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Star Citizen - over one million player ships

ErillionErillion Member EpicPosts: 10,329
The UEE Fleet (= number of player ships) has exceeded the one million mark.

Currently at 1.007.669 ships

https://robertsspaceindustries.com/
(counter at bottom of the page)

Almost 1.4 million Star Citizens (=1,396,960) and almost 116 M$ crowdfunding (=115,972,759 $).

Seems a lot of people wanted a Drake Dragonfly space "motorcycle" ;-)  cause the number of ships jumped significantly compared to yesterday.



Have fun

Comments

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    So what? Most of them aren't in the tech demo (what you call 'alpha'), and exist nowhere other than in a few pieces of concept art. It's the equivalent of me taking pictures of houses, selling the photos, and then claiming I've sold hundreds of properties and estates. CIG does do one thing differently: They sell the photos but tell people they're getting the houses. Just one more in a string of lies and shady practices. 

    Enjoy your 'minimum viable product', if it ever releases (it won't). 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

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  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited June 2016
    I wonder how many actual ship owning backers that equates to then? (Not that it matters, I'm just curious).

    Putting LTI on the Dragonfly has turned it into the cheapest LTI token for a good while now. Kind of strange that despite LTI not being of much value people ascribe so much value to it. Quite a few people blame the grey market for that.
  • KyleranKyleran Member LegendaryPosts: 44,093
    edited June 2016
    I am astounded that people are still "donating" (investing) in this game, especially by purchasing ships that are mostly concept art at this point.

    Truly the marketing marvel in modern gaming.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    I wonder how many actual ship owning backers that equates to then? (Not that it matters, I'm just curious).

    Putting LTI on the Dragonfly has turned it into the cheapest LTI token for a good while now. Kind of strange that despite LTI not being of much value people ascribe so much value to it. Quite a few people blame the grey market for that.
    I imagine a few hundred thousand. Definitely not a million, since some SC backers buy -every- ship that gets released.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • tawesstawess Member EpicPosts: 4,227
    So do we have any confirmation on if people picking up the Dragonfly will have a loaner ship or will they simply have to sit pretty and wait? 

    This have been a good conversation

  • KefoKefo Member EpicPosts: 4,229
    This won't be in the mvp right since everything after a specific ship they won't bother to put in
  • fatearsfatears Member UncommonPosts: 86
    A fool and his money... 
    You received 25 LOLs. 
    You are posting some laughably bad content, please desist. 
  • ErillionErillion Member EpicPosts: 10,329
    tawess said:
    So do we have any confirmation on if people picking up the Dragonfly will have a loaner ship or will they simply have to sit pretty and wait? 
    Loaner ships (if the original ship is not already available):


    Multiplayer ships:  Constellation

    Everything else:    Hornet


    That rule works for all ships. On the live server. Loaner matrix is disabled on PTU server because there you can get any available ships from the ship dispensers for free and as often as you want anyway.


    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    edited June 2016
    So what? Most of them aren't in the tech demo 
    Except that dozens of ships and variants already ARE available in the Alpha if you care to watch the fanmade Youtube videos.

    And everyone else has a loaner ship (either a Hornet or a Constellation) to help test the Alpha.

    CIG ship pipeline fast tracks all ships needed for the Squadron42 solo game. Some other ships not used in SQ42 (e.g. the Endeavor science ship) have a lower priority at the moment and will become available later.


    Have fun

    PS:
    Ben Lesnick dev post on ship pipeline fast tracking

    https://forums.robertsspaceindustries.com/discussion/comment/6757209/#Comment_6757209

    "Hello! There's a number of reasons we might fast-track a ship. These are some of the big ones:

    - Use in Squadron 42. Ships needed for Squadron 42's single player campaign are a major priority. That includes many of the military and aggressor ships you'd expect, and also a number of civilian ones that will play into the plot and also give more texture to the universe.
    - Use for introducing/testing a new mechanic. We often aim to finish a 'class leader' ship for developing and testing different mechanics: the base Constellation for multicrew, the Starfarer for capital ships, the Herald for information running... all the way back to the Hornet for dogfighting!
    - Resources are available. You may have noticed we had a major push for Aegis ships a few months back and now several Drake ones are in development simultaneously. That's not a coincidence! For major manufacturers, we spend a good bit of time at the start of the process developing design language, toolkits, general rules... and once these are in good shape, it lets us tackle those ships with more of a group mindset than one after another. (This is also why some of the more exotic ships--as excited as we are about them!--are further down the line; we need to make sure we have cool Banu resources before tackling the merchantman in-engine!)
    - What's going to be fun in the alpha right now? We have lots of mechanics in the works (cargo, exploration, science, salvage, etc.) that go right along with some role-specific ships... but at the same time, these ships won't be much fun until we're pushing those out and testing them with you (and in fact many are being finalized based on that work.) A speedy little motorcycle can be set up quick and offer some pretty fun and different gameplay near term (similar to why we built out the Merlin before the Constellation could launch it!)

    In the case of the Dragonfly, It's a combination of several of these points... most importantly, the fact that it introduces a new kind of gameplay that (as part of the concept sale this time around) we wanted to prototype out before offering the ship! "


    and a follow up post why Lesnick labelled the Starfarer as "capital ship":

    "There's two ways of thinking: inside the Star Citizen universe, the Starfarer isn't a capital ship... since that'd refer to a particular sort of fighting ship (destroyers, cruisers, etc.) and it's a dedicated support ship. But from an under-the-hood game building perspective, it uses (and premieres) many of the 'big ship' systems that we then go on to use with 'ships of the line' (from the processes for constructing a ship that size to the physics grids, the seat functions, ability of the game to spawn such large ships, etc.) I think we try and say 'capital-sized ship' in in lore material that needs to distinguish the two. "



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Out of curiosity, what percentage of ships being sold are in the game, currently?

    image
  • ErillionErillion Member EpicPosts: 10,329
    edited June 2016
    Out of curiosity, what percentage of ships being sold are in the game, currently?
    https://robertsspaceindustries.com/feature-list

    Scroll down to the bottom of the page for the ship status list.


    And here are fan-made graphical representation of ship status (date 22nd May 2016)




    Have fun

  • spankybusspankybus Member UncommonPosts: 1,367
    Erillion said:
    Out of curiosity, what percentage of ships being sold are in the game, currently?
    https://robertsspaceindustries.com/feature-list

    Scroll down to the bottom of the page for the ship status list.


    And here are fan-made graphical representation of ship status (date 22nd May 2016)




    Have fun

    Yea, the list of ships in the 2.4 notes is quite misleading with regards to the status of the entire ship pipeline. It only shows the ships that are hangar-ready and indicates which of those are flight ready in 2.4.

    The including image is far more informative as it shows all ships that have been sold to the Citizens.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • tawesstawess Member EpicPosts: 4,227
    Erillion said:
    tawess said:
    So do we have any confirmation on if people picking up the Dragonfly will have a loaner ship or will they simply have to sit pretty and wait? 
    Loaner ships (if the original ship is not already available):


    Multiplayer ships:  Constellation

    Everything else:    Hornet


    That rule works for all ships. On the live server. Loaner matrix is disabled on PTU server because there you can get any available ships from the ship dispensers for free and as often as you want anyway.


    Have fun
    cheers. 

    It makes for a nice cheap way to get something fun to run in the game. =) 

    This have been a good conversation

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