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“All I want is a focused experience”, said one of my friends. We were chatting about massively multiplayer games and the scope of the genre. Seemingly and in recent years that scope of has grown to the point where developers want to include everything. Take Guild Wars 2 as a prime example, it has dungeons, raids, fractals, structured PvP, World versus World, open world events, living world and seasonal events.
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how about ''no'' ??
let me quote some funny part : ''It’s entirely unrealistic for MMO players to believe that such a variety of content can be maintained equally and in some respects'' guild war 2 did that and also all the old school mmorpg..... you know that ?? even ff14 did that. if players stop accept these cash grab we would get decent games... they make alot of money with mmorpg curently... more that before and we got only crap now.
that is my answer to the articles op
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It has worked in the past, look at games like EQ/FFXI which are primarily pve or DAOC which is focused on pvp. All of those games focused on one side of it and to this day they are still going and 2 of them with subs no less.
If you do decide "hey this is a pve game" just know certain standards and minimums are going to be expected out of it these days.
Of course if you can do it all, go for it. Your risk vs reward will come from how much you want to cover.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A small indie company can never make a complete experience as rich and with the same level of quality as Blizzard can. On the other hand, they might be able to compete in one specific area, for example PvP or WvW, by focusing all their attention on that.
The sad thing is we haven't yet really seen examples of that. Destiny is doing well which is a lot more focused but that game too has a huge developer and publisher behind it. Other games like Darkfall for example don't seem to be doing as well.
I agree its not logical and doesnt make sense and as a result I believed as you did for years. but then I started to play these games, its amazing how much a small team can put together if they are dedicated
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Wurm Online
Xyson
Darkfall (sadly I think its no longer open)
now in the single/MP game space the list is huge but not sure you want a sample. if you do I can provide but I assume you want MMO
Please do not respond to me, even if I ask you a question, its rhetorical.
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However, dont confuse you not being interested in playing with lacking content. The depth and feature set of a game like Wurm puts WoW to shame despite it not being of interest to you.
Please do not respond to me, even if I ask you a question, its rhetorical.
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~I am Many~
It sounds like a great idea for "quick match" and "instant action" games. Those types of games are often excellent at what they set out to do. I have over 2000 hours in War Thunder...
Now, GW2 is equally (or at least close to) on both and that type of games have it harder and needs a huge team to maintain.
So for a smaller team focusing on the type of gameplay your game will do best make sense.
If your choices is to make some parts good while skipping others or doing everything mediocre the good wins every day. I think a lot of PvP focused games got hurt by putting effort into PvE, WAR is a great example. With the budget they had (which wasn't enough to make all 6 cities) putting work into dungeons was a huge waste of very precious resources they should have used somewhere else.
I agree PvP and PvE should be kept apart with different rule sets completely and not co-existing together.
PvE 'arena style meaningingless PvP' however could remain in pve.
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21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
So for me, less is less.
From what I've seen GW2 is mediocre in all areas it tries to deliver on, except for the leveling story.
And ill add , one thing City State has managed to do is Slice away a huge portion of the community at the same time with no PVE .. So be careful what you wish for you just might get it .. Which in there case will be (after the first 6 months )is a very very small community
I play games but I have lots of games of the non-computer game variety that I still play. But when it comes to mmoRPG I want a world as I can get my other gaming needs from other games which I more likely to fill other specific gaming needs.
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https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Yes/Maybe
~I am Many~
The game released a little (OK, a LOT) buggy, but had solid fundamentals such as a clear view of right and wrong (with a good system to let the player know), a good questing system that played well to its audience, a solid combat system, and the right feel for the genre, to develop a hardcore fan base. There were 10's of thousands of players that played from beginning to end, like me.
They released a top notch expansion, City of Villains, and continued to add quests and interesting things to do that were within the scope of its targeted players.
But the one thing they did properly was to keep the players informed as they were making changes and adding content. They messed this up at first, but after seeing fan reaction they did it properly for most of the run of the game.
The world is going to the dogs, which is just how I planned it!