With the pending release of No Man's Sky, I think you will start seeing more PG planetary elements in their reveals. Kind of a "We can do it, too!" thing.
Lets be honest, Cryengine can do some really bad-ass terrestrial terrain, jungles and water...crysis looked great. I am really curious to see how this translates into PG generated biomes, as they are calling it.
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
Hate to say this but those pics look like poo. On a side note this game was suppose to launch with 20 solar systems not 1. But anyways I guess we should be happy right? Mass Effect and the new Battlefield game is making this look really bad right now.
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
Lol, sorry, that didn't come across as intended. It was more using your assessment contrasted against the larger ongoing assessment of doomsayers. It was meant more as tongue-in-cheek or sarcastic than anything else, not to call you out.
WRT blandness........ Yeah..... pretty much..... This is the issue with PG, though. The question is what will players be able to do. Can they sculpt the environment? Can things change? I thought Spore was going to be CRAZY!!! And it was, for it's time, but after a while you realize that there really isn't as much diversity as what is let on. Kinda like Borderlands and their 1 Trillion guns or whatever. I'm assuming that their PG engine will be further refined and things will improve, but Random is only ever as good as the developer behind it and nearly never truly random or unique.
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
Lol, sorry, that didn't come across as intended. It was more using your assessment contrasted against the larger ongoing assessment of doomsayers. It was meant more as tongue-in-cheek or sarcastic than anything else, not to call you out.
WRT blandness........ Yeah..... pretty much..... This is the issue with PG, though. The question is what will players be able to do. Can they sculpt the environment? Can things change? I thought Spore was going to be CRAZY!!! And it was, for it's time, but after a while you realize that there really isn't as much diversity as what is let on. Kinda like Borderlands and their 1 Trillion guns or whatever. I'm assuming that their PG engine will be further refined and things will improve, but Random is only ever as good as the developer behind it and nearly never truly random or unique.
The question for me would be- would I rather have a small but intricately crafted and interesting environment? Or a huge, empty and largely pointless randomly generated environment? The answer, for me, is the former... the more I see of this game the less I think it is for me.
Generating terrain, rocks trees ect is one thing. But having a wholesome planet complete with buildings, directed conent(missions) and automated npcs is another thing entirely.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
Lol, sorry, that didn't come across as intended. It was more using your assessment contrasted against the larger ongoing assessment of doomsayers. It was meant more as tongue-in-cheek or sarcastic than anything else, not to call you out.
WRT blandness........ Yeah..... pretty much..... This is the issue with PG, though. The question is what will players be able to do. Can they sculpt the environment? Can things change? I thought Spore was going to be CRAZY!!! And it was, for it's time, but after a while you realize that there really isn't as much diversity as what is let on. Kinda like Borderlands and their 1 Trillion guns or whatever. I'm assuming that their PG engine will be further refined and things will improve, but Random is only ever as good as the developer behind it and nearly never truly random or unique.
The question for me would be- would I rather have a small but intricately crafted and interesting environment? Or a huge, empty and largely pointless randomly generated environment? The answer, for me, is the former... the more I see of this game the less I think it is for me.
Yeah, it is probably more dependent on what your intentions are. I doubt anyone will know what the game is ACTUALLY really good at until it releases. That'll probably impact anyone who plays it. I'm more interested in the single-player portion anyway. The multiplayer part is cool, but it's unlikely that I'll never invest enough time to be really effective. Cool tech is cool tech though, so should be interesting to see what they can come up with.
Yeah PG is a matter of layers, and complexity. Well they have to start with the basis as long effort is put into it, you can have one planet with both plant and wild-life with its own ecosystems that can be quite cool.
As far i hear from devs on SC the PG will be kinda like first iteration of Elite Dangerouns Horizons as well, the basic thing with the overall blandness and lack of gameplay. It gets more complex over time.
Though to remind PG Planets on SC are non-populated planets unlike places like Arccorp, you will not expect that kind of gameplay side of small colonies / outposts generated into the planet.
Remember Star Citizen is meant to be a space opera, everything is meant to be larger than life, settling for accurately modelled "bland and boring" planets is selling the game short.
Saw this post which mirrors a lot of what I think about the ground-breaking, industry leading procedural generation in Star Citizen .
We know absolutely zilch about the PG in Star Citizen yet. The
screenshots show a bump map probably generated by some rule-set that
says "if above this sort of height, make it snow textured". That's about
it. The textures may very well have been rendered by hand (until they
show more variations impossible to say, although if there are repeated
tiles that sort of suggests they are). There are no obvious features in
the landscapes that I've noticed. Can't see any craters, if there are
ravines then they are very subtle in the screenshots. Certainly there
are no water areas, forests, fauna or city-scape features. There are
mountains with maybe a ridge or two but that's sort of PG landscape day 1
stuff. I've yet to see any details about the PG or what it's really
doing.
The new screenshots look, to me, like the planet tech they've already
demonstrated but with the space-ships placed on top. At this stage I
think I'd be happier to see further development of the hand-crafted
planetary landing stuff they showed two years ago.
As for those quotes about level-of-detail. Really? CIG have invented level of detail in 3D gaming? Are they from the 90's?
This to me is very different from the way Frontier revealed planetary
landing with PG tech which was more along the lines of "here are
variations of planet surface, here are scientific reasons why we did
this (craters, tectonics) , here are some features (gravity), here's
what you'll be doing (bases, skimmers), here's a vehicle for you to
drive around in, this will be available to download in a few months in a
playable, multiplayer, format" which is why I remain cynical about it
all. Those images of the primitive shapes on the textured ground for
example, look like something more at home in an initial kick-starter
pitch than a game more than three years into development.
Remember Star Citizen is meant to be a space opera, everything is meant to be larger than life, settling for accurately modelled "bland and boring" planets is selling the game short.
That's the objective, otherwise it ends up with one Elite Dangerous Universe instead and that's really not a good thing if you put breathing and living universe all around you while you play.
Also remember to not take what you seen as all they have to show, with 2 events coming next and the month after it's obvious they wouldn't play their biggest cards on their deck on an german magazine article.
And seeing how specially on FQ42 Germany reports mentions they already playing around with trees and stuff that is destruction of surface objects on a PG Planet is quite clear we have only seen part of it. Let's see on Gamescon or if not, Citizencon.
Don't forget that SC's development is by iterations, i think the priority is drop the PG Planets base with the functionality and technology and then work on expand it. Or do you think make highly detailed textures for a PG Planet should be their priority for initial release?
I still don't see how they will keep it from becoming an Eve Online with players never taking out their best ships without heavy escorts. So far it sounds dangerous and expensive with the required maintenance.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, <snip>
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
<snip>
The question for me would be- would I rather have a small but intricately crafted and interesting environment? Or a huge, empty and largely pointless randomly generated environment? The answer, for me, is the former... the more I see of this game the less I think it is for me.
If this was a typical "pre-release" beta then we could certainly apply the "what you see is what you are going to get, there will be no miracle patch" approach.
This is an alpha however which - so far - is being updated monthly. About as raw as one gets these days. And the stuff being talked about isn't even released to alpha yet - let alone e.g. the vegetation and fauna overlays and whatever else might get added.
As CrazKanuk jokes it is indeed funny watching the ever shifting: "there is no company, no game, its just jpegs, it can't be done, its only a static boring station, there are no planets, there is only one planet, there (will be) only one solar system.
As it stands a game - most but probably not all people will agree - is being developed. Will it be a "good" game - time will tell. Passing judgement on it at this stage however - probably a little premature.
It's just a blue sphere, followed by a featureless desert-looking environment... really not all that interesting or exciting.
That's ok, it actually doesn't exist at all, <snip>
What? I never said anything couldn't be done; I merely described a rather bland screenshot.
<snip>
The question for me would be- would I rather have a small but intricately crafted and interesting environment? Or a huge, empty and largely pointless randomly generated environment? The answer, for me, is the former... the more I see of this game the less I think it is for me.
If this was a typical "pre-release" beta then we could certainly apply the "what you see is what you are going to get, there will be no miracle patch" approach.
This is an alpha however which - so far - is being updated monthly. About as raw as one gets these days. And the stuff being talked about isn't even released to alpha yet - let alone e.g. the vegetation and fauna overlays and whatever else might get added.
As CrazKanuk jokes it is indeed funny watching the ever shifting: "there is no company, no game, its just jpegs, it can't be done, its only a static boring station, there are no planets, there is only one planet, there (will be) only one solar system.
As it stands a game - most but probably not all people will agree - is being developed. Will it be a "good" game - time will tell. Passing judgement on it at this stage however - probably a little premature.
I really am not all that interested in people's various theories about CIG; people gave them money, they developed a game; I hope the people who donated enjoy the game. I am not quite sure why you think my opinion relates to some abstract unattributed quotation about their being no game or company?
But I can only judge what I see at any given time, and to reiterate; what I see to date does not appeal to me one bit.
Hate to say this but those pics look like poo. On a side note this game was suppose to launch with 20 solar systems not 1. But anyways I guess we should be happy right? Mass Effect and the new Battlefield game is making this look really bad right now.
LOL..you obviously need better hardware...
What are you talking about? I need better hardware to watch videos and look at pictures? What planet are you from?
Remember Star Citizen is meant to be a space opera, everything is meant to be larger than life, settling for accurately modelled "bland and boring" planets is selling the game short.
Also remember to not take what you seen as all they have to show, with 2 events coming next and the month after it's obvious they wouldn't play their biggest cards on their deck on an german magazine article.
Can you confirm for a matter of fact what you see on this Mag is all CIG has to show on PG and we will not see anything else on Gamescon and Citizencon?
That's the objective, otherwise it ends up with one Elite Dangerous Universe instead and that's really not a good thing if you put breathing and living universe all around you while you play.
Also remember to not take what you seen as all they have to show, with 2 events coming next and the month after it's obvious they wouldn't play their biggest cards on their deck on an german magazine article.
And seeing how specially on FQ42 Germany reports mentions they already playing around with trees and stuff that is destruction of surface objects on a PG Planet is quite clear we have only seen part of it. Let's see on Gamescon or if not, Citizencon.
Don't forget that SC's development is by iterations, i think the priority is drop the PG Planets base with the functionality and technology and then work on expand it. Or do you think make highly detailed textures for a PG Planet should be their priority for initial release?
I don't get your first point about "...breathing and living universe all around you while you play."
Lando made a point of saying that they probably wouldn't be showing off anything at Gamescom, that they would only be running the current build. Hopefully they change their minds, it would be nice if they did show some more stuff off, preferably some Sq42.
Of course it's iterative, that goes without saying but it's not me that's been claiming how ground-breaking and genre defining their PG tech is, that's CIG, while the reality is that it's pretty damn basic stuff.
Can you confirm for a matter of fact what you see on this Mag is all CIG has to show on PG and we will not see anything else on Gamescon and Citizencon?
1- Opinion and view on what i make from the studio reports, talks with developers and others that mentioned about more stuff that we haven't saw here on PG (like plant-life & destruction of surface objects).
2- Another opinion and view that knowing overall how CIG works with marketing they would not show everything they have to a german magazine with 2 events coming up that would end up with nothing to show of new on those if that was the case.
3- And most importantly: they already hinted at PG for an "upcoming event" that is either Gamescon or Citizencon... when asked about if ATV 100 EP wasn't the perfect time to unveil all we haven't saw on PG.
So it is the opinion and view that i make from it. As you should put of yours as "In my opinion those pics are all they have to show.".
Because opinions do not become facts just because we state them as such.
I think the game looks pretty neat and I have hope for it. I wouldn't pay those crazy prices for ships that some people have, but I hope their game pays off. I'm looking forward to supporting once it's out.
Comments
Ironically although you don't agree to that definition - it's what the magazine did last December so they really are critical.
Operative word here being: "too".
Have fun
Lets be honest, Cryengine can do some really bad-ass terrestrial terrain, jungles and water...crysis looked great. I am really curious to see how this translates into PG generated biomes, as they are calling it.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
That's ok, it actually doesn't exist at all, so I wouldn't expect too much excitement anyway. Although "The Nothing" in "The Neverending Story" was a thing, or was it nothing?
I do enjoy watching the ever-moving goal posts though. Come with us to the ELE!! From "It can't be done!" to "It's just a featureless desert-looking environment." What'll be next?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
LOL..you obviously need better hardware...
Lol, sorry, that didn't come across as intended. It was more using your assessment contrasted against the larger ongoing assessment of doomsayers. It was meant more as tongue-in-cheek or sarcastic than anything else, not to call you out.
WRT blandness........ Yeah..... pretty much..... This is the issue with PG, though. The question is what will players be able to do. Can they sculpt the environment? Can things change? I thought Spore was going to be CRAZY!!! And it was, for it's time, but after a while you realize that there really isn't as much diversity as what is let on. Kinda like Borderlands and their 1 Trillion guns or whatever. I'm assuming that their PG engine will be further refined and things will improve, but Random is only ever as good as the developer behind it and nearly never truly random or unique.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Yeah, it is probably more dependent on what your intentions are. I doubt anyone will know what the game is ACTUALLY really good at until it releases. That'll probably impact anyone who plays it. I'm more interested in the single-player portion anyway. The multiplayer part is cool, but it's unlikely that I'll never invest enough time to be really effective. Cool tech is cool tech though, so should be interesting to see what they can come up with.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
As far i hear from devs on SC the PG will be kinda like first iteration of Elite Dangerouns Horizons as well, the basic thing with the overall blandness and lack of gameplay. It gets more complex over time.
Though to remind PG Planets on SC are non-populated planets unlike places like Arccorp, you will not expect that kind of gameplay side of small colonies / outposts generated into the planet.
Saw this post which mirrors a lot of what I think about the ground-breaking, industry leading procedural generation in Star Citizen .
Also remember to not take what you seen as all they have to show, with 2 events coming next and the month after it's obvious they wouldn't play their biggest cards on their deck on an german magazine article.
And seeing how specially on FQ42 Germany reports mentions they already playing around with trees and stuff that is destruction of surface objects on a PG Planet is quite clear we have only seen part of it. Let's see on Gamescon or if not, Citizencon.
Don't forget that SC's development is by iterations, i think the priority is drop the PG Planets base with the functionality and technology and then work on expand it. Or do you think make highly detailed textures for a PG Planet should be their priority for initial release?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is an alpha however which - so far - is being updated monthly. About as raw as one gets these days. And the stuff being talked about isn't even released to alpha yet - let alone e.g. the vegetation and fauna overlays and whatever else might get added.
As CrazKanuk jokes it is indeed funny watching the ever shifting: "there is no company, no game, its just jpegs, it can't be done, its only a static boring station, there are no planets, there is only one planet, there (will be) only one solar system.
As it stands a game - most but probably not all people will agree - is being developed. Will it be a "good" game - time will tell. Passing judgement on it at this stage however - probably a little premature.
But I can only judge what I see at any given time, and to reiterate; what I see to date does not appeal to me one bit.
Can you confirm for a matter of fact what you see on this Mag is all CIG has to show on PG and we will not see anything else on Gamescon and Citizencon?
I don't get your first point about "...breathing and living universe all around you while you play."
Lando made a point of saying that they probably wouldn't be showing off anything at Gamescom, that they would only be running the current build. Hopefully they change their minds, it would be nice if they did show some more stuff off, preferably some Sq42.
Of course it's iterative, that goes without saying but it's not me that's been claiming how ground-breaking and genre defining their PG tech is, that's CIG, while the reality is that it's pretty damn basic stuff.
I had put it as on my view as...
1- Opinion and view on what i make from the studio reports, talks with developers and others that mentioned about more stuff that we haven't saw here on PG (like plant-life & destruction of surface objects).
2- Another opinion and view that knowing overall how CIG works with marketing they would not show everything they have to a german magazine with 2 events coming up that would end up with nothing to show of new on those if that was the case.
3- And most importantly: they already hinted at PG for an "upcoming event" that is either Gamescon or Citizencon... when asked about if ATV 100 EP wasn't the perfect time to unveil all we haven't saw on PG.
So it is the opinion and view that i make from it. As you should put of yours as "In my opinion those pics are all they have to show.".
Because opinions do not become facts just because we state them as such.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I self identify as a monkey.