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If you had the funds to reboot / remake any MMO, what would it be?
For me it would be RYL. It was a faction based open world pvp centered MMO. Humans vs Ak'kan. It had oldschool grind leveling, where a decked out high level character was like a god. Unlike today where the game holds your hand from start to finish, and you can hit level cap in a couple days. Since the leveling was tough and you were in constant danger of getting PKed, you developed a strong sense of loyalty to your faction. It was one of my first MMO experiences and Ill always remember it..
A remake with updated graphics and a few more updated mechanics would be amazing. Just as long as they kept the core gameplay intact.
Comments
The world is going to the dogs, which is just how I planned it!
"If I offended you, you needed it" -Corey Taylor
But if you just took out everything that Dave Georgeson thought was a 'good idea' for the franchise you would have a good beginning.
- Earl Nightingale
EverQuest
Whenever I go through my cycle of MMOs to find a "home" I lament that the tenants of EQ have not found a place amongst the modern titles, yet. EQ in particular had a great overarching story that allowed you to have your own within it. The perfect feeling for an MMO IMO.
EQ with modern graphics, animations, UI, etc. would be epic.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Star Wars Galaxy and DAOC were a type of game that you won't see again. These games were hard - they punished errors and made you experience loss. And their learning curve was no walkthrough driven walk in the park - but a mountain trail were you could easily TRIP
But sadly todays gamers are not looking for such games anymore. And that why we wont see them again.
Rest in peace golden age of MMORPG
It should have developed into the game that Elite Dangerous is becoming - except with the additional option to have big multiplayer PvP battles (within a smaller universe).
CCP's original devs intended to do exactly this with Walking in Stations.
My impression is that CCP ran into difficulties. But instead of continuing to work at it, CCP fired the devs!
The result is that Eve Online is becoming increasingly obsolescent - although it still clings on because of some unique features.
(Btw, imagine a 'western' MMO)
Oh hell ya black desert graphics with everything else UO would f'in rock
- Albert Einstein
If you are remaking a game, it means you have control over mechanics so all that is really important is the IP and general feel of a game. I love Star Wars and I love Warhammer, so both would be worth the effort for me.
I think SWG would be my choice. Game just had so much potential, it was just too raw for the general public. Beyond obviously graphics improvements and animations, main things I would change:
1) Profession / combat rework
I loved all the professions and the freedom you had, but the resulting gameplay wasn't particularly interesting. Between macros and limited abilities, combat was pretty dull. Combat results were almost exclusively a result of the meta-game decisions you made, rather than any skill of the player.
I would rework the skills and combat system so that player skill became the most important factor. This doesn't mean going for shitty action combat, I'd still stick with tab-target, but I'd make skill choice / rotations / situational abilities etc more important. i.e. add depth to actual combat.
2) City Building
I've been really impressed with the CUBE system that CSE are developing for Camelot Unchained. I'd want something similar for SWG 2.0 - the ability to design your own buildings and then actually build them. Make them destructible like CU (for pvp, but also if upkeep lapses, let the buildings actually degrade and eventually disappear).
3) Buffs
You basically couldn't do anything in SWG without getting doctor buffs. Hell, couldn't even wear a full suit of composite without being buffed! Buffs were essential for everything but provided an unnecessary timesink. If you were pvping and died, you'd need a 10minute roundtrip to get rebuffed before re-entering. If you had a sub-par template or just sucked like me, it would mean you'd get a very short burst of pvp, followed by 10minute rebuff. I remember having times where I'd arrive at a pvp fight, but within 10s I'd be dead due to focus fire by riflemen.
4) General Accessibility
Sandboxes are not accessible to the general public. Being directionless means most users struggle. The UI sucked and most people got their asses handed to them by the first womp rat they fought. In short, SWG sucked for beginners. I only survived as I had a friend already playing. I'd revamp the new user experience to actually get people playing properly and enjoying the game from the get-go.
but true, how they handle AoC (as in barely even look at it), that's the main problem. Let's take the sub revamp, the core promise was "yeah, we F with you guys, the sub's worth will go down, but no worries, we will reduce the sub price accordingly". Well, 2 months passed, and the price is still the same... with only 1 post / month about "working on it, thanks for the patience".
CoH, I'd pass. It was great, but CO is still here, and there's 3 ongoing projects already about making a CoH-esque game, not to mention those in the thread who would pick CoH for remake
So, my pick would be AA. (Auto Assault, not that crappy labor point infected stuff )
Wouldn't even need a "remake", just relauch the same game with some polished gfx. It was quite ahead of its time, the two different games rolled up in one (vehicle and on-foot part) is still unique, maybe except STO, combat was fast enough for today's action-addicted peeps, 3 factions, funny writing and lore... heck even the easy grouping and plenty of solo option would be a fit for today (ironically that was conisdered as a negative back then).
Yep, I'm good with my current games, but if there would be an AA remake, I'd definitely squeeze a slot for it in my hopping rotation.
- RPG Quiz - can you get all 25 right?
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Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Redo the combat with better animations and more of an action feel.
Add dynamic content.
Make the game truly level-free as advertised. Allow full exploration and give each faction a separate starting zone. Add horizontal progression in the form of a large number of new skills and passives to hunt down throughout the world similar to skill capturing in Guild Wars 1.
Allow mix and match of the various outfits and add a dye system.
Totally redo the pvp. Level the playing field and balance the number of players per pvp map. Segregate unbalanced RvR to a few persistent maps.