Just to list a few:
- Completing my first Dragon raid and Titan raid in Dungeons and Dragons Online as the designated rogue having to disable all traps or risk the lives of the 11 other people who were all coordinating through voice chat
- Winning a dueling tournament in Star Wars: The Old Republic with my Jedi Sage organized by some random, but generous rich player in front of Coruscant's gargantuan Senate Tower
- Getting 1st place in World of Warcraft's Stranglethorn Fishing Extravaganza with a low level Night Elf druid while avoiding certain death at the hands of several max level Horde players preying on the weak
- Venturing forth deep into the Wilderness of RuneScape with two of my best buddies wearing valuable Rune armor and getting lost and split up on the way back, leading to an incredibly tense and frightening journey
- Forging a full set of armor with my Armorsmith/Warcaller Cleric in Vanguard: Saga of Heroes and selling it for a large sum of gold to a player who requested the services of a craftsman in Tursh Village
Even though all these moments involved vastly different activities and games, they all shared one element:
Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players.
The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths?
Just some food for thought. Think of your most memorable MMO moments and analyze which of them were only possible because you had to interact with other players.
Comments
The Fact that questing in open world requires your full attention, doing dailies with friends is fun and very rewarding!
https://www.youtube.com/watch?v=UQQIIe8QIuI&list=LLHlaSIH7MdzAt5LklAHXwxQ&index=9
New mmos should always have open world pvp! It forces you to interact with other players, nowadays games are way too easy! you can solo any dungeon, you can play any class and there wont be any repercussion in doing so!
Games that offers different classes should have Specific Roles! If you a tank you shoudn't be able to DPS/Heal/Tank all at the same time same goes for healer!
Thats why games like Tera and Aion lasted a long while! Unlike most mmos nowadays.. They lose all the hype after 2 months!
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Good people to play with can make anything more enjoyable.
Same goes with 40k games. I used to play at this place in Monterey California called The Game Habitat. It had the best people on earth and it was just a fantastic place to play. Then I moved to San Angelo Texas for a while and the store there was absolutely garbage. The same at Ft. Hood, the people here are just ultra competitive, hostile and not very fun to be around.
When the players were great, the game was great.
So I would qualify what you wrote to 'play with friends' not just 'others'.
My first Dungeon in Vanilla WoW. I had no one to talk to about the game, I had to figure out everything on my own
A group asked me to do Shadowfang Keep. I didn't even know their were Dungeons, and how to play as a group at first.
Doing Zul'Farrak then coming out and the group decided to go for the Zul'farrak hammer in the Hunterlands, then we went back and did the other path in Zul'Farrak.
We spent hours as a well oiled team
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Really, though, it is not the "events" or "activities" that are so memorable, but rather who you do them with. It's the group chat. Making plans. Figuring out strategies. Telling jokes and poking fun at each other. Those are the memorable times for me.
VG
I fondly recall Wow' ony attunement where the walk through stormwind happened. A top mmoRPG memory.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The people who enjoy single player games are more then the multiplayer crowd, but certainly part of that reason is that MMOs today focus on getting the singleplayer crowd like them, but they usually leave fast. It is the multiplayer group that stays a long time, give us at least a few good games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So do you want the Devs to make a Looking For Fishing Tournament Tool or Looking For Dueling Tournament Tool? Of course you don't. What made those things happen were players taking the initiative and interacting with out the need of Dev intervention. Seems like all you need to keep doing those things you listed is a keyboard and some initiative or at least someone else with initiative to create something for you to participate in.
"If I offended you, you needed it" -Corey Taylor
I miss those crafting events!
No the REAL problem is too much throw-away story and "progression" content. Too much linear, one-tme consumable quest/story content.
Give us worlds to play in, activities to do together (and alone) and carrots to chase.
Even WoW is finally picking up on this. In the new expansion, the new zones can be completed in any order, and the content all scales per player - meaning you could be level 102 in a zone and your buddy level 108 in the same zone, playing together, and both of you would have the same experience together so your damage/healing/etc. and that of the mobs is scaled to/for each of you individually.
The more MMOs can do to keep players together, to break down the barrier for playing together (oh I'm not on that quest, or I'm too high level blah etc.) the better!
I think that's one of the things GW2 did so well, they just did too many other things poorly/wrong IMO.
If it works out and is well received, I see WoW either A) making the whole game scale like that in every zone or B ) just doing it again the same way in the next xpac
Gear score / item level is the new "level" and traditional levels and such are an archaic throwback to classic RPG mechanics that do nothing but separate players.
Yes, I remember friends joining me during the walk. We had a big group. Naturally they removed it.
I also fondly remember the Scholo attunement. Actually, I like attunements.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I hated that about GW2. GW2 sucked.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
거북이는 목을 내밀 때 안 움직입니다
Remember when games used to do fun stuff.
When wow did the Zombie Plague for the Wrath of the Lich King and people were running around as ghouls there were so many people complaining on the forums about this. It ruined the normal questing they had access to for years. Bummer.........
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
For you. That is not the same for others, the only reason the market can sustain the number of titles we have is because it had to stretch to reach a wider audience. Many of which don't like group play, most of these people get enough interaction irl and don't need it in their games.
Another cost-cutting practice to put more money into advertising.
VG