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Fluke or Reality?

Well well well. Seems that the Blight testers have had a bit of a shock. Wish I could go check out the changes to see how it goes for me, but I'm on the European shard so don't have access to Blight ::::16::

We all know the Horizons client pushes even the beefiest of systems to their limits, but when someone who had a personal best of 10fps in Tazoon suddenly screams in delight because they're now getting 20fps, I start paying attention. Might not sound like much, but for the Horizons client it's a big deal. For those who don't know, Tazoon is this huge sodding town with loads of buildings everywhere and craft / adventure trainer NPCs for almost every school in the game, crafting machines for every purpose, detailed statues, very high resolution textures, lots of experimental shaders and particle effects, basically this town is a beast to visit even on the best of systems where you're lucky to get 20fps typically. For someone on a low-end system who normally gets 10fps in Tazoon to suddenly find performance has double then something's seriously improved.

There's various posts on the matter, take a read of some of them at http://community.istaria.com/Web/ShowPost.aspx?PostID=80523. You'll see most people who have tried it have mentioned improvements, though there are a couple of comments from individuals who haven't really noticed much of a difference. There was also a lot of conversation in the chat channel about it, with many more people commenting on how they'd visited some built-up player towns on Blight and had noticed significant performance gains. Again for those who don't know, player towns end up being a mass of buildings, often a few hundred per town spread across anything from 4 to 100 plots depending on the town itself (my own plot as an example currently has 9 houses, 4 workshops, 8 silos, 40 pieces of walkway, two guildhouses tier I and II, 20 hedges, no idea how many trees and boulder formations, a tavern, a gambling den, a consigner / pawnbroker structure, a fountain, and probably some things I've forgotten, as well as lots of empty space waiting to be filled). So basically you get the idea, towns can be very built up and therefore a huge strain on the client.

Score 1 for those who have craved performance gains, let's hope that the people who aren't noticing a decent improvement will be able to provide feedback to Tulga with their system specs and so on so that Tulga can tune things further to provide benefit to even more people ::::01::

Comments

  • TorakTorak Member Posts: 4,905

    Thats great news although I gotta be honest with you, I've been playing around a month now and I don't have any real performance issues at all. The game plays smooth as just about any other out there. (for me anyway) I read alot of complaints on forum post but in game no one really has anything negitive to say.

    There are 2 Horizon communities out there.

    #1 - Those who play and don't really have to much to complain about (aside from some content issues)

    #2 - Those who don't play who continuously badger the game over old or corrected problems.

    Thats just my opinion, Im sure the second camp will point out I'm wrong.

  • scaramooshscaramoosh Member Posts: 3,424
    The game sin't worht paying for every month

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    Don't click here...no2

  • KhoalKhoal Member Posts: 84

    Looking forward to seeing these performance boosts pushed to Live.  image

  • DoomReaperDoomReaper Member UncommonPosts: 143


    Originally posted by Torak
    Thats great news although I gotta be honest with you, I've been playing around a month now and I don't have any real performance issues at all. The game plays smooth as just about any other out there. (for me anyway)

    I wasn't going to bring up the fact that I get reasonable performance and don't have any problems with the client personally. I wanted to portray the perspective to those who are used to experiencing poor performance from the game's client, which is why I used the experiences and examples offered in the topic I linked to, instead of posting my own direct experience ::::39::

    I've now been able to try out the Blight client. Signed up for a 7 day trial account on the North American shards, patched to Blight, then modified my version info so I could try the new client on Unity. Man performance is sweet, I'm breaking 60fps most of the time! Unbelievable until I saw it with my own eyes ::::20::

  • anarchyartanarchyart Member Posts: 5,378

    Sweet deal doom! I don't have lag anymore, just like 2 seconds out of a half hour, but nice to hear good news on the Blight front image I havent been to tazoon yet (n00b) but Im gonna check it out tonight to see the sights, can't wait getting sick of work today.

    Ahh saturday night, nothing but battlefield 2, Horizons and the gf is cooking for once (ordering pizza) image

    EDIT: damn you scaramoosh, now I have bohemian rhapsody in my head! image

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  • gopher65gopher65 Member Posts: 46

    I only have a P4 1.8gHz with 512 megs of DDR :(. This just barely hits the recommended reqs for HZ, and it falls short. Really you need a P4 3gHz (with very fast bus, and an AMD is better), at least 1 gig of high performance ram, and at least a 7200 RPM Harddive (mine is sllooooooow hehe, which is probably where I take much of my perfomance hit since HZ is such a HD intensive game).

    While this isn't required, it makes the game more enjoyable. I often have to play with viewdistance set at near mininim to get 20 FPS (which I consider the absolute bottom of the barrel of what is acceptable. Mid 30's is probably as high as you would ever need in an MMOG, so if you can get 20-35 FPS all the time you are doing great. Anything higher than 35 is simply extenuous). I wouldn't recommend playing this game, or any game released in the past 2 years:P, on a computer worse than mine.

    EDIT: forgot to say, I generally get 7-10 FPS in Tazoon, and 3-7 FPS in Augh. On Blight I was getting 12-23 FPS in Tazoon, and 15-20 FPS in Augh:). It looks to me (and Hal'cyon said the same thing), like the client is loading and unloading objects and textures more efficiently than before.

  • DoomReaperDoomReaper Member UncommonPosts: 143

    Good to hear that you're getting a noticable performance improvement too Gopher! With what you've said about your computer and it being on the line of the recommended requirements, it's good to know that benefits are being perceived by many people, not just those with high end computers or whatever ::::19::

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