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If you could remake a game what would it be?

Truc_QuanTruc_Quan Member UncommonPosts: 8

If you had the funds to reboot / remake any MMO, what would it be?

For me it would be RYL. It was a faction based open world pvp centered MMO. Humans vs Ak'kan. It had oldschool grind leveling, where a decked out high level character was like a god. Unlike today where the game holds your hand from start to finish, and you can hit level cap in a couple days. Since the leveling was tough and you were in constant danger of getting PKed, you developed a strong sense of loyalty to your faction. It was one of my first MMO experiences and Ill always remember it..

A remake with updated graphics and a few more updated mechanics would be amazing. Just as long as they kept the core gameplay intact.

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Comments

  • GladDogGladDog Member RarePosts: 1,097
    City of Heroes.  It deserves a remake with a modern engine, and with those few annoying things fixed.  Also, remade from the last issue, 23.  The game was almost picture perfect at that point.  Remaking it from the beginning, that would not fly at all for modern gamers.  It was hard as !#$% for some classes, and go grab a sandwich, have your kid pull you outside to toss a ball, and then go watch TV, suddenly remember you were playing, and then go back to see that your character was still standing in the middle of about 50 bad guys, slowly killing them off for other classes...


    The world is going to the dogs, which is just how I planned it!


  • rodingorodingo Member RarePosts: 2,870
    Neocron of course.  Cyberpunk is making a come back with the new Deus Ex, CDProjekt Red's game, and a new Blade Runner movie.  Plus Neocron was my first MMO, so also for nostalgia reasons.

    "If I offended you, you needed it" -Corey Taylor

  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    rodingo said:
    Neocron of course.  Cyberpunk is making a come back with the new Deus Ex, CDProjekt Red's game, and a new Blade Runner movie.  Plus Neocron was my first MMO, so also for nostalgia reasons.
    While I live Cyberpunk, having to use a knife to fight sewer rats only to have it break after killing 5 was lame.
  • craftseekercraftseeker Member RarePosts: 1,740
    Everquest. Really want an Everquest 3. Not that shitty pastiche of mismatched tech that was aborted (EQ Not!) but a real successor. There was even a design document floating around a couple of years ago written by Domino/Pentapod that was a good beginning.

    But if you just took out everything that Dave Georgeson thought was a 'good idea' for the franchise you would have a good beginning.
  • hupahupa Member UncommonPosts: 177
    As the title said a game.. Amberstar
    When you judge others, you do not define them, you define yourself

    - Earl Nightingale
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Age of Conan.  I would ignore all other games on the market if this game were remade and remade right.  I could go on for an hour about all of the things I would fix or change in a second iteration, but the things I would keep absolutely the same are the general ambiance, culture, music and gory violence.
  • AeliousAelious Member RarePosts: 3,521

    EverQuest

    Whenever I go through my cycle of MMOs to find a "home" I lament that the tenants of EQ have not found a place amongst the modern titles, yet. EQ in particular had a great overarching story that allowed you to have your own within it. The perfect feeling for an MMO IMO.

    EQ with modern graphics, animations, UI, etc. would be epic.

  • peteski123peteski123 Member UncommonPosts: 447
    Everquest firstly and foremost and I would love to see Age of Conan remade as H0urg1ass has stated above
  • JakobmillerJakobmiller Member RarePosts: 694
    Darkfall, Guild Wars 1.. Both great.. I which GW2 was a successor of GW1. I would not call GW2 a successor.. It's a completely different game.
  • immodiumimmodium Member RarePosts: 2,610
    SWG. It was the Sci-Fi Morrowind of the MMORPG genre in regard to player freedom. From the get go you could go where ever you wanted and also do what ever.

    image
  • Marno91Marno91 Member UncommonPosts: 4
    Everquest firstly and foremost and I would love to see Age of Conan remade as H0urg1ass has stated above
    :) there is anyway to take them back? :))

  • snoockysnoocky Member UncommonPosts: 726
    DAOC

    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

    Edgar Allan Poe

  • SionedSioned Member UncommonPosts: 135
    Star Wars Galaxies pre NGE or even better pre CU. No current Game cames even close to the freedom you had in this game.

    Star Wars Galaxy and DAOC were a type of game that you won't see again. These games were hard - they punished errors and made you experience loss. And their learning curve was no walkthrough driven walk in the park - but a mountain trail were you could easily TRIP :)

    But sadly todays gamers are not looking for such games anymore. And that why we wont see them again.

    Rest in peace golden age of MMORPG
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Eve Online

    It should have developed into the game that Elite Dangerous is becoming - except with the additional option to have big multiplayer PvP battles (within a smaller universe).

    CCP's original devs intended to do exactly this with Walking in Stations.

    My impression is that CCP ran into difficulties. But instead of continuing to work at it, CCP fired the devs!

    The result is that Eve Online is becoming increasingly obsolescent - although it still clings on because of some unique features.
  • EldurianEldurian Member EpicPosts: 2,736
    Wurm Online. Better graphics, voxel based terraforming, and action based combat. I'd also completely revamp priesthood/followers and make severely reduce the grind for or eliminate combat related skills so that the barrier to entry would be much lower for PvP. Along that vein I'd also do some things to make PvE more interesting such as adding dungeons.
  • Gamer54321Gamer54321 Member UncommonPosts: 452
    edited September 2016
    I would make a new MMO!

    (Btw, imagine a 'western' MMO)
  • IshkalIshkal Member UncommonPosts: 304

    Oh hell ya black desert graphics with everything else UO would f'in rock

  • cheyanecheyane Member LegendaryPosts: 9,404
    Everquest for me too. May be City of X.
    Garrus Signature
  • DaikuruDaikuru Member RarePosts: 797
    Aion or WAR.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Tough call between SWG (pre-cu) and WAR

    If you are remaking a game, it means you have control over mechanics so all that is really important is the IP and general feel of a game. I love Star Wars and I love Warhammer, so both would be worth the effort for me. 

    I think SWG would be my choice. Game just had so much potential, it was just too raw for the general public. Beyond obviously graphics improvements and animations, main things I would change:

    1) Profession / combat rework

    I loved all the professions and the freedom you had, but the resulting gameplay wasn't particularly interesting. Between macros and limited abilities, combat was pretty dull. Combat results were almost exclusively a result of the meta-game decisions you made, rather than any skill of the player. 

    I would rework the skills and combat system so that player skill became the most important factor. This doesn't mean going for shitty action combat, I'd still stick with tab-target, but I'd make skill choice / rotations / situational abilities etc more important. i.e. add depth to actual combat. 

    2) City Building

    I've been really impressed with the CUBE system that CSE are developing for Camelot Unchained. I'd want something similar for SWG 2.0 - the ability to design your own buildings and then actually build them. Make them destructible like CU (for pvp, but also if upkeep lapses, let the buildings actually degrade and eventually disappear). 

    3) Buffs 

    You basically couldn't do anything in SWG without getting doctor buffs. Hell, couldn't even wear a full suit of composite without being buffed! Buffs were essential for everything but provided an unnecessary timesink. If you were pvping and died, you'd need a 10minute roundtrip to get rebuffed before re-entering. If you had a sub-par template or just sucked like me, it would mean you'd get a very short burst of pvp, followed by 10minute rebuff. I remember having times where I'd arrive at a pvp fight, but within 10s I'd be dead due to focus fire by riflemen. 

    4) General Accessibility

    Sandboxes are not accessible to the general public. Being directionless means most users struggle. The UI sucked and most people got their asses handed to them by the first womp rat they fought. In short, SWG sucked for beginners. I only survived as I had a friend already playing. I'd revamp the new user experience to actually get people playing properly and enjoying the game from the get-go. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • TheodwulfTheodwulf Member UncommonPosts: 311
    It would have to be SWG, but it would need much more than a new coat of paint. The setting, the GCW is just great and full of potential. 
  • Po_ggPo_gg Member EpicPosts: 5,749
    H0urg1ass said:
    Age of Conan.  I would ignore all other games on the market if this game were remade and remade right. 
    It doesn't need that, still a great game in its current state... what it needs is more (a LOT more) attention and dev time. On one hand I can't complain, since in return TSW gets a lot of focus :wink: 
    but true, how they handle AoC (as in barely even look at it), that's the main problem. Let's take the sub revamp, the core promise was "yeah, we F with you guys, the sub's worth will go down, but no worries, we will reduce the sub price accordingly". Well, 2 months passed, and the price is still the same... with only 1 post / month about "working on it, thanks for the patience".

    CoH, I'd pass. It was great, but CO is still here, and there's 3 ongoing projects already about making a CoH-esque game, not to mention those in the thread who would pick CoH for remake :wink: 


    So, my pick would be AA. (Auto Assault, not that crappy labor point infected stuff  :lol: )
    Wouldn't even need a "remake", just relauch the same game with some polished gfx. It was quite ahead of its time, the two different games rolled up in one (vehicle and on-foot part) is still unique, maybe except STO, combat was fast enough for today's action-addicted peeps, 3 factions, funny writing and lore... heck even the easy grouping and plenty of solo option would be a fit for today (ironically that was conisdered as a negative back then).
    Yep, I'm good with my current games, but if there would be an AA remake, I'd definitely squeeze a slot for it in my hopping rotation.
  • LynxJSALynxJSA Member RarePosts: 3,334
    Auto Assault or Earth and Beyond (yes, I know of Net7)
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    The Secret World. I would keep the lore and quests, but make the zones massive and add more dynamic occurrences. I would also redo the animations completely.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • AeanderAeander Member LegendaryPosts: 8,061
    The Secret World. Keep the story and setting. Keep the free form build customization system.

    Redo the combat with better animations and more of an action feel.

    Add dynamic content. 

    Make the game truly level-free as advertised. Allow full exploration and give each faction a separate starting zone. Add horizontal progression in the form of a large number of new skills and passives to hunt down throughout the world similar to skill capturing in Guild Wars 1.

    Allow mix and match of the various outfits and add a dye system.

    Totally redo the pvp. Level the playing field and balance the number of players per pvp map. Segregate unbalanced RvR to a few persistent maps.
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