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Sony VR Nauseating?

SEANMCADSEANMCAD Member EpicPosts: 16,775
http://kotaku.com/resident-evil-7-in-vr-is-a-nauseating-mess-1782288909

So Oculus told Sony last year that they felt the specs on the Sony VR headset was not good enough and it would cause a lot of Nausea. Is this article points evidence to that or is it really simply a lack of proper controls and that is all?

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Comments

  • SirmatthiasSirmatthias Member UncommonPosts: 562

    Just like Coke Saying Mountain Dew is not good for you?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Just like Coke Saying Mountain Dew is not good for you?

    I believe the statement was 'a min constant FPS of 90FPS among other things are required to keep nausea level under control' then of course it was ubisoft i think that said nobody can tell the difference between 30fps and 60fps anyway or something to that effect.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I think this comment from the article pretty much nailed it.

    My wife and friends who were at E3 all demoed RE7 as well in VR. Every single one of us came out feeling nautious and some of the reps said that they were hearing that complaint a lot.

    Clearly it is somethign with this demo in particular as we (or at least I) didn’t have this problem with any other VR demo that we played on show floor.

    We had a long discussion about what it was and we came up with a few conclusions

    1) You mentiond this already bt the fact that you could send the camera one way while your head is either stationary or moving the opposite direction is tough on the brain

    2) Related to the above you also have varying speeds of movement between camera control, head movement and walking speed which results in an constantly shifting perspective

    3) Frame rate occassionallly would dip in the demo and was not optimally running so a world that doesn’t move at a regular clip could be problematic

    4) Graphics were not good in the demo compared to on a TV screen, the edges were jagged and textures looked somewhat off making for a more blurry appearance to the whole thing which combind with the varying movement probably also did some of the work making you feel nautious.

    I see how VR coudl be fun in this type of game but they’ve got a lot of fixing to do to make it playable.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    yeah I think the screen door effect (that comes without it being very high resolution) and latency between all the moving parts is the key problem here. I think it could have been ok with 60fps but 90fps would have been better.

    that is my amature take on it.

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  • craftseekercraftseeker Member RarePosts: 1,740
    SEANMCAD said:

    Just like Coke Saying Mountain Dew is not good for you?

    I believe the statement was 'a min constant FPS of 90FPS among other things are required to keep nausea level under control' then of course it was ubisoft i think that said nobody can tell the difference between 30fps and 60fps anyway or something to that effect.
    I usually find your posts vastly amusing, but I think you have nailed it with this one. Sony seems to have fallen way short of the mark with VR at the moment.
  • psiicpsiic Member RarePosts: 1,642
    Brain Hemorrhage to the right Aneurysm to the left... Retina Detachment just stand where you are.  When all these people start abusing VR and dropping dead left and right I'm gonna be like see told ya so.
  • CleffyCleffy Member RarePosts: 6,414
    The problem is really the developers. They live in the land were 30 fps is good enough. The headset is capable of 90 fps, but the games are not. If they want a good VR game on the PS4, then they have to target the hardware since conception with VR in mind.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    DMKano said:
    I get motion sickness, nausea and eventually headaches with every VR set I've tried including OR and HTC Vive.

    Some players are just predisposed to where VR displayes do not agree with them unfortunately. 
    The part that is funny is that you're NOT the minority.

    I can't believe this is happening all over again. This "VR" reboot is one of the dumbest things I've witnessed in my life. Beyond high end movie watching, those headsets will serve no long term interactive purpose. It does NOT work with the human brain. The developers know it, they're just hoping to cash in on the fad before it phases out again.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    DMKano said:
    I get motion sickness, nausea and eventually headaches with every VR set I've tried including OR and HTC Vive.

    Some players are just predisposed to where VR displayes do not agree with them unfortunately. 
    The part that is funny is that you're NOT the minority.

    I can't believe this is happening all over again. This "VR" reboot is one of the dumbest things I've witnessed in my life. Beyond high end movie watching, those headsets will serve no long term interactive purpose. It does NOT work with the human brain. The developers know it, they're just hoping to cash in on the fad before it phases out again.
    I've tried the Vive and it's fucking awesome in my opinion. I mean, I'm shocked at how amazing it is. Have you tried it yet?
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    I am convinced that 90 fps is the 'sweet' spot to help mitigate these kind of issues.  Other factors of course matter, but telling devs that 60 fps is good enough could prove problematic.  Especially for long term play.  Don't forget that stutter and slower images can cause eye strain as well.  This is what HTC and Oculus have discovered from their own development in products and feedback they received.  They aren't just saying 90 fps because it sounds cool.  ;)

  • QuizzicalQuizzical Member LegendaryPosts: 25,531
    DMKano said:
    I get motion sickness, nausea and eventually headaches with every VR set I've tried including OR and HTC Vive.

    Some players are just predisposed to where VR displayes do not agree with them unfortunately. 
    The part that is funny is that you're NOT the minority.

    I can't believe this is happening all over again. This "VR" reboot is one of the dumbest things I've witnessed in my life. Beyond high end movie watching, those headsets will serve no long term interactive purpose. It does NOT work with the human brain. The developers know it, they're just hoping to cash in on the fad before it phases out again.
    It will work fine at high enough resolution and frame rates, precise enough positioning on the head, and low enough latency.  But the question is how good is good enough for it to seem right.  Interpreting separate images for separate eyes as proper depth takes much more precise timing and spacing than interpreting a single image as motion.

    Don't underestimate the problems of positioning the screens, either.  Parallax is extremely sensitive to angles being slightly wrong.  If it's not quite centered right or not quite the right distance from your eyes, it can be a giant and constantly changing optical illusion.  That's not good for avoiding nausea.
  • craftseekercraftseeker Member RarePosts: 1,740
    DMKano said:
    I get motion sickness, nausea and eventually headaches with every VR set I've tried including OR and HTC Vive.

    Some players are just predisposed to where VR displayes do not agree with them unfortunately. 
    The part that is funny is that you're NOT the minority.

    I can't believe this is happening all over again. This "VR" reboot is one of the dumbest things I've witnessed in my life. Beyond high end movie watching, those headsets will serve no long term interactive purpose. It does NOT work with the human brain. The developers know it, they're just hoping to cash in on the fad before it phases out again.
    OK, why do you think that 4k or beyond is not better than a low resolution headset for high end movie watching?

    @DMKano the thing is nearly all of us get motion sickness to one degree or another. The lower the framerate, the greater the lag etc the more people are going to be effected and the more pronounced the efect. This Sony VR seems to be much more likely to effect people than the other two.
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    Can I just like walk into Best buy and try a VR headset out? Im in Clearwayer Florida so hmm?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited June 2016

    Can I just like walk into Best buy and try a VR headset out? Im in Clearwayer Florida so hmm?


    Let me re-state my orginal a bit differently Until one can walk into a store an purchase an Oculus Rift or a Sony VR headset then the story of VR has not yet even begun. I dont think its unreasonable to suggest that maybe just maybe the Sony VR headset should be out before we start making claims that VR is a dead technology

    Please do not respond to me, even if I ask you a question, its rhetorical.

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