I made a discussion thread about a week ago asking this same question and received a number of thought-provoking responses, and I've decided to now make a formal poll on the matter.
Note: for the sake of the poll, please do not consider races that can be easily confused with humans (namely elves) to be non-human races, and assume that the hypothetical implementation and variety of races is average for an MMORPG
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http://www.nerregatt.de/games/TheCompleteBookofHumanoids.pdf
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Try a MUD today at http://www.mudconnect.com/Just adding elves and goblins to Westeros because people like them would be a disaster. But if you make a high fantasy game similar to FR they work as long as you make them fit in the worlds history.
I can play either as long as I like the race story and style.
That being said, I prefer high-fantasy with lots of non-human characters and will usually opt to be a non-human race. The only exception is when the non-human races look like humans (e.g. swtor where everything looks human) in which case it usually comes down to which race has the best hair styles!
I've heard many developers claim that the average gamer doesn't like playing non-humans races because they struggle to get attached, but I've never had that difficulty. Orcs and goblins are my favourite races to play, but I also loved my dwarves in lotro along with my spider for pvp.
I would play game with Humans only though, it's no problem for me.
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Agree. The OP poll is too simple.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Though even with that thought for a World of Everclone game I do prefer there to be more than one race. But for a sandbox you don't need to waste your time unless you actually do something with it.
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Mostly because game developers cannot seem to come up with any interesting races of their own. They are all Tolkien derivatives or just plain bad when they break away from Elves and Dwarves.
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Another thing that other have pointed out, I think it is important to provide options for even the human races in games (e.g., gender and ethnicity) because again, variety is the spice of life (and being inclusive is generally rad).
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Or do you mean something like:
I don't think I could play non humanoid.
Now, if you're talking an "Earth-like" or "Earth-Alternative" game, sure. Otherwise, it's not ethnicity, it's solely skin color. There certainly can be cultural differences, but they may not equate to "Earth Cultures."
VG
I love variety in games but it has to make sense.
EDIT: Elder Scrolls is another huge example when different playable races make absolute sense. It just fits the lore.
As for non-humanoids, same idea applies here. It has to fit the lore. I wont play as a donkey just because i chose a countryside starting zone.