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Challange in your mmos

delete5230delete5230 Member EpicPosts: 7,081
edited July 2016 in The Pub at MMORPG.COM

Here's a nice simple poll about how challenging you would like your next mmo. (  their is no in between for this poll, sorry )

1) I like an easy challenge mmo where I could concentrate on many events.  But when it comes to combat I would like it to be as it is now, less stressful so I can concentrate on other fun things to do...........Same as it is now !

2) I would like more of a challenge in my mmo when it comes to combat. I would like to concentrate my down time preparing my character for when I'm out adventuring because I know it's a harsh world out their, but please make it fun........... Several notches harder than now ! 

3) let me see the poll, because I don't care !


I may have to bump this poll for several days to get a good estimate



«13

Comments

  • kitaradkitarad Member LegendaryPosts: 8,177
    edited July 2016
    What do you mean by hard ? Is it a mob with tonnes of hp that you chip away at ? Your definition of hard seems to be based on downtime. That is tedium not hard.

    Preparation before you fight is hard for you . So you spend a few minutes setting up a fight by CCing the adds then you take on the main boss and dpsing him down. What is so hard about that ? Don't sound hard at all I can understand you liking this type of combat but it is not hard at all. 

    I find it harder to think on my feet when combat makes me have to move about to avoid hits and then to find the right place to hit a mob. That would be hard for me since I suck at that type of combat. The challenge you describe is easy for me.

  • delete5230delete5230 Member EpicPosts: 7,081
    kitarad said:
    What do you mean by hard ? Is it a mob with tonnes of hp that you chip away at ? Your definition of hard seems to be based on downtime. That is tedium not hard.

    Simply use your imagination with the information given. No reason to think too deeply,  
  • kitaradkitarad Member LegendaryPosts: 8,177
    Lousy poll my dear give more explanation on what is challenging. I don't find what you wrote as challenging at all. Setting up fights and I have done this in SWTOR when doing heroics where playing an operative I would sleep one mob and then use an attack the name escapes me to make the droid ineffective then chip away at the harder boss while making sure the cc stays . What is so hard about that ?

    Dying in a world and losing experience does not make a game hard it just makes you more careful. Being more circumspect is just that it does not translate to difficulty.

  • delete5230delete5230 Member EpicPosts: 7,081
    kitarad said:
    Lousy poll my dear give more explanation on what is challenging. I don't find what you wrote as challenging at all. Setting up fights and I have done this in SWTOR when doing heroics where playing an operative I would sleep one mob and then use an attack the name escapes me to make the droid ineffective then chip away at the harder boss while making sure the cc stays . What is so hard about that ?

    Dying in a world and losing experience does not make a game hard it just makes you more careful. Being more circumspect is just that it does not translate to difficulty
    I would suggest " let me see the poll " for you.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Harder .. but harder for me also entails Risk , which most developers have removed nearly altogether , if there is no Risk there is No Challenge IMO .....
  • carotidcarotid Member UncommonPosts: 425
    kitarad said:
    Lousy poll my dear give more explanation on what is challenging. I don't find what you wrote as challenging at all. Setting up fights and I have done this in SWTOR when doing heroics where playing an operative I would sleep one mob and then use an attack the name escapes me to make the droid ineffective then chip away at the harder boss while making sure the cc stays . What is so hard about that ?

    Dying in a world and losing experience does not make a game hard it just makes you more careful. Being more circumspect is just that it does not translate to difficulty.
    Obviously you've never played EQ.
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    edited July 2016
    carotid said:
    kitarad said:
    Lousy poll my dear give more explanation on what is challenging. I don't find what you wrote as challenging at all. Setting up fights and I have done this in SWTOR when doing heroics where playing an operative I would sleep one mob and then use an attack the name escapes me to make the droid ineffective then chip away at the harder boss while making sure the cc stays . What is so hard about that ?

    Dying in a world and losing experience does not make a game hard it just makes you more careful. Being more circumspect is just that it does not translate to difficulty.
    Obviously you've never played EQ.
    Could you please elaborate on that? I'd like to know why EQ was hard, and yes, I was around during that era and do not know what you mean. I would like my MMOs harder because I haven't found ANY of them hard, not the old ones, not the new ones. A different risk/reward mechanic doesn't do it, more CC, pulling, healing, buffing, debuffing? All arbitrary hoops you jump through by pressing 1,2,3 and sometimes 4. I honestly do not know how to make MMOs difficult, by adding twitch, eyebleeding, reflex based, gameplay perhaps? And I am thinking DMC3 highest difficulty difficult then. OR, by making it highly tactical tun-based and squad-based? That would be difficult as well.

    I've said it before, the ONLY thing required for MMORPGs is time, and internet ofc. The design of this genre does not translate to difficult all that well imho.

    /Cheers,
    Lahnmir


    Post edited by lahnmir on
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • xyzercrimexyzercrime Member RarePosts: 878
    What is a "challange" ?
    I'm sorry but CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE CHALLANGE 



    When you don't want the truth, you will make up your own truth.
  • KyleranKyleran Member LegendaryPosts: 44,059
    Bad poll is bad, so I gave a bad answer.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • delete5230delete5230 Member EpicPosts: 7,081
    edited July 2016

    Maybe it's just me, really maybe it is.

    When I Played Vanilla World of Warcraft ( I actually still do ), I would consider this to be a medium challenge mmo.  Yes, this is my opinion and this could very.


    ANYWAY, Say you were an Elf Druid level 18 questing in the Wetlands and came across a level 22 Merloc

    This would be a challenge for anyone. " The game has maximum limits "  Sure, some could use better tactics and make the fight easer.  On the other hand, others could simply jump right in and get killed. 

    The person that uses tactics to make the fight easy had to first use the challenge of figuring out how to make the fights easy.  Challenge ! 

    The point is " The game has limits " it's up to the player to find it.


    Some games are crazy easy no matter what !


    As for the poll...........Simple, use you judgment of how you value challenge.  

  • kitaradkitarad Member LegendaryPosts: 8,177
    edited July 2016
    I have played Everquest in 1999 to 2002. Don't assume.

    Real fun waiting about in a queue to get into a group in Sol B or Guk as a wizard because even after 5 hours the damn group members have not changed. 

    I loved Everquest when I played but you ask me to go back to it now as a DPS, no thanks.

    I have never touched a DPS class in any other game after Everquest it taught me a good lesson to roll healers.

  • delete5230delete5230 Member EpicPosts: 7,081
    kitarad said:
    I have played Everquest in 1999 to 2002. Don't assume.

    Real fun waiting about in a queue to get into a group in Sol B or Guk as a wizard because even after 5 hours the damn group members have not changed. 

    I loved Everquest when I played but you ask me to go back to it now as a DPS, no thanks.

    I have never touched a DPS class in any other game after Everquest it taught me a good lesson to roll healers.

    This sounds like bad game mechanics, that's a different subject !
  • anemoanemo Member RarePosts: 1,903
    I like my games based on what makes sense for their mechanics.

    If the point of the game is prepping for a fight(with custom crafted gear, knowing mechanics, and similar).   I don't care how hard the combat is.

    If the point of the game is PvPer.   I want simple and maybe gimmicky builds that are fast and easy to understand(GW1 did Gimmicky good, Counterstrike does simple good).

    If the point is action combat.   I want there to be more responses to actions than there are normal actions(dodging far/near/in/out, know when to out heal damage, know when to face tank a weak hit to save a defence for later).

    If the point of combat is world of everquesting type raiding and 'other' distractions.   I want there to be as many options as possible(HoT vs Burst, several types of tanks/healers/DPSers) so that raids have as many mechanics as possible to play off of.

    If the point is territory control/owning the world.   I want combat that has a wide range of hard and soft counters, without the ability to change in the field but easily out of it(so that meta mechanics like spying/market manipulation/supply line jinking/theft matter, likewise it gives defenders a home field advantage if they're probably prepared for multiple attack types).

    ________________________________

    Difficulty isn't something that weighs in when choosing or playing a game.   Since it doesn't really account for my fun(explorer type), though I can see how difficulty as a gating mechanic affects some play types(socializer/achiever).  I care more about gameplay matching gamemechanics, so that it's easier to rip open the system with some expectations.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • RusqueRusque Member RarePosts: 2,785
    I think games need to get easier again like they used to be. Just worrying about one, maybe two mechanics on bosses, pulling mobs just one at a time and sometimes using CC, leveling via grinding the same mobs for hours and hours, maybe days.

    Things are too complicated and difficult these days. Everyone needs spreadsheets, tutorial videos, and sometimes mods just to keep up. I shouldn't have to feel like I'm studying for an exam just to attempt a boss fight.

    Let's decrease the challenge in MMO's and go back to the way things used to be!
  • carotidcarotid Member UncommonPosts: 425
    Rusque said:
    I think games need to get easier again like they used to be. Just worrying about one, maybe two mechanics on bosses, pulling mobs just one at a time and sometimes using CC, leveling via grinding the same mobs for hours and hours, maybe days.

    Things are too complicated and difficult these days. Everyone needs spreadsheets, tutorial videos, and sometimes mods just to keep up. I shouldn't have to feel like I'm studying for an exam just to attempt a boss fight.

    Let's decrease the challenge in MMO's and go back to the way things used to be!
    When you say, "the way things used to be", how far back are you thinking?
  • TheodwulfTheodwulf Member UncommonPosts: 311
    Getting killed over and over gain doing something mundane is an immersion breaker and basically unfun. Also difficulty is subjective, in WoW vanilla leveling a warrior  or mage solo was like the trials of Job, but a Hunter nearly leveled itself. Table top Dungeons an Dragons with a "Killer DM" was never fun.
  • DivonaDivona Member UncommonPosts: 189
    I don't find hard combat to be fun, as you have mentioned, I try to avoid stress and frustration while playing game. Occasionally hard content, sure, but if I have to go through it for long period of time, I would get burn out very quickly. I very much prefer chillaxing in MMO than being high on adrenaline rush all the time. I can get that from PvP focus games, which I often avoid.

    Also, with PvE, even if it's hard, once you know the trick after combat the NPC for multiple times, it no longer hard or challenging anymore.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    What is a "challange" ?

    Isn't a kind of french sex act you do with an ingénue?

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    Kyleran said:
    Bad poll is bad, so I gave a bad answer.

    I wasn't going to pick a choice but poll busting is fun so the same choice for me!
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I would rather have hard based on tactics.  Make smart NPCs smart. You raid a castle it shouldnt just be guys standing around in pockets waiting to be killed.  Have the NPCS be able to realistically see.  Have scouts that if they spot you in enough number throw up a warning to the castle if allowed back.  Have watchers on the walls.  Have high alerts to close the doors and archers and castle defenses.  

    Things that make sense for difficulty vs. more numbers.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    A mix of things. If every fight is an epic battle, none really are. And it gets incredibly tedious fast.

    TOR used to have a few nice examples of this, like the fights against Darth Zash, the old Jedi Master in the desert and a couple of other "boss" fights or ambush encounters (if you didn't go out of your way to ridiculously out level the content anyway =P).

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • GrayPhilosopherGrayPhilosopher Member UncommonPosts: 78
    I'd love harder, or more engaging comat to liven things up a bit.

    I've always loved Dark Souls' approach to skill challenge. It doesn't have to be as punishing, but the challenge could still be enjoyed.

    Every opponent could potentially kill you if you let your guard down, even the low level trash in the start, when you're at a high level. But reading the enemies and getting to know the AI attack patterns helps you win the fight. Hell if you're good enough, you could theoretically beat the game without ever levelling up. It encourages attentiveness and quick thinking I reckon.
  • 45074507 Member UncommonPosts: 351
    I don't want hard combat, I want smart combat. I should be able to either take 15 minutes slowly chipping away at a monster's health, or kill it in one hit with a strategic attack (for example, using a combination of abilities that have a worthwhile effect only due to the monster's position, the current environment, randomly generated weakspots, etc). Hard combat, to me, simply means playing with numbers, adding a few telegraphs to dodge, and other things that at the most basic level only increase the time it takes to kill something.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    4507 said:
    I don't want hard combat, I want smart combat. I should be able to either take 15 minutes slowly chipping away at a monster's health, or kill it in one hit with a strategic attack

    Funny how these "smart" situations often turn out to be another way to say let's to this fast. 
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • 45074507 Member UncommonPosts: 351
    waynejr2 said:
    4507 said:
    I don't want hard combat, I want smart combat. I should be able to either take 15 minutes slowly chipping away at a monster's health, or kill it in one hit with a strategic attack

    Funny how these "smart" situations often turn out to be another way to say let's to this fast. 
    With skill comes (or should come) speed.
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