i remember back in 2003 when there was nothing in NA/europe close to SoE.with over 500k in EQ and close to that in SWG along with other subs in games like planetside
innovation was certainly there.massive FPS battles achieved over 10 years ago and still only seen in planetside 2.a unique resource system in SWG never seen till today.the first true 3D mmorpg with a playstyle still used today by many of the popular mmorpg ie WoW ,ESO.
fast forward to 2016 .a company heavily downsized now called daybreak.most of its top developers and its founding CEO all gone.
Releasing expansions in terrible states ,poor and limited content with poorly written lores yet still charging premium price for it.cancelled mmorpgs.
Releasing landmark in a unfinished state after getting thousands to buy it as a builder for their now cancelled EQnext and charging for it on steam.
Money grabbing scheme by reopening "'classic progression ' server and making experience slow to stimulate as it was in 1999 yet happily selling experience pots.
While the arguement exist do not play it which i stopped due to the last mentioned .it does not hide how far and low this great company has fallen.
ok SoE is not the only company to fall on hard times from the popular mmorpg.turbine is not in great shape and neither is funcom.
But SoE was way on top and has probably fallen even further then the above 2 .does not help that turbine and funcom have not got to the low level of squeezing pennies from its customers.
maybe smedley wanted to leave to save his reputation going even more downhill with this practice .
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For me, SOE/Daybreak went to hell when they released PS2 in the complete junk state it was in. They strayed too far away from Planetside, did not finish the game, and released absolute trash. Same can be said for EQ2, and anything else they failed at since then.
Smedly is a bad business man, Georgeson is also bad, they may have great vision when it comes to designing games (well Georgeson does, Smedley just sucks at everything) I felt like they never really listened to what their loyal player base wanted and instead did what they thought would make quick cash with no look at longevity. I also feel like, especially in Smedly's case, he alwasy feels as if he knows better than anyone what players want. Thus far he has been pretty far off base. Arrogance. I understand that they were both slave to big business, but had they the business sense they could have sold good ideas that would have brought in revenue based on longevity.
But in the end you are correct. Bad decisions, losing money, going away from tried and true systems, and over all hiring people with no business running games, SWG was so horribly managed it never stood a chance, just one example, were all factors in that particular company going away. I feel like once they fail to make money for their parent conglomeration, we will not hear about Daybreak again. Other than as a history lesson on how to not run a dev studio.
If you want a new idea, go read an old book.
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So talent availabilty is certainly a key contributor, but I think SOEs decline came largely from repeatedly shooting themselves in the foot over the years and pissing away all of their customer good will.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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That Wells Fargo guy made off with millions even after sacking thousands. This is the part that upsets me more than anything. My husband is in banking he always says that if he had hindsight so many things would have gone better but he said some deals go forward no matter the risk involved because the choices were equally bad.
I am not in their shoes and it is very easy to just blame greed which I suppose was a driving force but companies don't make bad decisions that lead to their demise solely on greed, some other considerations would have factored in. Also it is easy to criticize when you can see where their decisions went wrong but not so much when you're making them.
SOE's woes became apparent when they canned "The Agency". I believe that was the beginning of the end for them as a MMO development studio. They produced NOTHING original after that.
Though I think there were several decisions made that didn't help matters.
They should have focused on the few great titles they had and made them stronger, versus getting greedy and overextending their resources and having multiple games suffer due to it.
-SOE failed to read the market and EQ2 lost to WoW
-The Agency was cancelled
-Free Realms was released only to be shut down some time later
-DC Universe Online and Planetside 2 were released, but neither of the games got any success. The best they have been able to do is ok.
-EQ3/EQ Next development turned into a massive clusterfuck and later was cancelled.
Their fall is an inevitable consequence of being unable to develop good and popular games. Especially when the third party games they've published haven't been that successful either. A large company can take some failures, but not if they don't get any successes in between.
sadly if you look at the developers still at daybreak its clear nothing will be coming out of daybreak anytime soon (even if they get the investment) without mass hiring.
RIP SoE
- It was owned by Sony which meant instant brand recognition and unlimited capital
- It owned the online rights to incredible IPs - Star Wars, the Matrix and Everquest
- It had extrardinary design and conceptual talent - from example, Raph Koster
And it just pissed them all away. Every single one. It should be taught as a 'How Not To' case in business schools.
In the end I think it was just bad decisions that sunk the ship with the addition of cash shops in every game selling items that should be earned by playing rather than bought with real money. Landmark had a friggin' cash shop before the game was even working properly and all the promised features were added.
IMO Mr Smedley plays other games and wants to make his version like he did with H1Z1 after DayZ's success and now Hero's Song probably after playing some rogue-like on Steam.
Dear Mr Smed
If you make a new game from an existing product please no more half a$$ery like with H1Z1 because I would really like to enjoy and support it for a very long time. Thanks #nohardfeelingsboutswg
we might never know who made the call on NGE (?soe?lucasarts or both) but i highly doubt it was a co operate decision from the top of sony.
EQ2 failure was certainly more clear cut as the developers were warned what needed to be done in beta and did not listen (at least not to the vast majoirty)
Planetside 2 ,its hard to tell who decided to make a mmofps of call of duty rather then the planetside model .
bottom line is sony hanged in there for years.as of 2006-2007 SoE was really declining already and planetside 2 did little to help matters.
H1Z1 might even be SoE biggest success since SWG launch.