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Looking for best, new and none pay to win MMORPG.

DeathreatDeathreat Member UncommonPosts: 143
Please leave all your list, I will start playing last Sept. if that helo. Minimul  micros please and no WoW. I am an old school game, 27  who players Tibia and Ultima. So 2D isnt off the like I just want a defcent community without being ganked once I walk throuhg an invisible wall.

Please help, my favorite games are all time are FF serieis 1-12 and 13 saga.
Two steam accounts and have over 400 games on them.

Please please help.  I LOVE clases with battle priests, except WoW
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Comments

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Curious to see if any game goes unchallenged.  With this group and the creative ways some define p2w, freecell has a secret back-end p2w scheme.  After all, they make you buy windows to play freecell, which is obviously a cash grab

    I self identify as a monkey.

  • RPGMASTERGAMERRPGMASTERGAMER Member UncommonPosts: 516
    edited September 2016
    final fantasy 14

    mgilbrtsn : are you serious ?? you cant understand a games p2win and something not p2win?? kinda sad...
  • TalonsinTalonsin Member EpicPosts: 3,619
    mgilbrtsn said:
    Curious to see if any game goes unchallenged.  With this group and the creative ways some define p2w, freecell has a secret back-end p2w scheme.  After all, they make you buy windows to play freecell, which is obviously a cash grab
    Fricken freecell and its pay to win mechanics! 

    =)
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • Abuz0rAbuz0r Member UncommonPosts: 550
    I tried to play FF14 but the painful lack of voice acting made the game horribly silent
  • KaylovespieKaylovespie Member UncommonPosts: 4
    Mystera Legacy is really fun and not p2w. I hear Haven & Hearth is good too.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited September 2016
    mgilbrtsn said:
    Curious to see if any game goes unchallenged.  With this group and the creative ways some define p2w, freecell has a secret back-end p2w scheme.  After all, they make you buy windows to play freecell, which is obviously a cash grab
    Curious if you could admit any game is p2w.

    Basically the vocal minority on this site has redefined p2w so that no game in history has ever been p2w.

    As for the OP, as mentioned ffxiv is good if you don't want p2w.  Combat is a bit slow for my tastes though.  Camelot Unchained is supposed to not be p2w.

    If you're like me and you don't like the idea of people paying money so they can own you in video games, you might want to look into MOBAs.  SMITE and Overwatch are both amazing.
  • TillerTiller Member LegendaryPosts: 11,486
    There are a few upcoming MMOs  that will fit the bill.  Right now, not sure.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Could give Tree of Savior a try as well
  • sayuusayuu Member RarePosts: 766
    edited September 2016
    The post above mine ^^^^^^that one^^^^^^ is why people can't have intelligent discourse on the subject of Paying to Win.

    moving the goalposts so far that one can classify any game P2W. . .to stifle dissent over true P2W games when one comes along now and again. . .such as Archeage or Black Desert.
  • R3d.GallowsR3d.Gallows Member UncommonPosts: 155
    edited September 2016
    P2W as a term needs to be retired. On one hand its used to bash any game with a cash shop, even if the only things there are server transfers or name and race changes. On the other hand people will use the term to white knight games which blatantly rip players off or remove key features to sell for RL money. Just because a game doesnt fit in some narrow definition of the p2w term, doesnt mean its fine. Sure, if you move all visual progression to the cash shop, your game might not be p2w but its not a game Ill find enjoyable as you just killed one of the key ways to reward players and develop their characters. 
    Post edited by R3d.Gallows on
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited September 2016
    sayuu said:
    The post above mine ^^^^^^that one^^^^^^ is why people can't have intelligent discourse on the subject of Paying to Win.

    moving the goalposts so far that one can classify any game P2W. . .to stifle dissent over true P2W games when one comes along now and again. . .such as Archeage or Black Desert.
    Yeah either every MMO is p2w or none of them are.  But clearly there is no difference at all between say FFXIV and Archeage.  Yep, none at all.

    It's telling when p2w advocates can only respond to a question asking for recommendations with:

    "LOL inb4 people say bread is p2w cause you have to pay for it lololol."

    or 

    "P2W doesn't even exist!"

    What's sad is it's not so easy to give recommendations for non-p2w MMORPGs nowadays.  Hopefully that changes in the future.
  • KyleranKyleran Member LegendaryPosts: 44,063
    edited September 2016
    sayuu said:
    The post above mine ^^^^^^that one^^^^^^ is why people can't have intelligent discourse on the subject of Paying to Win.

    moving the goalposts so far that one can classify any game P2W. . .to stifle dissent over true P2W games when one comes along now and again. . .such as Archeage or Black Desert.
    Yeah either every MMO is p2w or none of them are.  But clearly there is no difference at all between say FFXIV and Archeage.  Yep, none at all.

    It's telling when p2w advocates can only respond to a question asking for recommendations with:

    "LOL inb4 people say bread is p2w cause you have to pay for it lololol."

    or 

    "P2W doesn't even exist!"

    What's sad is it's not so easy to give recommendations for non-p2w MMORPGs nowadays.  Hopefully that changes in the future.
    What makes it challenging is people not understanding or acknowledging there is a difference between Pay for Advantage which many games have today vs true P2W which by necessity has a fairly narrow defintion is is more rare than most are willing to accept.

    This knowledge gap seems to be heavily influenced by the amount of competitiveness they have, or the amount of butthurt from past experiences.

    Admittedly there is a vast range of how much advantage each game may provide, FFXIV very little (but there are still those who believe it has some) and a title such as BDO which clearly rewards players who spend often.


    EVE is clearly a game that sells advantage in many ways, yet the only "winners" I've seen are those who earn enough ISK in game to never pay for anything with real world cash.

    The guy who funded the destruction of the Goonswarm reportedly earned all of his ISK from running an ISK lottery service, and the Goons who allegedly were big P2W players could do nothing to stop their empire of many years from being torn down.

    Your mileage may vary.
    Post edited by Kyleran on

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  • KrizzdKrizzd Member UncommonPosts: 44
    Well probably u know the 3 mmo's that ill suggest u but are the only ones that i really played in the passed years so just a suggestion.

    1) Tera online: Nice themepark mmo that literally only kept me playing it for the action combat plus i was lucky to being in a nice guild.

    2)Aion: is a bit too old this isnt exactly suggestion cause i have to play it before it gone free to play so lot of things changed.

    3)Archeage: this one considered sandbox and has loads things to do, the game has really one huge downside for me and guess isnt the p2w.If u like the tab target combat,farming,fishing etc u can give it a try, but i recommend u the sub,the game isnt really free to play in my eyes,especially if u like craft.

    Isnt a great suggestion but are the only games i managed to stay longer than 2 months.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    If your "favorite games are all time are FF serieis 1-12 and 13 saga." I am somewhat surprised that you haven't tried FFXIV. 

    Beyond that if you want a "battle priest" and community then "old school" maybe try LotR? Has classes that probably fit your definition of Battle Priest (the obvious class is minstrel but its not the only one) along with a good community. 
  • ThexReporterThexReporter Member UncommonPosts: 124
    Pay to Win is a term used by poor people to make themselves feel better about being crap at a game.
  • HatefullHatefull Member EpicPosts: 2,503
    DMKano said:
    Is there a game where you pay money and get a signed "you've won certificate" from the developers?

    No?

    Because otherwise the term is completely meaningless as we can't even agree on what it is to "win a mmo".

    So if there is no agreement of "winning" in a MMO -  there sure can't be an agreement of "paying to win".

    So lets just call it for what it really IS - pay for advantage - and guess what our entire world is based on the concept of "paying for advantage" - so ALL games are subject to this - because you can simply buy an account from a 3rd party that is fully geared out.

    If we really wanted to prevent this - we would need a centralized system that would tie each online account to an actual person via SSN or some other unique identifier (like maybe a DNA reader - yeah futuretech) and then it would be impossible to sell accounts.

    Until that happens - all games are pay for advantage - and if you think that "P2W = pay for advantage" - then all games are P2W - thus in turn -  making the term completely meaningless.


    So why even bring it up - in the end - you play a game, are you having fun? If yes - well great, if no - go try another one. 

    And if you are having fun, maybe you even spend some money on it - I know crazy right - support games you like - or you might end up like that guy who was making threads like "it's been 5 years since I've spent any money on a game" ... heh

    Yeah.
    Start with this; the battle not the war. Think about that.

    The term is absolutely not completely meaningless, as I state above think about the one on one encounters or PvP match ups if one person in the fight has paid for any advantage the field is no longer even. Even in group PvP the battle can be swayed by just one or two people that have bought an advantage.

    It might help if you think along these lines. Under any circumstance, your broad dismissal of the term is not accurate at all. 

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 276
    Just play a UO shard or a different oldschool MMO private server.. like Lineage 1. 
  • KrizzdKrizzd Member UncommonPosts: 44
    edited September 2016
    Hatefull said:
    DMKano said:
    Is there a game where you pay money and get a signed "you've won certificate" from the developers?

    No?

    Because otherwise the term is completely meaningless as we can't even agree on what it is to "win a mmo".

    So if there is no agreement of "winning" in a MMO -  there sure can't be an agreement of "paying to win".

    So lets just call it for what it really IS - pay for advantage - and guess what our entire world is based on the concept of "paying for advantage" - so ALL games are subject to this - because you can simply buy an account from a 3rd party that is fully geared out.

    If we really wanted to prevent this - we would need a centralized system that would tie each online account to an actual person via SSN or some other unique identifier (like maybe a DNA reader - yeah futuretech) and then it would be impossible to sell accounts.

    Until that happens - all games are pay for advantage - and if you think that "P2W = pay for advantage" - then all games are P2W - thus in turn -  making the term completely meaningless.


    So why even bring it up - in the end - you play a game, are you having fun? If yes - well great, if no - go try another one. 

    And if you are having fun, maybe you even spend some money on it - I know crazy right - support games you like - or you might end up like that guy who was making threads like "it's been 5 years since I've spent any money on a game" ... heh

    Yeah.
    Start with this; the battle not the war. Think about that.

    The term is absolutely not completely meaningless, as I state above think about the one on one encounters or PvP match ups if one person in the fight has paid for any advantage the field is no longer even. Even in group PvP the battle can be swayed by just one or two people that have bought an advantage.

    It might help if you think along these lines. Under any circumstance, your broad dismissal of the term is not accurate at all.


    Well i think the truth is somewere in the middle, at least for me, if u see my suggestions aion wasnt possible to be p2w when i was played it was only subbed,for tera again most ppl wont consider it p2w u almost only could bought skins,mounts that u could sell but really u would need to spend hundreds of dollars to get a slght advantage,as for archeage i wont defend it at p2w element cause it had it , but it happend to be in the largest alliance on my server.Literally noone form the ppl i played and they stopped before me not a single one had stopped cause game was p2w, all my ''friends'' stopped for varius reasons.Just as conclusion i am totally against pw2 elements but really even in a game like archeage that 90 in 100 ppl will tell u is p2w, i dont think this is the main reason they stopped playing.It would be great if i had the power to know which type of ppl they dont like p2w so much to not try a game,I mean its the hardcore players that want everything in the game are the more casual etc, this would be usefull why lot ppl consider p2w elements so bad, which i agree in a degree.

  • cheyanecheyane Member LegendaryPosts: 9,405
    edited September 2016
    Poor OP you might find none unless you decided what is unacceptable to you the OP and is P2W in your book. If you're comfortable with cosmetic options being locked behind a cash shop you might find some. If you do mind paying a subscription and accept items of convenience like faster travel, death penalty potions,experience potions you will find even more. If you accept items being sold in the cash shop that you can also earn in the game but at a much slower and punishing rate you will find more games. If you accept that people in game can make money by selling cash shop items well then you will have a host of them to consider.

    ESO
    FFXIV
    AION
    DAoC
    Everquest
    Everquest 2
    SWToR
    Tera
    Life is Feudal
    Wurm Online
    Albion

    Garrus Signature
  • YaevinduskYaevindusk Member RarePosts: 2,094
    DMKano said:
    Hatefull said:
    DMKano said:
    Is there a game where you pay money and get a signed "you've won certificate" from the developers?

    No?

    Because otherwise the term is completely meaningless as we can't even agree on what it is to "win a mmo".

    So if there is no agreement of "winning" in a MMO -  there sure can't be an agreement of "paying to win".

    So lets just call it for what it really IS - pay for advantage - and guess what our entire world is based on the concept of "paying for advantage" - so ALL games are subject to this - because you can simply buy an account from a 3rd party that is fully geared out.

    If we really wanted to prevent this - we would need a centralized system that would tie each online account to an actual person via SSN or some other unique identifier (like maybe a DNA reader - yeah futuretech) and then it would be impossible to sell accounts.

    Until that happens - all games are pay for advantage - and if you think that "P2W = pay for advantage" - then all games are P2W - thus in turn -  making the term completely meaningless.


    So why even bring it up - in the end - you play a game, are you having fun? If yes - well great, if no - go try another one. 

    And if you are having fun, maybe you even spend some money on it - I know crazy right - support games you like - or you might end up like that guy who was making threads like "it's been 5 years since I've spent any money on a game" ... heh

    Yeah.
    Start with this; the battle not the war. Think about that.

    The term is absolutely not completely meaningless, as I state above think about the one on one encounters or PvP match ups if one person in the fight has paid for any advantage the field is no longer even. Even in group PvP the battle can be swayed by just one or two people that have bought an advantage.

    It might help if you think along these lines. Under any circumstance, your broad dismissal of the term is not accurate at all. 


    In MMO open world PvP the field is never even due to gear, level, numbers etc... difference 

    This is why MOBA and arena games are popular because they do have balanced PvP, MMOS don't.


    Pay for advantage is real

    Does advantage guarantee a  win? No.

    Does winning one battle mean you win the war? No.



    And thats why P2W is such a crap term, because players are equating "advantage" to winning, and that's simply false, especially in MMOs where there is no clear "win" scenario.


    Pay to win is horseshit. 

    I believe there is some subjective confusion regarding the term P2W that simply can't be locked down besides the most base of descriptions.

    Did you pay for your gear?

    Did you win your fight with your paid gear?

    You paid to help you win that fight.

    In games where you can outright buy items or lotto items to get the best equipment, this is a serious problem for the mindsets of players who do want that ever elusive balanced element (the old video of someone just covering their eyes and pressing one button on Archage just to 15+ people was pretty evident in this).  Though as balance is nearly impossible, the prospect of knowing that a person worked for what they have on an even playing field is the only real factor to consider.

    That is, of course, unless a game allows you to play all classes on the same character.  In addition to limited the power of said items in duels and instanced battles to a minimum level.  Then it's a matter of just being good and leveling each class for versatility's sake.  FFXIV adopts this system, but having it all be so equal in that sense just makes the PvP kind've bland -- at least when you're talking about pug groups that have no real tactics to differentiate one battle from the other in game.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    mgilbrtsn said:
    Curious to see if any game goes unchallenged.  With this group and the creative ways some define p2w, freecell has a secret back-end p2w scheme.  After all, they make you buy windows to play freecell, which is obviously a cash grab
    Curious if you could admit any game is p2w.

    Basically the vocal minority on this site has redefined p2w so that no game in history has ever been p2w.

    As for the OP, as mentioned ffxiv is good if you don't want p2w.  Combat is a bit slow for my tastes though.  Camelot Unchained is supposed to not be p2w.

    If you're like me and you don't like the idea of people paying money so they can own you in video games, you might want to look into MOBAs.  SMITE and Overwatch are both amazing.
    hmmm,  

    Way to turn the tables ;) haha!  Very well sir, here goes.

    IMO, P2W is when you can gain an advantage through paying for abilities/capabilities that you can't achieve through gameplay.  So to clarify, just because you can buy something that levels you quicker or lets you buy better gear quickly, but that you can get through effort, isn't p2w.  

    So, obviously, I haven't played every game out there, but for specific examples of games that have p2w mechanics that I can think of:

    Combat Arms by Nexon.  why?  There were special characters/classes you could buy with smaller hit boxes.  (It's been a while since I played, so if I'm in error on my memory, please correct)

    World of Tanks.  Why?  Gold Rounds.  (Although I still like the game, and it doesn't break it for me) 

    I self identify as a monkey.

  • IselinIselin Member LegendaryPosts: 18,719
    edited September 2016
    DMKano said:


    Pay to win is horseshit. 
    The way it's used by a lot of people, yes it is. But that's just nit-picking semantics.

    Pay for advantage is very real in a lot of games. Some much more than others. And this is what most people mean when they say "P2W."

    If you can pay money and have a PVP advantage over someone who didn't spend to the same extent common usage on internet gaming forums is to call that P2W instead of the technically more correct P2A which no one uses.

    A lot of times this isn't all that clear cut either... by design. If you sell the best staff in the game in the cash shop and it's a lot better than what you can get without paying extra, that can easily be identified as an obvious advantage.

    If you want to be sneakier and sidestep the P2W debate what you do instead is make it so that this staff can be crafted in the game but the natural chance of success is infinitesimally small. You then sell items in the cash shop that make the chance to craft it more reasonable... but not too reasonable since you want success to still be rare and require lots of purchases. ( As a side note: you can actually make much more money selling it this way instead of just setting a cash shop price for it... just like with selling RNG loot boxes.)

    This has the advantage also that the game apologists can then go on forums and say: "How can it be pay to win when you can craft it in the game?"... and then philosophize away with the usual "what is win anyway?" as they always do.

    So yeah. Calling it P2W is horseshit. But just one small kind of horseshit compared to other larger piles of steaming shitt.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited September 2016
    DMKano said:
    sayuu said:
    The post above mine ^^^^^^that one^^^^^^ is why people can't have intelligent discourse on the subject of Paying to Win.

    moving the goalposts so far that one can classify any game P2W. . .to stifle dissent over true P2W games when one comes along now and again. . .such as Archeage or Black Desert.


    There is no moving goal posts.

    Say what the actual reality  is - use the right term - pay for advantage. 

    You can't have an intelligent discussion on a completely flawed bullshit concept like - astrology, flat earth theory, and pay to win MMO concept.

    Can we compile a list of players who won Archeage, Black Desert? No?

    Can we on the other hand make a list of players who paid for an advantage?  Yes.

    Clearly one concept holds water, and one doesn't. 


      Clearly your argument is BS seeing as its just an opinion and everyone has one, try and prove one wrong.  For example p2w to me is a game that offers an advantage to someone that pays real life money for it over someone who doesn't.

    Attack the terminology all you want anyone that is able to apply common sense to the term, which ever one is used, will still see it the same way.

    Your whole argument comes down to sophistry.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Deathreat said:
    Please leave all your list, I will start playing last Sept. if that helo. Minimul  micros please and no WoW. I am an old school game, 27  who players Tibia and Ultima. So 2D isnt off the like I just want a defcent community without being ganked once I walk throuhg an invisible wall.

    Please help, my favorite games are all time are FF serieis 1-12 and 13 saga.
    Two steam accounts and have over 400 games on them.

    Please please help.  I LOVE clases with battle priests, except WoW
    Elder Scrolls online is buy to play with an optional sub and very few things that give you an advantage in the cash shop. Especially so in the PVP part of the game.

    You can get leveling speed advantages and a few items that have duplicates in game (although the crafted in-game items tend to be better) like potions, etc., but just about everything in the cash shop is cosmetic and fluffy.

    PVP is also segregated in just one (very large) instanced zone that isn't part of the PVE leveling flow. So there's no chance of having PVP unless you go there deliberately to PVP.

    "Battle priest" there would be a tanky Templar healer build. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Iselin said:
    DMKano said:


    Pay to win is horseshit. 
    The way it's used by a lot of people, yes it is. But that's just nit-picking semantics.

    Pay for advantage is very real in a lot of games. Some much more than others. And this is what most people mean when they say "P2W."

    If you can pay money and have a PVP advantage over someone who didn't spend to the same extent common usage on internet gaming forums is to call that P2W instead of the technically more correct P2A which no one uses.

    A lot of times this isn't all that clear cut either... by design. If you sell the best staff in the game in the cash shop and it's a lot better than what you can get without paying extra, that can easily be identified as an obvious advantage.

    If you want to be sneakier and sidestep the P2W debate what you do instead is make it so that this staff can be crafted in the game but the natural chance of success is infinitesimally small. You then sell items in the cash shop that make the chance to craft it more reasonable... but not too reasonable since you want success to still be rare and require lots of purchases. ( As a side note: you can actually make much more money selling it this way instead of just setting a cash shop price for it... just like with selling RNG loot boxes.)

    This has the advantage also that the game apologists can then go on forums and say: "How can it be pay to win when you can craft it in the game?"... and then philosophize away with the usual "what is win anyway?" as they always do.

    So yeah. Calling it P2W is horseshit. But just one small kind of horseshit compared to other larger piles of steaming shitt.

    Lol, it's not apologists, it's more like realists. 

    First of all, buying XP Pots or something through a cash shop is hardly an advantage in PvP. Honestly, if you're saying that then you're off your rocker. Please explain where this is applicable in a real game, anywhere. I'm sorry, but I fail to see how it's P2W when there are plenty of ways to advance more quickly if you're REALLY that interested in draining all of the fun out of a game. It explains why I get killed literally every WoW expansion by some max level character after advancing 2 or 3 levels myself. 

    Secondly, I don't think that ANYONE debating over P2W would EVER say that it's ok to sell a BiS weapon through the cash shop as long as it can be crafted in the game. I think that most would actually say that selling any BiS gear through a cash shop would definitely constitute P2W. The biggest problem is that anti-P2W advocates would have you believe that P2W like this is rampant, when it's not. It's simply a lie concocted to support their agenda. I'd say that there is, probably, 1 or 2 titles I can think of that I would say are actually P2W. Then there might be another 2 or 3 which I'd say are borderline just because of how gameplay is designed. 

    Unfortunately, you're just demonstrating the problem with the flip side of the coin, taking things to the extreme of anti-P2W. Honestly? If you don't want to use a cash shop then go play a game that doesn't have one, I'm sure you won't have trouble choosing because there are very few of them. Otherwise, why not try to be constructive and set realistic limits for what would be acceptable in a game so that the company can make money, while still remaining fair for players? 

    Crazkanuk

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    Tankinpain - 90 Monk - Azjol-Nerub - US
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