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No Man’s Sky is a hard game to quantify. I mean, we initially included it on MMORPG’s list because we (along with many others) expected it to be a multiplayer experience akin to say Elite: Dangerous. But as launch drew closer, we began to realize that No Man’s Sky is indeed a single-player experience.
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I am enjoying my time in game and do not care if I do or do not see another player .. I enjoy the exploration and thrill of discovery.
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I don't think it's a fair comparison.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Nice to see devs catering for a new type of gamer.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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My comparison was meant to be Pokemon Snap. Fixing.
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I think gamers should however contemplate on how the least best option became the most hyped and in my view not focus on the gamers but the messages sent to them and how said messages where specifically reconstructed. (aka what was said, what was NOT said, and how it was said)
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NMS @ 19.99 = Amazing Indy game
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Really? Which other game allows for a seamless transition from space to surface and back like in NMS?
I can walk around on a planet, harvest / scan / shoot stuff / interact, hop into my Space ship, take off and fly into Space, fly around / mine / destroy, enter a Space station, get out, walk around, trade, hop back in and exit station, fly around in Space to next planet, blast through atmosphere, land, hop out and walk around again.
All fully seamless without a single load screen!
Elite: Dangereous doesn't have this and when the planetary landing module is released, you need to have the 25 bucks Horizons season pass.
And so far the footage I've seen is all barren moons/planets with some weird plant or alien structure here and there. Nothing like NMS has.
And that will be almost two years after Elite:Dangerous initial release? Hardly fair to compare the two in that way.
Let's see what Hello Games does with upcoming content patches, after they sorted out the PC problems.
Now, where Elite:Dangerous excells at is the amazing space experience with combat With Incredible back drops. I give it that. It's a totally different game, very combat focused! Different audience.
You may be correct, but I'd at least like to hear your opinion on Shores of Hazeron and Ascent: The Space Game. I'm tempted to say Rodina, but that game isn't close to being finished as I recall.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Space Engineers
Emprion
StarMade
Ascent
and in the works
Stars One
Planet Nomads
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infinitely large procedurally generated worlds/universe is not that amazing or new anymore
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Sorry but none of those games come even close, except Elite:Dangerous, but the planetary landing module hasn't been released yet and I can't say I am all that impressed yet with the planets/moons shown in footage (and how many there actually will be, as it's not even procedural generated as far as Im aware of). Though, the flying footage itself approaching the planet and landing looked impressive.
The only one interesting is practically a NMS clone in the works, is Planet Nomads.
It seems to have base building and planetary vehicles, but we have to wait and see how it all turns out.