I decided to jump back into Wildstar, and there is a lot to like about it; the graphics (perhaps minus some of the excesses of flashing text); the environment, the fun, the housing... I can even put up with the elements I find weak, such as the generic quests and poor quest pathing.
But it is the combat I cannot stand. When I was playing it again I just found myself wishing they had gone full TPS... I genuinely think that one change would have resulted in a successful game.
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Or that their solution to fixing said problems was to release more and more content that was just as buggy and even broke the existing content more.
Yeah, that definitely had nothing to do with it.
Oh, yeah, it was the combat. Sure.
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The sarcasm is strong with this one. I haven't encountered that much sarcasm since alternative kids in the 90's. I never encountered any serious bugs.
Zero-relaxation combat killed the game for me. That's what scares me about Crowfall. They sited WildStar as one of their main inspirations for combat.
I wasnt the best at the pvp but the pve i loved alot.
How is it improved? Even more twitchy and spammy? Even more red shapes on the ground? Combat in WildStar was a spaz-fest and after reading through thread after thread on why the game failed, I firmly believe that the combat style was a contributing factor.
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Suddenly getting a Challenge when you don't want it is a big pain too. Oh and the runes feel useless since you're always upgrading your equipment. If they could make that independent of your stuff I'd be more inclined to use them.
Textbook case of people wanting the safe and familiar but demanding innovation.
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Oh I see, since you're a hardcore raider, your opinion carries more weight than mine. That kind of thinking is yet another reason this game flopped so hard.
Don't get me wrong, the combat is terrible. Even a 'tank' has to hop around like a one legged man in a minefield or die almost instantly. It's incredibly obvious it was inspired by an alcohol fueled DDR session with a bit of Guitar Hero thrown in. However, it was one of many factors which contributed to the game's rapid downfall and continued rapid progress toward sunset.
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I personally suspect that the true reason it failed was ALL of them.
For some, the combat sucked or was too exhausting.
For others the optimization sucked.
For others the 40 man raiding sucked.
Etc etc etc.
Wildstar is that game that has something for everyone! To hate.
I thought the combat was very fun, once I installed a couple of mods to make it true TPS.
It was the 1337 attitude of the dev team that irritated me. As others do, I recall devs openly mocking casuals on their forums. In what alternate reality is it okay for devs to openly mock players of their game? They dug their own grave as far as I am concerned.
I love WS's visuals but they dropped the ball big time with its combat.
- Poor writing (it's not that funny, cupcake)
- Screaming rainbow puke color scheme
- Yet another quest hub grinder
- No class customization
- meh....other stuff....blah blah. game is bad.
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Its not fun spending most of your time watching the ground for telegraphs, even more so when you have next nothing to avoid it.
Alas none of our sugestions were ever listened to, even now more than a year later they havent listened to anything we suggested.