this did not and has not happened in Elite Dangerous
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
You mean the part where right before launch they canned the offline version that was "promised"? Or how the game was panned for being an empty shell of a framework for months? Or how it was criticized for how the DLC was charged screwing over the longer term supporters? Or how the game is generally not in any conversation because it's boring?
Oh nostalgia! Your rose colored glasses make the things I love look so sweet in hindsight.
how does that relate to
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
Reaching triple-Elite status in E:D is easily comparable to reaching the center of the galaxy in NMS. Neither of those achievements signal the "end of the game".
Nobody could figure out the "background simulation" for flipping faction control in systems in E:D... until Frontier admitted they were doing it manually. Very well designed.
I have no idea how long it takes to fly to the center of the galaxy in E:D, but I do know it will be an incredibly boring and uneventful journey. Once you leave the inhabited system bubble, there is literally nothing but coloured spheres to look at. No NPC's, no other ships, no life and only barren rocky planets to land on...
wrong
ED was not 'beaten' there is no such thing in that game. sorry but that is worng.
Please do not respond to me, even if I ask you a question, its rhetorical.
Reaching triple-Elite status in E:D is easily comparable to reaching the center of the galaxy in NMS. Neither of those achievements signal the "end of the game".
Nobody could figure out the "background simulation" for flipping faction control in systems in E:D... until Frontier admitted they were doing it manually. Very well designed.
I have no idea how long it takes to fly to the center of the galaxy in E:D, but I do know it will be an incredibly boring and uneventful journey. Once you leave the inhabited system bubble, there is literally nothing but coloured spheres to look at. No NPC's, no other ships, no life and only barren rocky planets to land on...
Well duh, it's meant to be somewhat of a simulation of our Milky Way, so of course there are going to only be stars, planets and moons. If it was the same as the inhabited bubble then we would just have a bigger inhabited bubble.... if you were expecting space opera then that's totally on you because Elite was never ever about space opera.
Also, there is quite a bit to discover on planets outside of civlised space, there are tip-off missions that send you out there, there are exploration wrecks to salvage, there's all sorts of minerals to gather for Engineer upgrades, there's the lore stuff to look into and then there's the main point itself - just to see what's out there.
Some systems were flipped manually but only if they entered certain states because the background simulation was not promoting the systems correctly, better for the devs to flip the system manually in such a situation then negate people's hard work.
this did not and has not happened in Elite Dangerous
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
You mean the part where right before launch they canned the offline version that was "promised"? Or how the game was panned for being an empty shell of a framework for months? Or how it was criticized for how the DLC was charged screwing over the longer term supporters? Or how the game is generally not in any conversation because it's boring?
Oh nostalgia! Your rose colored glasses make the things I love look so sweet in hindsight.
how does that relate to
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
Reaching triple-Elite status in E:D is easily comparable to reaching the center of the galaxy in NMS. Neither of those achievements signal the "end of the game".
Nobody could figure out the "background simulation" for flipping faction control in systems in E:D... until Frontier admitted they were doing it manually. Very well designed.
I have no idea how long it takes to fly to the center of the galaxy in E:D, but I do know it will be an incredibly boring and uneventful journey. Once you leave the inhabited system bubble, there is literally nothing but coloured spheres to look at. No NPC's, no other ships, no life and only barren rocky planets to land on...
wrong
ED was not 'beaten' there is no such thing in that game. sorry but that is worng.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
Please do not respond to me, even if I ask you a question, its rhetorical.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
achievements are not the game, ED has not been beaten nor can it be. Achievements are not the game as a result the game has not been beaten not only because achievements are not the game but also because its a sandbox and a sanbox game designed correctly can not be beaten, as ED has not been beaten because Achievements are not the game
and when did I say or imply that I think developer hand crafting or not hand crafting a game has anything to do with sandbox? sandbox can be either way and it greatly depends on wha tyou mean by 'hand crafted'
Please do not respond to me, even if I ask you a question, its rhetorical.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
Take Eve Online, at what point can you say you have 'beaten' the game? its a nonsense statement tbh, there is no beating games of that nature, because they aren't designed that way, most MMO's are the same, not that E:D is an MMO, but its not a game that has an end point either, you can't 'beat' it, although you can technically beat other players in the game, and also be beaten by them, should you choose the multi player option rather than the solo option.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
Take Eve Online, at what point can you say you have 'beaten' the game? its a nonsense statement tbh, there is no beating games of that nature, because they aren't designed that way, most MMO's are the same, not that E:D is an MMO, but its not a game that has an end point either, you can't 'beat' it, although you can technically beat other players in the game, and also be beaten by them, should you choose the multi player option rather than the solo option.
I think SpottyGecko got a little mixed up when he saw that someone "won" a competition for ED. Winning a competition that is paid outside of a game based on achievements does not equal to "beating" a game. It just means they won a competition and are now $10k richer in real life for it.
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
Calling Elite a sandbox is stretching the term well past he point of breaking.
As for figuring Elite out, outside of the mostly mythical BGS, what exactly was there to figure out that wasn't well understood during beta, if not well before?
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
Calling Elite a sandbox is stretching the term well past he point of breaking.
As for figuring Elite out, outside of the mostly mythical BGS, what exactly was there to figure out that wasn't well understood during beta, if not well before?
-I agree its a stretch calling Elite a sandbox but trust me when I say we have to keep this conversation extreemly basic. they are already confusing achiements with the actual game even so there is that.
-In this context of how quickly it takes one to understand a game and find out all its hidden parts I would consider 'opening day beta' to be the Go point. Again I stress what is relevant to a beta depends on the context. in this context its not reasonable to say I knew everything there is to possiblly know about 7 days to die becuase I played it for 2 1/2 years before it was released. lets at least try to be forth right here
Please do not respond to me, even if I ask you a question, its rhetorical.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
achievements are not the game, ED has not been beaten nor can it be. Achievements are not the game as a result the game has not been beaten not only because achievements are not the game but also because its a sandbox and a sanbox game designed correctly can not be beaten, as ED has not been beaten because Achievements are not the game
and when did I say or imply that I think developer hand crafting or not hand crafting a game has anything to do with sandbox? sandbox can be either way and it greatly depends on wha tyou mean by 'hand crafted'
If you're not taking part in the events organised by the devs in E:D, there's little difference between E:D single-player and NMS single-player.
NMS has infinitely better exploration content than E:D. E:D has infinitely better combat than NMS.
E:D is aimed at hardcore spacenerds who want a realistic-looking space sim. NMS is aimed at casual spacenerds who just want to fly around and explore exotic planets.
The two games are aimed at different audiences and I seriously doubt whether fans of one would actually enjoy the other just as much.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
achievements are not the game, ED has not been beaten nor can it be. Achievements are not the game as a result the game has not been beaten not only because achievements are not the game but also because its a sandbox and a sanbox game designed correctly can not be beaten, as ED has not been beaten because Achievements are not the game
and when did I say or imply that I think developer hand crafting or not hand crafting a game has anything to do with sandbox? sandbox can be either way and it greatly depends on wha tyou mean by 'hand crafted'
If you're not taking part in the events organised by the devs in E:D, there's little difference between E:D single-player and NMS single-player.
NMS has infinitely better exploration content than E:D. E:D has infinitely better combat than NMS.
E:D is aimed at hardcore spacenerds who want a realistic-looking space sim. NMS is aimed at casual spacenerds who just want to fly around and explore exotic planets.
The two games are aimed at different audiences and I seriously doubt whether fans of one would actually enjoy the other just as much.
1. achievements are not the game 2. I was not the one who decided to use the word 'beat' when describing NMS. Someone else did and to me that tells me the focus of that game is screwed up given its audience is looking to 'beat it' using their own words 3. since people are going to decide in calling achievements 'the game' then I do can play logic gymnastics
does that clear things up a bit?
Please do not respond to me, even if I ask you a question, its rhetorical.
You are welcome to your own opinion, however weird it may be.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
achievements are not the fucking game mate.
That is the difference between themeparkers and sandboxers you guys use terms like 'beaten' what the fuck is that?
You've been posting repeatedly that E:D can't be "beaten", now you ask wtf it means ? o.0
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
Take Eve Online, at what point can you say you have 'beaten' the game? its a nonsense statement tbh, there is no beating games of that nature, because they aren't designed that way, most MMO's are the same, not that E:D is an MMO, but its not a game that has an end point either, you can't 'beat' it, although you can technically beat other players in the game, and also be beaten by them, should you choose the multi player option rather than the solo option.
I think SpottyGecko got a little mixed up when he saw that someone "won" a competition for ED. Winning a competition that is paid outside of a game based on achievements does not equal to "beating" a game. It just means they won a competition and are now $10k richer in real life for it.
I don't get that he is confused. I think his point is that neither game has an ending. If somehow reaching a certain place in the universe is the end, then some random achievement in ED could be called "the end". I don't seriously think he believes either game has an end, but that those sorts of statements are ludicrous.
someone earlier wrote a troll post that it only takes 30 hours to get to the center of the universe and that is all there is to the game.
SeanM took that and inferred that NMS has an end whereas ED doesn't as if ED is relevant to the conversation about NMS at all.
1. the phrase is 'beaten' not 'end' however to be fair they are interchangeable in this point.
2. the point is in the mindset of the audience. Its clear that NMS fans come from a 'game can be beaten' mind set which means its likely that NMS game itself has some form of orbit around this ideology however a game like Elite would be a polar opposite of that orbit.
3. I have a hard enough time with people just focusing on the three items I listed but thanks for trying to stay on point
Please do not respond to me, even if I ask you a question, its rhetorical.
So In elite Dangerous,
1. you have the biggest ship that you can buy
2. all your ratings are elite: dangerous
3. you have nothing left else to buy
4. you have maximum standing with the power of your choice
5. all quest are at or below your ship and equipment.
6. all acheivements done
you still think you haven't finished?
who said "Ignorance is bliss" because your on cloud 9
You claim no one criticized ED about being beaten because you claim it's a sandbox directly implying that NMS is being criticized for being beaten. In fact you're implying that NMS is being criticized for "being beat" "having all parts figured out" "reaching an unreachable center" when ED isn't because you can't do those things.
Travel and transportation obviously work differently in NMS. There is no beating NMS either because it doesn't have an "end". No one has figured out all the parts of NMS either so how is the ED comment even relevant?
What does traveling to a place in NMS have to do with traveling to a place in ED? What does it have to do with the scope of the game?
The most ludicrous part is you're comparing a patched and updated ED to an unpatched day 1 release version of NMS that was illegally leaked. Not surprising, but still absolutely ludicrous.
not following you and as such what I have found to be helpful often is to repeat what I said but with more or different detail so here I go
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
item 1: is true as stated. NMS fans descibing there game as having elements that are not basic to a sandbox such as 'beating it' it not really my problem. Yes its true ED is not a sandbox but we have to keep this conversation as basic as possible for our audience
item 2: 'figured it all out' as in the span of a week
item 3: explains itself
I hope that mitigates confusion.
Please do not respond to me, even if I ask you a question, its rhetorical.
Yeah, no one criticized the game for that because those points aren't even relevant as to why it was broadly panned as a boring snooze simulator. So yeah, not relating to those irrelevant trivialities.
My point does relate to "this did not and has not happened in Elite Dangerous" -- meaning criticized heavily for its gross flaws. It did happen and it's still criticized for it's deep flaws.
And it's still highly praised for a lot of the things that some people see as flaws... We all know that you can't please everyone.
They've sold a lot of copies and work continues on the game, people that haven't upgraded to Horizons are still getting patch content. What else can we ask for at this point?
It could be better, no doubt about it but time is the limiting factor here and as its only had 3 1/2 years of development it's hard to say it should be like this or like that.
I agree with you. ED has a very dedicated and happy core fanbase. I think that's a great thing. The thing is you could say all those same things about NMS which hasn't had the benefit of release patches and content updates like ED has.
I'm pretty sure I remember reddit and other forums blowing up a little around the ED launch time. It's all good. That just happens.
Hey, we all know that if NMS was part of the VR bundle from "the only VR gear worth buying" he'd be going on ad nauseum about what a groundbreaking great game it is.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Yeah, no one criticized the game for that because those points aren't even relevant as to why it was broadly panned as a boring snooze simulator. So yeah, not relating to those irrelevant trivialities.
My point does relate to "this did not and has not happened in Elite Dangerous" -- meaning criticized heavily for its gross flaws. It did happen and it's still criticized for it's deep flaws.
And it's still highly praised for a lot of the things that some people see as flaws... We all know that you can't please everyone.
They've sold a lot of copies and work continues on the game, people that haven't upgraded to Horizons are still getting patch content. What else can we ask for at this point?
It could be better, no doubt about it but time is the limiting factor here and as its only had 3 1/2 years of development it's hard to say it should be like this or like that.
I agree with you. ED has a very dedicated and happy core fanbase. I think that's a great thing. The thing is you could say all those same things about NMS which hasn't had the benefit of release patches and content updates like ED has.
I'm pretty sure I remember reddit and other forums blowing up a little around the ED launch time. It's all good. That just happens.
Hey, we all know that if NMS was part of the VR bundle from "the only VR gear worth buying" he'd be going on ad nauseum about what a groundbreaking great game it is.
if only you knew what you were missing. Not sure how 'he is a VR fanatical fan' can be taken as an insult because its friggin awesome. anyway sorry about getting off point there
Please do not respond to me, even if I ask you a question, its rhetorical.
You claim no one criticized ED about being beaten because you claim it's a sandbox directly implying that NMS is being criticized for being beaten. In fact you're implying that NMS is being criticized for "being beat" "having all parts figured out" "reaching an unreachable center" when ED isn't because you can't do those things.
Travel and transportation obviously work differently in NMS. There is no beating NMS either because it doesn't have an "end". No one has figured out all the parts of NMS either so how is the ED comment even relevant?
What does traveling to a place in NMS have to do with traveling to a place in ED? What does it have to do with the scope of the game?
The most ludicrous part is you're comparing a patched and updated ED to an unpatched day 1 release version of NMS that was illegally leaked. Not surprising, but still absolutely ludicrous.
not following you and as such what I have found to be helpful often is to repeat what I said but with more or different detail so here I go
no 'game beat' because there is no 'beating' a sandbox no 'figured all parts of it out' because its actually designed well no 'got to the center in 30 hours' because you cant
item 1: is true as stated. NMS fans descibing there game as having elements that are not basic to a sandbox such as 'beating it' it not really my problem. Yes its true ED is not a sandbox but we have to keep this conversation as basic as possible for our audience
item 2: 'figured it all out' as in the span of a week
item 3: explains itself
I hope that mitigates confusion.
I think you're still confused.
ED isn't a sandbox so your claim that it can't be beat because of that is false. Neither game can be beat because they don't have endings. No one has claimed the game has elements of being beat. You just invented that and stated it as a fact.
No one has figured it all out. That again is you making stuff up and stating it as a fact.
Item 3 isn't even relevant.
I don't think your confusion is mitigated at all.
let me try again then
no 'game beat' because there is no 'beating' a sandbox (as I said, yes i know and I agree but for the sake of this conversation we have to keep it simple so no I am not changing that one word just so the spirt of what I said can be understood because games aside I know damn well it is understood). I didnt say NMS can be beat, someone else did.
no 'figured all parts of it out' because its actually designed well (words of someone else not me. i didnt say they figured the game out, they did)
no 'got to the center in 30 hours' because you cant
Please do not respond to me, even if I ask you a question, its rhetorical.
Saw the video and heard an interesting thing: Save files are local. Which means: 1. Editable - get ready for cheaters 2. Offline game mechanics - you cant argue that, its not server sided position
I'll wait for first 1000 reviews and a sale before I jump in.
No fate but what we make, so make me a ham sandwich please.
no 'game beat' because there is no 'beating' a sandbox (as I said, yes i know and I agree but for the sake of this conversation we have to keep it simple so no I am not changing that one word just so the spirt of what I said can be understood because games aside I know damn well it is understood). I didnt say NMS can be beat, someone else did.
no 'figured all parts of it out' because its actually designed well (words of someone else not me. i didnt say they figured the game out, they did)
no 'got to the center in 30 hours' because you cant
Someone didn't say the game could be beat. They said some people are equating that event to beating the game. They're wrong. You parroting that doesn't make them or you right.
Again, someone can claim they've figured it all out. They're wrong. You believing in them doesn't make you right.
no they did not say what you are suggesting they said.
also I can change number 1 to no 'game beat' because there is no 'beating' that game
if you like that instead?
Please do not respond to me, even if I ask you a question, its rhetorical.
Wish I could argue about ED. Im still waiting for their promised PS4 version.
I would love to learn why you would care at all about ED on a console of any kind let alone one specific one. but I suppose this is not the place for that
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
ED was not 'beaten' there is no such thing in that game. sorry but that is worng.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Well duh, it's meant to be somewhat of a simulation of our Milky Way, so of course there are going to only be stars, planets and moons. If it was the same as the inhabited bubble then we would just have a bigger inhabited bubble.... if you were expecting space opera then that's totally on you because Elite was never ever about space opera.
Also, there is quite a bit to discover on planets outside of civlised space, there are tip-off missions that send you out there, there are exploration wrecks to salvage, there's all sorts of minerals to gather for Engineer upgrades, there's the lore stuff to look into and then there's the main point itself - just to see what's out there.
Some systems were flipped manually but only if they entered certain states because the background simulation was not promoting the systems correctly, better for the devs to flip the system manually in such a situation then negate people's hard work.
Triple-Elite was the highest achievement in the original Elite game. It is still the highest gameplay achievement in the current version.
It was reached. The game was beaten.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You're obviously very confused, lol
But what can you expect from someone that thinks a "sandbox" is a game where all major events are hand-crafted by the devs ?
and when did I say or imply that I think developer hand crafting or not hand crafting a game has anything to do with sandbox? sandbox can be either way and it greatly depends on wha tyou mean by 'hand crafted'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"If I offended you, you needed it" -Corey Taylor
As for figuring Elite out, outside of the mostly mythical BGS, what exactly was there to figure out that wasn't well understood during beta, if not well before?
-In this context of how quickly it takes one to understand a game and find out all its hidden parts I would consider 'opening day beta' to be the Go point. Again I stress what is relevant to a beta depends on the context. in this context its not reasonable to say I knew everything there is to possiblly know about 7 days to die becuase I played it for 2 1/2 years before it was released. lets at least try to be forth right here
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
NMS has infinitely better exploration content than E:D.
E:D has infinitely better combat than NMS.
E:D is aimed at hardcore spacenerds who want a realistic-looking space sim.
NMS is aimed at casual spacenerds who just want to fly around and explore exotic planets.
The two games are aimed at different audiences and I seriously doubt whether fans of one would actually enjoy the other just as much.
2. I was not the one who decided to use the word 'beat' when describing NMS. Someone else did and to me that tells me the focus of that game is screwed up given its audience is looking to 'beat it' using their own words
3. since people are going to decide in calling achievements 'the game' then I do can play logic gymnastics
does that clear things up a bit?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
2. the point is in the mindset of the audience. Its clear that NMS fans come from a 'game can be beaten' mind set which means its likely that NMS game itself has some form of orbit around this ideology however a game like Elite would be a polar opposite of that orbit.
3. I have a hard enough time with people just focusing on the three items I listed but thanks for trying to stay on point
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
no 'game beat' because there is no 'beating' a sandbox
no 'figured all parts of it out' because its actually designed well
no 'got to the center in 30 hours' because you cant
item 1: is true as stated. NMS fans descibing there game as having elements that are not basic to a sandbox such as 'beating it' it not really my problem. Yes its true ED is not a sandbox but we have to keep this conversation as basic as possible for our audience
item 2: 'figured it all out' as in the span of a week
item 3: explains itself
I hope that mitigates confusion.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
no 'game beat' because there is no 'beating' a sandbox
(as I said, yes i know and I agree but for the sake of this conversation we have to keep it simple so no I am not changing that one word just so the spirt of what I said can be understood because games aside I know damn well it is understood). I didnt say NMS can be beat, someone else did.
no 'figured all parts of it out' because its actually designed well
(words of someone else not me. i didnt say they figured the game out, they did)
no 'got to the center in 30 hours' because you cant
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. Editable - get ready for cheaters
2. Offline game mechanics - you cant argue that, its not server sided position
I'll wait for first 1000 reviews and a sale before I jump in.
No fate but what we make, so make me a ham sandwich please.
also I can change number 1 to
no 'game beat' because there is no 'beating' that game
if you like that instead?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Except it was never promised. If I remember correctly the devs simply said "never say never" or something to that effect.