For some reason the older games cause my cpu to overwork. I think it might be a setting so the games don't run too fast or something I really haven't figured out why or how to stop it. The only solution I have found that kinda works is to use task manager and assign the program to run on one core instead of all 8. It seems to do this on just about all the older games no matter what settings I use.
Mount and Blade, Freelancer, Nox, Mass Effect 1, Red Faction Guerrilla, Medal of Honor 1
Are you onto something or just on something?
Comments
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
If the game doesn't have any setting like this, you might try the graphic card's drivers. For NVidia graphic cards, you can use NVidia Profile Inspector -program to try setting a framerate. For AMD cards, see: http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/frtc
I don't know if this will help, though. I've had to several times overuse the CPU like DOSBox does to slow an older game down, but never limit the CPU usage. I think a good CPU cooler is much better solution.
EDIT: But it's a bit strange if assigning the program to work only on 1 core helps you. Older games normally use only 1 core anyway.
A CPU should be ok to run at 100% indefinitely. It's not efficient, I admit, but it shouldn't harm it.
Also, there is an older program called Dual Core Optimizer, that a lot of older games needed to run well on mutlicore systems. It says AMD because it was written by them, but it also works with Intel CPUs, and it works with more than just dual core CPUs. It won't fix every game, but sometimes that is all you need.
https://support.amd.com/en-us/search/utilities
The only way I know a game like Mass Effect 1 would be able to overuse a processor with 8 cores is if a GPU were to emulate some (old) functionality on CPU. Maybe someone who knows about the tech better than me would know more?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If a game is coded as single-threaded, it's going to run as single-threaded. Windows might move that single thread around among CPU cores (though much less than Vista would have), but it's only going to use one core at a time.
If the game supports vertical sync, turn that on and you've got a frame rate cap right there. That's been common for a long time.
It's gotten very sophisticated since then - now chips can dial themselves to exact temperature or power levels and maintain that, even if there are some fan failures or bad case ventilation or whatever.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"