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Interview With Turbulent Reveals 500,000 Paid Backers

ZettaBytesZettaBytes Member UncommonPosts: 37
Honestly surprised with these numbers as the website shows 1.4 million accounts.
Means an average of $234 per backer but perhaps more realistically, if 66% of backers bought a $45 base package it means that the remaining 33% (167,000 backers) have spent almost $112,000,000 between them, an average of $672 per person!!

Translation: https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/
Source: http://quebec.huffingtonpost.ca/2016/07/12/jeu-video-star-citizen_n_10941920.html

Comments

  • scorpex-xscorpex-x Member RarePosts: 1,030
    edited July 2016
    This isn't a surprise really, goto patreon pages for many youtubers or artists that draw anime porn and you'll see how much money people have to waste.

    Example:

    sakimichan on patreon gets around $27k per month for drawing a few nude pinups of overwatch and stuff.

    Jim sterling on youtube gets over $10k a month from patreon ontop of his youtube ad revenue.

    People just have way too much money and nothing to spend it on. 
  • Xeno.phonXeno.phon Member UncommonPosts: 350
    edited July 2016
    That is simply people that have pledged for a package or bought the 5$ access to module option. Many of those 1.4m probably only pledged for the 5$ access. As he said in the interview, 500k ppl have pledged for some kind of package or asset in game, I dont think he was referring to the 5$ module users.


  • ErillionErillion Member EpicPosts: 10,329
    Honestly surprised with these numbers as the website shows 1.4 million accounts.

    As you can see from my previous comment on the Turbulent article that i posted in the other thread

    http://forums.mmorpg.com/discussion/439325/star-citizen-the-community-hub/p13

    this number is approx. the same number predicted by long term SC project observers here on this subforum (including me). Half a million has often been named as a realistic "guestimate" number.

    It is interesting to note that the english translation of the French turbulent article is missing the number of 500.000 people. So it is possible that the number is not an official number (hence it has been removed in the english translation) but an educated guess by Benjamin Fardel.


    Have fun


  • ErillionErillion Member EpicPosts: 10,329
    Xeno.phon said:
    That is simply people that have pledged for a package or bought the 5$ access to module option. Many of those 1.4m probably only pledged for the 5$ access. As he said in the interview, 500k ppl have pledged for some kind of package or asset in game, I dont think he was referring to the 5$ module users.


    If you are referring to the 5$ Kickstarter pledge ... this was only available in Oct/November 2012. Less than 2 % of the total 117 M$ money these days come from the Kickstarter campaign. Only 34.397 backers of those 1.410.027 (thats 2.4 %) could potentially have chosen that 5 $ package. Only 2697 backers did (that is 0,19 %).


    There is no 5 $ pledge package in the RSI store (and never was). Lowest one these days is 54 $. Lowest one they ever offered was a 20$ X-mas Aurora special.

    If you are referring to the 5$ Alpha access offer they had going for a time (before they made Alpha access free for everyone) .... you needed an existing pledge package for that (and these cost a minimum of  20/54$ as mentioned above). 


    Have fun
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Honestly surprised with these numbers as the website shows 1.4 million accounts.
    Means an average of $234 per backer but perhaps more realistically, if 66% of backers bought a $45 base package it means that the remaining 33% (167,000 backers) have spent almost $112,000,000 between them, an average of $672 per person!!

    Translation: https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/
    Source: http://quebec.huffingtonpost.ca/2016/07/12/jeu-video-star-citizen_n_10941920.html


    You're forgetting the whales!!
     
    In mobile, they account for 0.15% of the population, so in the case of SC that would be 750 people. They also say Whales account for 50% of all revenue in F2P games. That would mean each whale spending $78k, but I don't think that's possible, is it?

    I did find something that seems to make the number jive, actually. We see here that they break down users into minnows, dolphins, and whales at respective percentages of 50%, 40%, 10%. This If we use the previous statistic of whales accounting for 50% of game revenue, this means that the top 50k users would have spent, on average, $1170. Minnows, you already mentioned, spent the minimum of $45. That leaves the dolphins somewhere in the $235 range for average spend. What's more interesting is the stat seems to align with the later article, too, where they say they typically say dolphins will spend 5x as much as minnows and whales will spend an average of 4 times that of dolphins.

    Obviously this is still speculative, but I think that your numbers are a bit inflated due to not considering the whales.  

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • ZettaBytesZettaBytes Member UncommonPosts: 37
    An interesting study, I wonder how much things have changed in the 5 years since it was carried out.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Is anyone really still surprised to see how much some people spend on games-related things ?

    If some are spending thousands monthly on cash shop purchases, I doubt they'd even blink at laying down $5K for a KS pledge. That's a once-off spend, it's peanuts in those budgets.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    An interesting study, I wonder how much things have changed in the 5 years since it was carried out.

    Difficult to say. I meant the first study notes that 0.15% of your user base accounts for 50% of your revenue, and that was more recent. If we were to take those numbers at face value, then we'd be saying that like 60 million revenue is distributed among 499000 people. So we're talking about $120 average over 99.85% of the user base. So there is definitely a swing in numbers, for sure. I actually do like the lowering of the bar on "whales" slightly, though, to have it account for the top 10%. I think that it leaves more room for error. Saying that 50% of revenue comes from 0.15% of users is maybe applicable some places, but in a crowdfunding project where everyone is paying, I think that the 10% is probably more realistic. Or somewhere in between. Or not, lol.

    The real question is whether you believe that 1 in 3 backers spend nearly $700. I would say that's highly unlikely. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • DKLondDKLond Member RarePosts: 2,273
    edited July 2016
    Maybe one day, I'll understand why people care about the amount of backers.

    When it's done - THEN it becomes relevant how many copies are sold. But whether they're bought by one person or a billion - it really doesn't matter.

    So long as there are enough people willing to play the game, I don't see how a million is better than half a million.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    It's always the case though, if companies put out "look how popular we are" numbers and fans parrot them it's always makes for good reading when the truth behind those numbers get exposed.

     
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