We had popular MMOs back in the day, we had (and still have) SWG, AO, WOW; and they were all designed around a subscription payment model.
Beyond these games we had the meteoric rise of the mobile market. First of all our mobile games were free. I remember buying a mobile that came with the likes of Tetris or Snake as a free bonus. Then the mobile market started to change, it became apparent that the casual market were prepared to pay to remove an invisible wall and progress, whether that be a time lock or a some other synthetic obstacle.
I place these payments in the same category as most advertisements... I honestly wonder in this day and age how people are seduced by them, these marketing or monetisation techniques are no longer a mystery to anyone... why are people still so stupid as to react? I genuinely see a billboard or watch an advertisement during a television programme, and wonder who the somnambulists are who allow themselves to be manipulated in such a primal and obvious manner.
But this system of preying upon people's frustration, rather than profiting on people's enjoyment seems to be a trend that has spilled from mobile gaming over into the MMO genre. We have recently seen the announcement that gambling boxes will be introduced into ESO.
My real fear is that once a developer's attention turns from:
- maximising profit by creating the best in-game experience for their players; to
- maximising profit by exploiting player frustration or those with poor impulse control.
Then you have lost me as a subscriber. You are no longer working in my interests as a customer, you are now working in your shareholder's interests.
So why is it that us, as MMO gamers seem to be a market that can be so easily manipulated by such obvious advertising or monetisation techniques? What is it about us that is so malleable?
Please share your thoughts.
Comments
IMO the best title will be FFXi reboot,collaboration between Square and Nexon.It looks to be very similar to imo the best mmorpg ever FFXi and have heard promises it will possibly be even better.
None the less,i do not like mobile gaming,i feel it is taking games and putting them in an inferior setting only to cash in on the huge mobile market.
Mobile gaming is imo insane,you would be paying maximum subscriptions to be able to afford to mobile game everyday using up tons of bandwidth.I would also assume bandwidth is even more costly on mobile and likely has no unlimited use unless at retarded pricing.
I know some people who spend 100+ a month on mobile,to me that is retarded.
Never forget 3 mile Island and never trust a government official or company spokesman.
In many parts of the world they have smartphone but no desktop computer.
Gaming and gambling are entertainment and it is up to you to decide how much you want to spent on it.
There seems to be a crusade to stop f2p as if its satans creation. But no crusade for stopping gambling at casinos.
MMO's have not "gone mobile". Just because a few devs are trying that market, it doesn't imply the "death of PC gaming". We have been warned about the imminent death of the PC gaming market for years. It's always going to happen "soon"...
Despite these claims, the PC gaming market has actually been growing. There's a market for MMO's on mobile. But then again, there's a market for almost everything on mobile. It's a different experience that caters to a different type of player. I hope they enjoy themselves, I'll not be joining them !
I have honestly never understood why people partake in a thread if they cba to read the op. I mean I am glad for the input, but why just respond with some platitudes to something you can't be bothered to read?
Someone mentioned in another thread, that only 1%-3% of PC players ever purchase cosmetic cash shop items. My guess is that those people aren't (for the most part) young kids. Similarly, those spending 5000$ on Star Citizen ships aren't teenagers.
Going mobile extrapolates this lucrative demographic. It allows you to reach wealthy adults who don't play PC games. A friend of mine is a top manager at American Express. He doesn't even own a PC at home, yet he plays mobile games daily.
As to the OP itself, the only example given is flawed, mentions introduction of cash boxes in ESO, and truth is, cash boxes were in MMO's long before anything similar in cell phone titles.
A better example would be the energy mechanic found in ArcheAge, that was clearly taken from the cell phone world and incorporated into a MMO.
But regardless of the platform, cell phone or MMO, maximizing revenues and profits is clearly the name of the game, especially with the larger houses, and yes, gameplay will suffer in some cases.
So we either get used to it, or stop playing and paying, not really any other options.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
a) you are making assumptions about a market without providing evidence to back it up
b) your OP is peppered with snarl words, neatly wrapped up with an invitation to co-sign
I've been playing a mobile MMORPG since 2011 and I don't feel the least bit "preyed" upon. In fact, it's pretty amazing what mobiles can do these days. I use my mobile device not just for business, email, navigation, staying in touch with loved ones, etc., but also for exploring virtual reality.
I think the reason the mobile market has grown so much in recent years is due mainly to the technology making drastic improvements.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Wait. That's pretty close to the same type of comment you made earlier against someone else. Pot meet Kettle.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Corporations placing the interest of the shareholders over the interest of the customers isn't just something they tend to do. It's their legal obligation.
Not putting shareholder's interests above everything but compliance with government regulation can actually in many cases lead to criminal prosecution, and in all cases put the CEO at major risk of being removed by the shareholders.
If you want this to not be a case you simply cannot play MMOs owned by corporations.
Money is definitely the key. But you do have the power to vote with your dollar. If unethical practices are not supported through cash then screwing over customers will no longer be in the interest of the shareholders. And if people stop supporting corporations in favor of things like employee owned businesses then corporations and therefore shareholders will cease to exist.