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Here's a nice simple poll about how challenging you would like your next mmo. ( their is no in between for this poll, sorry )
1) I like an easy challenge mmo where I could concentrate on many events. But when it comes to combat I would like it to be as it is now, less stressful so I can concentrate on other fun things to do...........Same as it is now !
2) I would like more of a challenge in my mmo when it comes to combat. I would like to concentrate my down time preparing my character for when I'm out adventuring because I know it's a harsh world out their, but please make it fun........... Several notches harder than now !
3) let me see the poll, because I don't care !
I may have to bump this poll for several days to get a good estimate
Comments
Preparation before you fight is hard for you . So you spend a few minutes setting up a fight by CCing the adds then you take on the main boss and dpsing him down. What is so hard about that ? Don't sound hard at all I can understand you liking this type of combat but it is not hard at all.
I find it harder to think on my feet when combat makes me have to move about to avoid hits and then to find the right place to hit a mob. That would be hard for me since I suck at that type of combat. The challenge you describe is easy for me.
Simply use your imagination with the information given. No reason to think too deeply,
Dying in a world and losing experience does not make a game hard it just makes you more careful. Being more circumspect is just that it does not translate to difficulty.
I've said it before, the ONLY thing required for MMORPGs is time, and internet ofc. The design of this genre does not translate to difficult all that well imho.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
When you don't want the truth, you will make up your own truth.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe it's just me, really maybe it is.
When I Played Vanilla World of Warcraft ( I actually still do ), I would consider this to be a medium challenge mmo. Yes, this is my opinion and this could very.
ANYWAY, Say you were an Elf Druid level 18 questing in the Wetlands and came across a level 22 Merloc
This would be a challenge for anyone. " The game has maximum limits " Sure, some could use better tactics and make the fight easer. On the other hand, others could simply jump right in and get killed.
The person that uses tactics to make the fight easy had to first use the challenge of figuring out how to make the fights easy. Challenge !
The point is " The game has limits " it's up to the player to find it.
Some games are crazy easy no matter what !
As for the poll...........Simple, use you judgment of how you value challenge.
Real fun waiting about in a queue to get into a group in Sol B or Guk as a wizard because even after 5 hours the damn group members have not changed.
I loved Everquest when I played but you ask me to go back to it now as a DPS, no thanks.
I have never touched a DPS class in any other game after Everquest it taught me a good lesson to roll healers.
This sounds like bad game mechanics, that's a different subject !
If the point of the game is prepping for a fight(with custom crafted gear, knowing mechanics, and similar). I don't care how hard the combat is.
If the point of the game is PvPer. I want simple and maybe gimmicky builds that are fast and easy to understand(GW1 did Gimmicky good, Counterstrike does simple good).
If the point is action combat. I want there to be more responses to actions than there are normal actions(dodging far/near/in/out, know when to out heal damage, know when to face tank a weak hit to save a defence for later).
If the point of combat is world of everquesting type raiding and 'other' distractions. I want there to be as many options as possible(HoT vs Burst, several types of tanks/healers/DPSers) so that raids have as many mechanics as possible to play off of.
If the point is territory control/owning the world. I want combat that has a wide range of hard and soft counters, without the ability to change in the field but easily out of it(so that meta mechanics like spying/market manipulation/supply line jinking/theft matter, likewise it gives defenders a home field advantage if they're probably prepared for multiple attack types).
________________________________
Difficulty isn't something that weighs in when choosing or playing a game. Since it doesn't really account for my fun(explorer type), though I can see how difficulty as a gating mechanic affects some play types(socializer/achiever). I care more about gameplay matching gamemechanics, so that it's easier to rip open the system with some expectations.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Things are too complicated and difficult these days. Everyone needs spreadsheets, tutorial videos, and sometimes mods just to keep up. I shouldn't have to feel like I'm studying for an exam just to attempt a boss fight.
Let's decrease the challenge in MMO's and go back to the way things used to be!
Also, with PvE, even if it's hard, once you know the trick after combat the NPC for multiple times, it no longer hard or challenging anymore.
Isn't a kind of french sex act you do with an ingénue?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I wasn't going to pick a choice but poll busting is fun so the same choice for me!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Things that make sense for difficulty vs. more numbers.
TOR used to have a few nice examples of this, like the fights against Darth Zash, the old Jedi Master in the desert and a couple of other "boss" fights or ambush encounters (if you didn't go out of your way to ridiculously out level the content anyway =P).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I've always loved Dark Souls' approach to skill challenge. It doesn't have to be as punishing, but the challenge could still be enjoyed.
Every opponent could potentially kill you if you let your guard down, even the low level trash in the start, when you're at a high level. But reading the enemies and getting to know the AI attack patterns helps you win the fight. Hell if you're good enough, you could theoretically beat the game without ever levelling up. It encourages attentiveness and quick thinking I reckon.
Funny how these "smart" situations often turn out to be another way to say let's to this fast.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"