Today's ATV was interesting on at least starting getting the early look at cargo and how it is set to work, background look at the Rover vehicle, and the Dragonfly "motor-bike", and one look at footage of ship derelicts and a crashed Starfarer turned into a house.
At (19:09) its shown some cinematic footage that might be SC, SQ42 or just assets developed for future use
(the segment was about spawning derelict ships on the game-world), tomorrow certainly more info will roll in about the footage:
13:14 = Dragonfly footage wandering on planetary surface (mostly to showcase audio)
7:38 = The Rover Footage & info
2:40 = Cargo segment with mostly info about its works with bits of player handling of cargo and ship cargo spawning.
There's more but I just highlighted some for who wouldn't want to watch the whole thing.I gotta say the ATV's have faced one massive improvement through what they were before, every week with technical dives at the things they are working on with also WIP footage of it.
Comments
Yeah, now with expectations up for Citizencon next month, SQ42's moment. Let's see if "we just need to top 3.0" bit on the ending is a mission play-through of it, would be cool to see it at last.
Not a fan of the rover or dragonfly, I think the movement of the rover and the way its back door hangs open looks crappy. I would also much prefer to see the dragonfly restricted to ground use as opposed to being a space faring vehicle as well.
Will be interesting to see what they manage to implement for 3.0, it's good that more features are starting to come online.
Must agree that the new format for AtV is much better now. Not enjoyed them all that much since Wingman's Hangar.
Really like the retracting turret on the Rover . Might seem like a whole lot of nothing but these ship / vehicle animations seem to pay off when more and more are incorporated, like the new Reliant and the Khartu look stunning.
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
It's been a long time of technology being developed to make things happen, at last with 3.0 it's seems it starts being time of developing features. Side of that Netcode and AI said to be the missing pieces of tech to the game.
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
I really liked the dragonfly planet side demonstration. I'm kinda hoping we will be able to buy ships/vehicles in 3.0 so I can try one.
I find it amusing that they show cargo appearing into the ship magically in the video. You won't see it happen in-game, ships are currently magically removed from landing areas to make place for others to land/take-off and you can't access them when they are in such "storage" area because the hangars aren't yet plugged in.
Everything "in space" (like piracy/salvage) will require manually moving those boxes...but then a guy already loaded everything he could move from Covalex in 2.5 so it's not new.
It reminds me of the Mako in Mass Effect 1. I'm not sure if that's a good thing (it was clunky to use) or not (despite the clunkiness I had a lot of fun driving it around on planets that had some flat...).
Overall it's as usual set by iterations on their side, the first ones are wonky, raw and unstable.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I don't think its from SQ42, though. They always kept a lid on SQ42, with the exception of CitCon.
Probably t is just an asset as starting point to implement the salvage mechanics. As they said: they are still a bit off from integrating it into the proceduraly generated planets.
Re Dragonfly: You might not see many in space anyway due to range restriction, they would be only useful for ship-to-ship transport, maybe boarding.
...but of course everything just speculation :-)
From today RTV it's not SQ42 yeah, it was scene that the artist put together in a day with the current assets and tools of the engine they have to use.
So it seems there what they need first is to procedural spawn this hand-crafted derelicts into the procedural terrain and the rest is artist work.