Please leave all your list, I will start playing last Sept. if that helo. Minimul micros please and no WoW. I am an old school game, 27 who players Tibia and Ultima. So 2D isnt off the like I just want a defcent community without being ganked once I walk throuhg an invisible wall.
Please help, my favorite games are all time are FF serieis 1-12 and 13 saga.
Two steam accounts and have over 400 games on them.
Please please help. I LOVE clases with battle priests, except WoW
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I self identify as a monkey.
mgilbrtsn : are you serious ?? you cant understand a games p2win and something not p2win?? kinda sad...
Basically the vocal minority on this site has redefined p2w so that no game in history has ever been p2w.
As for the OP, as mentioned ffxiv is good if you don't want p2w. Combat is a bit slow for my tastes though. Camelot Unchained is supposed to not be p2w.
If you're like me and you don't like the idea of people paying money so they can own you in video games, you might want to look into MOBAs. SMITE and Overwatch are both amazing.
It's telling when p2w advocates can only respond to a question asking for recommendations with:
"LOL inb4 people say bread is p2w cause you have to pay for it lololol."
or
"P2W doesn't even exist!"
What's sad is it's not so easy to give recommendations for non-p2w MMORPGs nowadays. Hopefully that changes in the future.
This knowledge gap seems to be heavily influenced by the amount of competitiveness they have, or the amount of butthurt from past experiences.
Admittedly there is a vast range of how much advantage each game may provide, FFXIV very little (but there are still those who believe it has some) and a title such as BDO which clearly rewards players who spend often.
EVE is clearly a game that sells advantage in many ways, yet the only "winners" I've seen are those who earn enough ISK in game to never pay for anything with real world cash.
The guy who funded the destruction of the Goonswarm reportedly earned all of his ISK from running an ISK lottery service, and the Goons who allegedly were big P2W players could do nothing to stop their empire of many years from being torn down.
Your mileage may vary.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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1) Tera online: Nice themepark mmo that literally only kept me playing it for the action combat plus i was lucky to being in a nice guild.
2)Aion: is a bit too old this isnt exactly suggestion cause i have to play it before it gone free to play so lot of things changed.
3)Archeage: this one considered sandbox and has loads things to do, the game has really one huge downside for me and guess isnt the p2w.If u like the tab target combat,farming,fishing etc u can give it a try, but i recommend u the sub,the game isnt really free to play in my eyes,especially if u like craft.
Isnt a great suggestion but are the only games i managed to stay longer than 2 months.
Beyond that if you want a "battle priest" and community then "old school" maybe try LotR? Has classes that probably fit your definition of Battle Priest (the obvious class is minstrel but its not the only one) along with a good community.
The term is absolutely not completely meaningless, as I state above think about the one on one encounters or PvP match ups if one person in the fight has paid for any advantage the field is no longer even. Even in group PvP the battle can be swayed by just one or two people that have bought an advantage.
It might help if you think along these lines. Under any circumstance, your broad dismissal of the term is not accurate at all.
If you want a new idea, go read an old book.
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I believe there is some subjective confusion regarding the term P2W that simply can't be locked down besides the most base of descriptions.
Did you pay for your gear?
Did you win your fight with your paid gear?
You paid to help you win that fight.
In games where you can outright buy items or lotto items to get the best equipment, this is a serious problem for the mindsets of players who do want that ever elusive balanced element (the old video of someone just covering their eyes and pressing one button on Archage just to 15+ people was pretty evident in this). Though as balance is nearly impossible, the prospect of knowing that a person worked for what they have on an even playing field is the only real factor to consider.
That is, of course, unless a game allows you to play all classes on the same character. In addition to limited the power of said items in duels and instanced battles to a minimum level. Then it's a matter of just being good and leveling each class for versatility's sake. FFXIV adopts this system, but having it all be so equal in that sense just makes the PvP kind've bland -- at least when you're talking about pug groups that have no real tactics to differentiate one battle from the other in game.
Way to turn the tables haha! Very well sir, here goes.
IMO, P2W is when you can gain an advantage through paying for abilities/capabilities that you can't achieve through gameplay. So to clarify, just because you can buy something that levels you quicker or lets you buy better gear quickly, but that you can get through effort, isn't p2w.
So, obviously, I haven't played every game out there, but for specific examples of games that have p2w mechanics that I can think of:
Combat Arms by Nexon. why? There were special characters/classes you could buy with smaller hit boxes. (It's been a while since I played, so if I'm in error on my memory, please correct)
World of Tanks. Why? Gold Rounds. (Although I still like the game, and it doesn't break it for me)
I self identify as a monkey.
Pay for advantage is very real in a lot of games. Some much more than others. And this is what most people mean when they say "P2W."
If you can pay money and have a PVP advantage over someone who didn't spend to the same extent common usage on internet gaming forums is to call that P2W instead of the technically more correct P2A which no one uses.
A lot of times this isn't all that clear cut either... by design. If you sell the best staff in the game in the cash shop and it's a lot better than what you can get without paying extra, that can easily be identified as an obvious advantage.
If you want to be sneakier and sidestep the P2W debate what you do instead is make it so that this staff can be crafted in the game but the natural chance of success is infinitesimally small. You then sell items in the cash shop that make the chance to craft it more reasonable... but not too reasonable since you want success to still be rare and require lots of purchases. ( As a side note: you can actually make much more money selling it this way instead of just setting a cash shop price for it... just like with selling RNG loot boxes.)
This has the advantage also that the game apologists can then go on forums and say: "How can it be pay to win when you can craft it in the game?"... and then philosophize away with the usual "what is win anyway?" as they always do.
So yeah. Calling it P2W is horseshit. But just one small kind of horseshit compared to other larger piles of steaming shitt.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Attack the terminology all you want anyone that is able to apply common sense to the term, which ever one is used, will still see it the same way.
Your whole argument comes down to sophistry.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You can get leveling speed advantages and a few items that have duplicates in game (although the crafted in-game items tend to be better) like potions, etc., but just about everything in the cash shop is cosmetic and fluffy.
PVP is also segregated in just one (very large) instanced zone that isn't part of the PVE leveling flow. So there's no chance of having PVP unless you go there deliberately to PVP.
"Battle priest" there would be a tanky Templar healer build.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Lol, it's not apologists, it's more like realists.
First of all, buying XP Pots or something through a cash shop is hardly an advantage in PvP. Honestly, if you're saying that then you're off your rocker. Please explain where this is applicable in a real game, anywhere. I'm sorry, but I fail to see how it's P2W when there are plenty of ways to advance more quickly if you're REALLY that interested in draining all of the fun out of a game. It explains why I get killed literally every WoW expansion by some max level character after advancing 2 or 3 levels myself.
Secondly, I don't think that ANYONE debating over P2W would EVER say that it's ok to sell a BiS weapon through the cash shop as long as it can be crafted in the game. I think that most would actually say that selling any BiS gear through a cash shop would definitely constitute P2W. The biggest problem is that anti-P2W advocates would have you believe that P2W like this is rampant, when it's not. It's simply a lie concocted to support their agenda. I'd say that there is, probably, 1 or 2 titles I can think of that I would say are actually P2W. Then there might be another 2 or 3 which I'd say are borderline just because of how gameplay is designed.
Unfortunately, you're just demonstrating the problem with the flip side of the coin, taking things to the extreme of anti-P2W. Honestly? If you don't want to use a cash shop then go play a game that doesn't have one, I'm sure you won't have trouble choosing because there are very few of them. Otherwise, why not try to be constructive and set realistic limits for what would be acceptable in a game so that the company can make money, while still remaining fair for players?
Crazkanuk
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