I played WoWs from mid beta until last summer. Simply put: it's a bad game - monotonous, clumsy, riddled with the anti-western prejudices of its design team, and set in a game world that in no way represents coastal scenery or true naval engagements. Don't let these visuals fool you - this one is a dud.
It is a lot like world of tanks. For those that enjoy that type of game with ships, they may enjoy it. I found i enjoyed the mid and lower tiers a lot more than the upper ones..same as i did in world of tanks.
My take...try it, you may like it. If you liked world of tanks at all, or that type of game.
World of Tanks is their only entry worth playing and even then there are parts of that game that frustrate the ever living shit out of me like peeking around a corner in a Tier 10 tank, getting tracked and one clipped by an autoloader.
World of Warplanes and World of Warships are both entirely forgettable games. Each has a very small segment of craft which are powerful and the rest are just grind-through and terrible.
Warships is further exacerbated by being torpedo heavy. I called it World of Torpedo's when I played because any good destroyer player could absolutely control a match rendering Battleships useless.
It is a lot like world of tanks. For those that enjoy that type of game with ships, they may enjoy it. I found i enjoyed the mid and lower tiers a lot more than the upper ones..same as i did in world of tanks.
My take...try it, you may like it. If you liked world of tanks at all, or that type of game.
The problem is that it is World of Tanks... on water. Naval combat is far less about single-unit performance than individual ship types supporting one another -- IE, a destroyer is not the high-seas equivalent of a rogue (which is precisely the role they've been shoehorned into). Rather, it is a support vessel designed to escort, throw down smoke and AA screens, and intercept enemy destroyers. Only as a result of the most dire circumstances imaginable would a DD ever attempt to individually torpedo a capital ship in daylight, and it never ended well.
World of Warships during alpha was a game that much more closely represented real-life combat - ships traveled in formation, assisted one another, and fired at appropriate ranges. Shortly before the first beta weekends, that all changed -- maps were shrunk, gun ranges dropped, the firing method was totally altered, and the entire experience was reduced to essentially the same arcadey, RNG-dominated shambles it is today.
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My take...try it, you may like it. If you liked world of tanks at all, or that type of game.
World of Warplanes and World of Warships are both entirely forgettable games. Each has a very small segment of craft which are powerful and the rest are just grind-through and terrible.
Warships is further exacerbated by being torpedo heavy. I called it World of Torpedo's when I played because any good destroyer player could absolutely control a match rendering Battleships useless.
World of Warships during alpha was a game that much more closely represented real-life combat - ships traveled in formation, assisted one another, and fired at appropriate ranges. Shortly before the first beta weekends, that all changed -- maps were shrunk, gun ranges dropped, the firing method was totally altered, and the entire experience was reduced to essentially the same arcadey, RNG-dominated shambles it is today.