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For the first time in a long time, I find myself without a guild in not one, but two MMOs. I left my last in Guild Wars 2 before taking a break from the game, and left my curent in Black Desert Online simply because no one wanted to talk. The majority of my time in any MMO has always seen me accompanied by long-standing friends and we've tended to gravitate towards the next big thing as a group.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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Have flask; will travel.
That said I am still perfectly fine with ingame chat system - I can ignore it when I want to and talk back, when I have something to say.
Yup, wife and I have been a member for many years. great bunch.
It was great when they turned up and we got a cleric and even an enchanter to come along. Those times were wonderful. Then I was playing like a lunatic and never thinking about the toll it was taking on my real life. Running in a group for 5-7 hours in the same spot . I look back now and wonder what the hell was that !
These days and it has been a long time since the last time my EQ mates and I partied together may be it was in LOTRO. We have all scattered to the 4 winds many of them I think have moved on to single player games.
When I join a guild and I play healers a lot now (lesson I learnt from Everquest) I am more often than not asked to help people do content because they need a healer. See they want my class and I guess because most of them play DPS classes in the guild the minute I get on they are on me like white on rice. Sure it is fun to be needed but it made me resent it too because they were only partying with me for my class. Most of them were not really interested in me the person.
Then came the raid schedules and other requirements like getting potions and consumables. It grew to be wearying and in the end a burden. I do not want to do this any more so I am now playing games where if I meet someone we group and do stuff without the added guilt trip from guild members who need to get this dungeon or that raid completed for their item. They bug you in tells to help them and I used to be pretty angry when they were particularly heavy on the guilt and making you go and people all do that and it is a selfish part of human nature and I dislike this aspect of guilds. Being uninterested in advancing quickly they even force me to level and get into position just so I can be of use to them.
These days games where guilds have demanding guild members are the first thing I notice and the reason I quit the guild.
Playing solo can have its benefits in my book as in my observation in the past few games I have played that this constant need for players to advance in guilds has lead to this pressure and unnecessary speed with which certain members want to achieve their goals. They don't care about actually enjoying the games any more so I have of late eschewed guilds.
I was in Grievance for some time, while it does have some amazing people their leadership can be a bit over bearing. Also they are very focused on padding their numbers, so is it pretty much is like all the other warehouse guilds out there tons people around but it really doesn't offer anything different other than a website and team chat.
Also nice job sneaking a recruitment post into this thread!
At the end of the day, all MMOs have tools for players to communicate. Use them or don't, it's on you. I can go to any MMO and make it as social as I want it to be or as lonely as I want.
Here's my rule of thumb. I am not a Role Player. But I will find the servers that have the heaviest Role Playing communities and roll a character there. RPers are great people to game along side with as they generally take their own and other's experiences seriously and want a better game for everyone.
The Black Desert chapter actually does events. Having said that, I stopped logging in because the "must be on Team Speak" was killing the game for me and let my membership lapse so to speak.
Now that I'm no longer on Team Speak every day I actually can enjoy the game again. However, for the OP, I bet he would like the guild as they like to talk and be social. However, as I said, if one expects the guild to "make your experience" that's just not realistic. You have to be part of it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
1. There is a desire by many to contribute to a society as a whole and yet at the same time not talk to anyone ever. Why is this motivation such a mystery to people?
2. MMOs used to have by far the most long standing amount of content. If you approach you game world like a hobby and not a movie then you look for a single game that has a lot of content. Usually that has been MMOs. that is changing but in the past it was the case. So people who want not to do with anyone still come to MMos because of the content
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
My preferred content is endgame group content - dungeons, raiding and pvp. To get good as a group, you should play together as often as possible so you get to know each others strengths and weaknesses. If you're going to play together a lot, it makes sense to try and find like minded people so that you can become friends.
I found the best way to find like-minded people is joining pugs. A lot of the time it sucks - nobody chats, half the players suck, people drop out etc - but every now and again you'll find someone talkative and friendly. Over time, you gain a picture of which guilds are both active and friendly and then you can join.
This was actually how I used to recruit a lot - I'd run pugs myself, make sure I chatted a lot and then see who responds. If I felt someone would fit in with my guild, I'd ask them to join for a probation period, see how they got on and usually then invite them to become members.
This is where the game's design comes into play. In LotRO, it used to be very group orientated and also skill (rather than gear) based, so the community was used to grouping up, chatting and helping out one another. It also had built in voice comms which made leading pugs much easier. Compare this to something like SW:TOR which is mostly solo, faceroll easier and gear based with no voice comms, it becomes very hard to meet new people.
Just because you belong to a guild, doesn't mean you are really friends, acquaintances, really. The reason I say that is, these guild members are still unknown to you, other than their toon in game. If you leave the guild will they still contact you? More than likely not.
People toss around the term 'friendship' to easily. 'Friending' on Facebook or other such websites IS NOT BEING A FRIEND.
no but seriously, the reason i quit MMORPG last year was because there isn't a single MMO that has a real community like in Ragnarok days,
yes there still are some solid guild, but then even it wont be as fun as MMO in 2004 era
So What Now?
while i respect some people's desire to want to be able to play alone and not be chained at the hip to other players or guilds. i think the scale has slid too far in the solo-centric direction.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/