesser degree this already affects game controllers. The Xbox 1 controller uses a special API verse RawInput. As a developer you have to choose creating a generic keymapping for the Xbox 1 controller or specially supporting it's features.
    I honestly dont know which is best and I dont even care and havent given it much thought because I think there is about to be a great deal of currently unknown devices that come about and we arent really going to have a good picture of the landscape for about 2 years.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I found this in the article which is basically exactly what I have been trying to say:

    ' For another, we haven't tried it ourselves, so we can't say whether it matches the Rift and Vive in things like ergonomics and build quality. These are important factors that you can't judge from a technical specs sheet —especially since we weren't hugely impressed by the very first OSVR headset in 2015. '

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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