Guys, relax. Did you really think the devs are absolutely clueless about economics in an online game? I'm sure they'll make it work.
"The software systems and procedures inherent in the design of our revenue system allow us to intricately monitor and balance the economics of this virtual world in such a way that we can effectively ensure the balance is maintained between cost and value.
For example, we can adjust the difficulty associated to earning currency in-game to make sure that the majority of players need only make a modest purchase of Sesterces in order to supplement their in-game income and maximise their enjoyment of the service. Of course there will be those who choose the harder route of paying less, if anything and these players will have to work hard in the game in order to continue to survive and progress. And at the other end of the spectrum there will be those that spend much more when purchasing Sesterces so that they can buy extravagant properties, hire many NPC's and benefit from all the most expensive items and in-game services without necessarily having to spend days and weeks accruing these virtual assets.
This system, combined with our virtual economics monitors and tools, allows us to charge for the intensity of player activities whilst providing the facility to recognise the efforts and contributions of those that should perhaps pay less regularly, if at all.
One way of looking at the system is to consider it much like a video game arcade within an amusement park. Visitors to the park typically pay an entry fee (equivalent to the initial purchase of a Roma Victor account or retail box), then within the arcade real money can be exchanged for tokens, which can be slotted into the video game machines. The difference with this particular arcade is that as well as being able to spend their tokens playing the games, anyone visiting could also set up their own arcade game and earn tokens.
As time progresses we'll release more information and explain in more detail how things work, how much we believe players are likely to spend etc. and of course answer any questions and address any concerns that the community members may have." - Roma-Victor.com
Research more on the topic at hand before spouting off nonsense. Did you really think RedBedlam is smart enough (genius level, probably. Wouldn't be surprised if a few of them are a member of Mensa) but stupid enough to not realize their economy might get ruined by their currency plan?
nah man, i doubt that, seriously, them kids wont like the following: - Graphics, kids arent gamers, they love color and technology, they will think its going back in time.... which it really is. - gameplay, them kids wont like it, if it says what is is, meaning traveling times, building, etc, and how long it is, they wont like it, its pretty much EVE online but going back 10000 years - maturity, look at A Tale in The Desert, ok yeah ATITD is a P2P but it is player driven, you NEVER see people in ATITD cussing or being immature, etc. they get wrecked, their reps go down, people ignore them... kids WILL NOT liek this game, and i hope im true!! oh god do i hope I AM TRUE!
Actually, bad graphics and 'unattractive' gameplay will not be enough to detract the kiddies from this game, unfortunately, simply due to the fact that it will be free to play. THAT ALONE will attract the kiddies, regardless of what RV looks or plays like. Good Example: Runescape (not to put RV in the same boat as Runescape, but think about how many kids play it even with it's horrid graphics).
As for the maturity arguement, that's pretty much nullified if my above comment proves true.
Roma Victor definitely sounds like a unique and interesting game, but for now I'll still be filing it under the 'too good to be true' category.
Originally posted by Imperatorian Guys, relax. Did you really think the devs are absolutely clueless about economics in an online game? I'm sure they'll make it work. "The software systems and procedures inherent in the design of our revenue system allow us to intricately monitor and balance the economics of this virtual world in such a way that we can effectively ensure the balance is maintained between cost and value. For example, we can adjust the difficulty associated to earning currency in-game to make sure that the majority of players need only make a modest purchase of Sesterces in order to supplement their in-game income and maximise their enjoyment of the service. Of course there will be those who choose the harder route of paying less, if anything and these players will have to work hard in the game in order to continue to survive and progress. And at the other end of the spectrum there will be those that spend much more when purchasing Sesterces so that they can buy extravagant properties, hire many NPC's and benefit from all the most expensive items and in-game services without necessarily having to spend days and weeks accruing these virtual assets. This system, combined with our virtual economics monitors and tools, allows us to charge for the intensity of player activities whilst providing the facility to recognise the efforts and contributions of those that should perhaps pay less regularly, if at all. One way of looking at the system is to consider it much like a video game arcade within an amusement park. Visitors to the park typically pay an entry fee (equivalent to the initial purchase of a Roma Victor account or retail box), then within the arcade real money can be exchanged for tokens, which can be slotted into the video game machines. The difference with this particular arcade is that as well as being able to spend their tokens playing the games, anyone visiting could also set up their own arcade game and earn tokens. As time progresses we'll release more information and explain in more detail how things work, how much we believe players are likely to spend etc. and of course answer any questions and address any concerns that the community members may have." - Roma-Victor.com Research more on the topic at hand before spouting off nonsense. Did you really think RedBedlam is smart enough (genius level, probably. Wouldn't be surprised if a few of them are a member of Mensa) but stupid enough to not realize their economy might get ruined by their currency plan?
Yea I hear ya man, it's just that when we are about to embark on a game that seems almost PERFECT to what WE (the players) want....we are afraid of little things like this that could possibly ruin it. We haven't had a GREAT game in a long time and I think RV is it. Can't wait to play.
I'm also not really worried about the kiddies playing because like one other player said before...it's open PVP and if their are going to run around and kill everyone in sight and act like immature brats....well...ELYSIUM will find them in a major way.
Elysium will force players to take extra caution in their murdering spree ventures. The Elysium penalties can be severe.
Comments
Guys, relax. Did you really think the devs are absolutely clueless about economics in an online game? I'm sure they'll make it work.
"The software systems and procedures inherent in the design of our revenue system allow us to intricately monitor and balance the economics of this virtual world in such a way that we can effectively ensure the balance is maintained between cost and value.
For example, we can adjust the difficulty associated to earning currency in-game to make sure that the majority of players need only make a modest purchase of Sesterces in order to supplement their in-game income and maximise their enjoyment of the service. Of course there will be those who choose the harder route of paying less, if anything and these players will have to work hard in the game in order to continue to survive and progress. And at the other end of the spectrum there will be those that spend much more when purchasing Sesterces so that they can buy extravagant properties, hire many NPC's and benefit from all the most expensive items and in-game services without necessarily having to spend days and weeks accruing these virtual assets.
This system, combined with our virtual economics monitors and tools, allows us to charge for the intensity of player activities whilst providing the facility to recognise the efforts and contributions of those that should perhaps pay less regularly, if at all.
One way of looking at the system is to consider it much like a video game arcade within an amusement park. Visitors to the park typically pay an entry fee (equivalent to the initial purchase of a Roma Victor account or retail box), then within the arcade real money can be exchanged for tokens, which can be slotted into the video game machines. The difference with this particular arcade is that as well as being able to spend their tokens playing the games, anyone visiting could also set up their own arcade game and earn tokens.
As time progresses we'll release more information and explain in more detail how things work, how much we believe players are likely to spend etc. and of course answer any questions and address any concerns that the community members may have." - Roma-Victor.com
Research more on the topic at hand before spouting off nonsense. Did you really think RedBedlam is smart enough (genius level, probably. Wouldn't be surprised if a few of them are a member of Mensa) but stupid enough to not realize their economy might get ruined by their currency plan?
Actually, bad graphics and 'unattractive' gameplay will not be enough to detract the kiddies from this game, unfortunately, simply due to the fact that it will be free to play. THAT ALONE will attract the kiddies, regardless of what RV looks or plays like. Good Example: Runescape (not to put RV in the same boat as Runescape, but think about how many kids play it even with it's horrid graphics).
As for the maturity arguement, that's pretty much nullified if my above comment proves true.
Roma Victor definitely sounds like a unique and interesting game, but for now I'll still be filing it under the 'too good to be true' category.
Yea I hear ya man, it's just that when we are about to embark on a game that seems almost PERFECT to what WE (the players) want....we are afraid of little things like this that could possibly ruin it. We haven't had a GREAT game in a long time and I think RV is it. Can't wait to play.
I'm also not really worried about the kiddies playing because like one other player said before...it's open PVP and if their are going to run around and kill everyone in sight and act like immature brats....well...ELYSIUM will find them in a major way.
Elysium will force players to take extra caution in their murdering spree ventures. The Elysium penalties can be severe.