I realize it is not quite a cold, dead corpse yet, but it is safe to say that this game never lived up to expectations.
So my question is, what factor(s) resulted in its fall from grace? Personally I believe it was the result of many poor design choices, but I am offering up some options for a vote, because... polls are entertaining. Obviously this is not an exhaustive list, and many of you may feel there are other reasons for the lackluster performance, if so please share.
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Actually the first three options in the poll would all be acceptable IMHO. 2-3-1 would be the order of the death blow.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
EDIT: To stick with the the poll though, it's definitely more than one of those issues, and could possibly be almost all of them. So I couldn't really pick one.
"If I offended you, you needed it" -Corey Taylor
Over all is a nice game best free to play model that is out there. Just time will tell if it's going get axed soon.
You are posting some laughably bad content, please desist.
I liked the graphics but found the progression to slow for this game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It was claimed that this was the game that would bring back what everyone loved about vanilla WoW, but it did not look to achieve this. Not only was the combat off, but vanilla WoW was not a hardcore focused game. Most of the content was by and large fun group oriented questing, grinding and dungeon running. Yes, it had hardcore raiding, but that was NOT the primary focus.
I feel like that is where they missed the mark.
Overall I enjoy the game play but will never again do anything over 10 man or 5 man content. 10 man even pushes it for me anymore. Don't have the time to wait around for other people to decide it is time for them to get started. Its probably more of aging issues or just getting older.
I am one of the few that actually likes the cartoony feel of the game. I enjoy the relaxed humor as it is a game for me not a real life sim.
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It's just going back in time trying to use a old system was it was new at the time does not work this age of time. When there are better system out there for everyone to enjoy it with out leaving anyone out.
When I see a MMO push for more endgame idea for the few then people start dropping off like from the game. Pushing more ideas what Vanilla was great back then does not work to well in the long run seem to be death to a MMO when they push any Vanilla ideas then pushing there own and let everyone be part of it. That was Vanilla was more of endgame part of it. Just like wildstar when it started not much outside out of raids or dungeons or dancing night elf on the mail box lol.
And you right does not give a appealing to the average wow player.
1) A bizarre control scheme that made it feel like you were fighting more against wonky controls than the mobs that were your nominal opponents. How did someone decide it was a good idea that the same keys could be either strafe or turn, depending on how long it has been since you last attacked?
2) A frequent reliance on help from other players for no good reason in an abandoned game world where the other players you need help from simply don't exist.
Wildstar had absolutely no sense of it's target audience. It was like every element was designed to annoy people who would enjoy the other elements of the game to craft something truly no one wanted.
During my 2 weeks of play I kept having the feeling that a Disney add was going to pop up, or a commercial for some new kids cartoon. Also the combat is just not hard. In todays world this style of movement and positional based combat is not new, people that have played one can play them all really.
The classes were VERY meh as welll, imo. I am currently playing Skyforge and honestly loving it. It has very similar combat to wildstar, but the graphics are amazing and realism based, not cartoon. Due to the combo based combat, mixed with the positional combat you have to really pay attention to timing of enemies, your own combos and all positions in relation to the fight. Instead of just position and cooldowns like wildstar. Just one more step, yes, but it makes all the difference imo.
I hope wildstar succeeds, its not a bad game honestly. Its just not a good game either, imo.
The raids were a disaster.
BGs were decent but only had 2 maps, one of which was terrible.
Arenas were a complete joke due to win trading, sync queuing and balance problems.
PvP itemization was an absolute disaster.
- Accessories had massively OP procs
- Skill augments that were mega rare were absolutely essential to the class' balance meaning you were gimped until you got that aug (trigger fingers)
- T2 and T3 pvp gear was insanely powerful meaning that people who rushed gear would crush noobs. Noobs were forced to fight these people since the MMR was terrible which caused the pvp population to drop which made the MMR even worse.
Warplots were terrible and broken. One of the biggest wastes of development resources ever seen in an MMO.
[x] Carbine