His exiting statement doesn't exactly radiate joy and happiness and yes, the fact he went out of his way to say it wasn't about anything negative is about the biggest poke in the eye you can make without being too obvious.
I LOVE YOU
really means
I HATE YOU !
Now it is all clear.............
Have fun
With the right context and "read between the lines" queues, it can be clear. The statement in the OP has them.....your example does not.
I can be wrong, If the game is close to be done would it been smart of them to lay off people? When a lot the work is done. Is it that What a lot companies do. They hire a lot people then lay a good amount of them when the game is about done.
Too many people in leadership positions leaving this project. That is certainly bad. Besides, a lot of newbies that were promoted to leadership positions. The progress of the game reveals that they are not exactly the best choices. They probably got promoted because hear and accept whatever Roberts and Sandi say (or scream) to them, while the more experienced wouldn't accept so easily.
Obviously, neither this guy nor anyone will be honest about why they are leaving, neither with the public, nor with CIG itself. Except those that left when Sandi had one of her usual attacks. Those made clear why they were leaving.
I can be wrong, If the game is close to be done would it been smart of them to lay off people? When a lot the work is done. Is it that What a lot companies do. They hire a lot people then lay a good amount of them when the game is about done.
Except, the game isn't close to being done.
That's not what Derek Smart says.
Um, what does he say? It's never going to be done or something?
Too many people in leadership positions leaving this project. That is certainly bad. Besides, a lot of newbies that were promoted to leadership positions. The progress of the game reveals that they are not exactly the best choices. They probably got promoted because hear and accept whatever Roberts and Sandi say (or scream) to them, while the more experienced wouldn't accept so easily.
Obviously, neither this guy nor anyone will be honest about why they are leaving, neither with the public, nor with CIG itself. Except those that left when Sandi had one of her usual attacks. Those made clear why they were leaving.
Wow! Seems like you have a lot of experience in the tech industry. It's interesting because I don't see the same mass exodus that you are. This guy was there for 2 years. That's above average in much of the industry. Interested to hear your expert insight into why this is a bad sign when it's aligned with industry expectations.
I can be wrong, If the game is close to be done would it been smart of them to lay off people? When a lot the work is done. Is it that What a lot companies do. They hire a lot people then lay a good amount of them when the game is about done.
Except, the game isn't close to being done.
That's not what Derek Smart says.
Um, what does he say? It's never going to be done or something?
Something like that. He'd say its really close to being done as in ....game over.
People often give very bland comments about leaving jobs. Par for the course. I expect even David Jensen was at least non-committal about leaving CiG, at least publicly. Of course, his private analysis of CiG's design issues were much more scathing.
Had a friend who worked for Tycho, on their military projects, who got laid off with a great severance package -- with an NDA to not talk about things. Which was needed, as the Tycho brass were shipping scrap to make deadlines, using non mil-spec ingrediants, and otherwise cutting corners. The Tycho Boss went from the CEO of the Year on the Forbes cover to a felony bust.
So, the NDA mention does spark some questions. But then, I am super skeptical of any Roberts run projects, especially where there's not someone to curb his excesses.
If you are holding out for the perfect game, the only game you play will be the waiting one.
People often give very bland comments about leaving jobs. Par for the course. I expect even David Jensen was at least non-committal about leaving CiG, at least publicly. Of course, his private analysis of CiG's design issues were much more scathing.
Had a friend who worked for Tycho, on their military projects, who got laid off with a great severance package -- with an NDA to not talk about things. Which was needed, as the Tycho brass were shipping scrap to make deadlines, using non mil-spec ingrediants, and otherwise cutting corners. The Tycho Boss went from the CEO of the Year on the Forbes cover to a felony bust.
So, the NDA mention does spark some questions. But then, I am super skeptical of any Roberts run projects, especially where there's not someone to curb his excesses.
Do I see this man's departure as a sign that the game is failing? No.
Does Roberts have a tendency to write checks in fantasy land that his employees can't cash. Yes. It's why he doesn't work in Hollywood anymore. He got run out of town after making promises that he couldn't keep and getting his pants sued off.
Are there problems with the development of SC. Absolutely. Very few things that take years to accomplish go off without a hitch. The difference between success and failure is the ability to adapt to issues and resolve them. The aura that I get from Roberts is that he's a hardheaded stubborn ass, so I hope that the flexibility within the company resides in people who can talk him down.
Why make the announcement in the first place, NDA or otherwise? It's not like he was some PR guy who posts on forums all the time and would be missed. Who exactly would have noticed his leaving other than insiders? Why should anyone care that he's leaving? Do developers make these announcements due to ego or as a means to cast doubt on their employers / projects?
People change jobs, it really is an uninteresting banality that this particular individual has changed jobs. What is interesting is that he has been required to release a statement indicating that it is not due to problems within CiG; sounds like blind panic.
You received 25 LOLs. You are posting some laughably bad content, please desist.
People change jobs, it really is an uninteresting banality that this particular individual has changed jobs. What is interesting is that he has been required to release a statement indicating that it is not due to problems within CiG; sounds like blind panic.
He has released this statement because certain Individuals and groups use any employee turnover at CIG as a sign of the nearing apocalypse. Those people especially blow their casket when the people leaving CIG publically debunk that fear and hate propaganda (as has recently happened).
They are also not recruiting to fill his vacant position
“Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” ― Terry Pratchett, Making Money
Releasing a quality game would also accomplish that feat.
Damn if only Winston Churchill had your powers of logic and strategy the 2nd world War might have been over before it even began..."We will fight them on the beaches... but lets just win the war now so we don't need to fight...so lets do that now...wadda ya say?"
People often give very bland comments about leaving jobs. Par for the course. I expect even David Jensen was at least non-committal about leaving CiG, at least publicly. Of course, his private analysis of CiG's design issues were much more scathing.
Had a friend who worked for Tycho, on their military projects, who got laid off with a great severance package -- with an NDA to not talk about things. Which was needed, as the Tycho brass were shipping scrap to make deadlines, using non mil-spec ingrediants, and otherwise cutting corners. The Tycho Boss went from the CEO of the Year on the Forbes cover to a felony bust.
So, the NDA mention does spark some questions. But then, I am super skeptical of any Roberts run projects, especially where there's not someone to curb his excesses.
Do I see this man's departure as a sign that the game is failing? No.
Does Roberts have a tendency to write checks in fantasy land that his employees can't cash. Yes. It's why he doesn't work in Hollywood anymore. He got run out of town after making promises that he couldn't keep and getting his pants sued off.
Are there problems with the development of SC. Absolutely. Very few things that take years to accomplish go off without a hitch. The difference between success and failure is the ability to adapt to issues and resolve them. The aura that I get from Roberts is that he's a hardheaded stubborn ass, so I hope that the flexibility within the company resides in people who can talk him down.
Your view on Roberts is better than mine. There is some hope, as his brother Erin is competent and has released completed games in the last 20 years.
As for the guy leaving? No telling what it means. If anything. But some folks (including some here) were all crowing about big name hires early in the SC development. When those big hires left (some pretty swiftly too), it was 'no big thing, didn't matter'.
If you are holding out for the perfect game, the only game you play will be the waiting one.
People change jobs, it really is an uninteresting banality that this particular individual has changed jobs. What is interesting is that he has been required to release a statement indicating that it is not due to problems within CiG; sounds like blind panic.
He has released this statement because certain Individuals and groups use any employee turnover at CIG as a sign of the nearing apocalypse. Those people especially blow their casket when the people leaving CIG publically debunk that fear and hate propaganda (as has recently happened).
Have fun
'Where there's smoke, there's fire' ring a bell?
I could also quote the Jensen leaked internal analysis email for you again, it you think it would help. The sad thing is that this particular commentary pretty much resonates with comments from folks who worked with him at Origin. Roberts just hasn't learned....
While I have no deep, secret knowledge of what's going on in the various CiG workplaces, the one person I know who was employed there (for a short period of time before escaping), said, "Not a fun place to work."
If you are holding out for the perfect game, the only game you play will be the waiting one.
"Thank you everyone for the kind words. It has been a wonderful journey
with all of you. Working for Chris has been a great honor and you, the
Community, has made the game what it is today and what is in store for
the future. I hope to see you all (and shoot you down) in the Verse or
one day partying it up on my interplanetary rave-fitted 890 Jump. Just
tell the bouncer you're on the VIP guest list. ;-) " - Darian Vorlik
Interesting, he said "one day" not "soon"... hmmmm
it's subtle, but I think that this reveals that he doesn't see a game
coming in any time soon... I mean... I would say similar
thing like "one day I hope to do this or that" if I only saw the
possibility of doing that in many many years, or if that was just a
dream, with great chances of never been realized. If that was something
more tangible, I would say: "... I hope to do this next year...", "...
or I hope to do this soon" or similar.
"Thank you everyone for the kind words. It has been a wonderful journey
with all of you. Working for Chris has been a great honor and you, the
Community, has made the game what it is today and what is in store for
the future. I hope to see you all (and shoot you down) in the Verse or
one day partying it up on my interplanetary rave-fitted 890 Jump. Just
tell the bouncer you're on the VIP guest list. ;-) " - Darian Vorlik
Interesting, he said "one day" not "soon"... hmmmm
it's subtle, but I think that this reveals that he doesn't see a game
coming in any time soon... I mean... I would say similar
thing like "one day I hope to do this or that" if I only saw the
possibility of doing that in many many years, or if that was just a
dream, with great chances of never been realized. If that was something
more tangible, I would say: "... I hope to do this next year...", "...
or I hope to do this soon" or similar.
He also employs the oft overused term "journey", which suggests something arduous, full of obstacles and probably financial impropriety. He goes on to say "what is in store for the future", which is clearly a closeted criticism of the number of non-existent products in the shop.
You received 25 LOLs. You are posting some laughably bad content, please desist.
"Thank you everyone for the kind words. It has been a wonderful journey
with all of you. Working for Chris has been a great honor and you, the
Community, has made the game what it is today and what is in store for
the future. I hope to see you all (and shoot you down) in the Verse or
one day partying it up on my interplanetary rave-fitted 890 Jump. Just
tell the bouncer you're on the VIP guest list. ;-) " - Darian Vorlik
Interesting, he said "one day" not "soon"... hmmmm
it's subtle, but I think that this reveals that he doesn't see a game
coming in any time soon... I mean... I would say similar
thing like "one day I hope to do this or that" if I only saw the
possibility of doing that in many many years, or if that was just a
dream, with great chances of never been realized. If that was something
more tangible, I would say: "... I hope to do this next year...", "...
or I hope to do this soon" or similar.
He also employs the oft overused term "journey", which suggests something arduous, full of obstacles and probably financial impropriety. He goes on to say "what is in store for the future", which is clearly a closeted criticism of the number of non-existent products in the shop.
Ohohoh..... Let me join in too... He says, and I quote: ...and you, the community, has made the game what it is today..... I mean, the community around the game is kinda toxic isnt it? And where is the game today? Kinda unfinished? Hahaha..... Playing with words can be fun right
Lets be honest does anyone care? I don't, so some guy at a game co left who cares, people changes jobs all the time
There is a uncommon number of leaders who left this project since it started. That and the fact that the game has been constantly delayed and show no signs of ever delivering into their promises raise many red flags and make it a "no go" for anyone willing to put money on this. Besides, we had many of ex-employees that went on record to reveal serious issues with the development, usually involving CR/Sandi's behavior. There are many red signs to this project, and not caring about them is not something too much smart.
Regardless how the environment is, or the reasons for this guy to leave, the fact stays that with so many leaders leaving a project constantly, it becomes very difficult for the project as a whole to advance as it should. The major impact is that the project keeps changing its direction, as new guys bring "better" ideas (quotes in purpose). It can become a never-ending of stuff been remade again and again, which, in the end of the day, only helps the financial purposes of the bosses (because keep the ship-jpeg sales going on for longer), but neither the company's reputation/future nor the game itself.
Lets be honest does anyone care? I don't, so some guy at a game co left who cares, people changes jobs all the time
There is a uncommon number of leaders who left this project since it started. That and the fact that the game has been constantly delayed and show no signs of ever delivering into their promises raise many red flags and make it a "no go" for anyone willing to put money on this. Besides, we had many of ex-employees that went on record to reveal serious issues with the development, usually involving CR/Sandi's behavior. There are many red signs to this project, and not caring about them is not something too much smart.
Regardless how the environment is, or the reasons for this guy to leave, the fact stays that with so many leaders leaving a project constantly, it becomes very difficult for the project as a whole to advance as it should. The major impact is that the project keeps changing its direction, as new guys bring "better" ideas (quotes in purpose). It can become a never-ending of stuff been remade again and again, which, in the end of the day, only helps the financial purposes of the bosses (because keep the ship-jpeg sales going on for longer), but neither the company's reputation/future nor the game itself.
There is only one Leader in this project, that is Chris Roberts. Darian was one of the many Producers. He will be missed, but no one is irreplaceable, not even Chris Roberts.
Comments
The statement in the OP has them.....your example does not.
Obviously, neither this guy nor anyone will be honest about why they are leaving, neither with the public, nor with CIG itself. Except those that left when Sandi had one of her usual attacks. Those made clear why they were leaving.
Wow! Seems like you have a lot of experience in the tech industry. It's interesting because I don't see the same mass exodus that you are. This guy was there for 2 years. That's above average in much of the industry. Interested to hear your expert insight into why this is a bad sign when it's aligned with industry expectations.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
People often give very bland comments about leaving jobs. Par for the course. I expect even David Jensen was at least non-committal about leaving CiG, at least publicly. Of course, his private analysis of CiG's design issues were much more scathing.
Had a friend who worked for Tycho, on their military projects, who got laid off with a great severance package -- with an NDA to not talk about things. Which was needed, as the Tycho brass were shipping scrap to make deadlines, using non mil-spec ingrediants, and otherwise cutting corners. The Tycho Boss went from the CEO of the Year on the Forbes cover to a felony bust.
So, the NDA mention does spark some questions. But then, I am super skeptical of any Roberts run projects, especially where there's not someone to curb his excesses.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Does Roberts have a tendency to write checks in fantasy land that his employees can't cash. Yes. It's why he doesn't work in Hollywood anymore. He got run out of town after making promises that he couldn't keep and getting his pants sued off.
Are there problems with the development of SC. Absolutely. Very few things that take years to accomplish go off without a hitch. The difference between success and failure is the ability to adapt to issues and resolve them. The aura that I get from Roberts is that he's a hardheaded stubborn ass, so I hope that the flexibility within the company resides in people who can talk him down.
You are posting some laughably bad content, please desist.
Have fun
― Terry Pratchett, Making Money
Your view on Roberts is better than mine. There is some hope, as his brother Erin is competent and has released completed games in the last 20 years.
As for the guy leaving? No telling what it means. If anything. But some folks (including some here) were all crowing about big name hires early in the SC development. When those big hires left (some pretty swiftly too), it was 'no big thing, didn't matter'.
If you are holding out for the perfect game, the only game you play will be the waiting one.
'Where there's smoke, there's fire' ring a bell?
I could also quote the Jensen leaked internal analysis email for you again, it you think it would help. The sad thing is that this particular commentary pretty much resonates with comments from folks who worked with him at Origin. Roberts just hasn't learned....
While I have no deep, secret knowledge of what's going on in the various CiG workplaces, the one person I know who was employed there (for a short period of time before escaping), said, "Not a fun place to work."
If you are holding out for the perfect game, the only game you play will be the waiting one.
"Thank you everyone for the kind words. It has been a wonderful journey with all of you. Working for Chris has been a great honor and you, the Community, has made the game what it is today and what is in store for the future. I hope to see you all (and shoot you down) in the Verse or one day partying it up on my interplanetary rave-fitted 890 Jump. Just tell the bouncer you're on the VIP guest list. ;-) " - Darian Vorlik
Interesting, he said "one day" not "soon"... hmmmm
it's subtle, but I think that this reveals that he doesn't see a game coming in any time soon... I mean... I would say similar thing like "one day I hope to do this or that" if I only saw the possibility of doing that in many many years, or if that was just a dream, with great chances of never been realized. If that was something more tangible, I would say: "... I hope to do this next year...", "... or I hope to do this soon" or similar.
You are posting some laughably bad content, please desist.
He says, and I quote: ...and you, the community, has made the game what it is today.....
I mean, the community around the game is kinda toxic isnt it? And where is the game today? Kinda unfinished? Hahaha..... Playing with words can be fun right
Besides, we had many of ex-employees that went on record to reveal serious issues with the development, usually involving CR/Sandi's behavior.
There are many red signs to this project, and not caring about them is not something too much smart.
Regardless how the environment is, or the reasons for this guy to leave, the fact stays that with so many leaders leaving a project constantly, it becomes very difficult for the project as a whole to advance as it should. The major impact is that the project keeps changing its direction, as new guys bring "better" ideas (quotes in purpose). It can become a never-ending of stuff been remade again and again, which, in the end of the day, only helps the financial purposes of the bosses (because keep the ship-jpeg sales going on for longer), but neither the company's reputation/future nor the game itself.
Well at least they have the Art Mural on the wall and a futuristic door to go thru on the way out.