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This is a very difficult list to write. There were a lot of games that came before World of Warcraft and far too many that came after. Here is the interesting part: the games that came before World of Warcraft shaped what the MMO genre was. Now that it has been over a decade and game companies are starting to develop on a much more reasonable budget, we are starting to see what made these old games great come to life again in new form.
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Though I think Meridian 59 deserves and honorable mention!
Never played EQ or SWG. These games were so influential, the good old days.
At least to my knowledge that was first mmo that did it back in 2004 or so.
And also - luckily that did not stay - real life adds on in-game billboards if you play for free.
It's still my favorite type of very social PVP. I play ESO now primarily because it's the closest modern MMO to DAoC's RvR and I'm looking forward to Camelot Unchained for the same reason.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
UO was always my number 1. It wasn't the PvP, it was the freedom and wide scope of playable Sandbox and open economy.
Once upon a time....
Yeah im waiting for Camelot Unchained, it will be my main game for many years to come.
I self identify as a monkey.
However, even how bad this game was made & run, I had some of my best mmo times playing it.
Till 2005.
When IT happened.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
"Back in my day, our auction loot didn't come in the mail. If we wanted something, we had to buy it, go to that planet and pick it up at the vendor, even way out in the Dune Sea. And we liked it! We liked it fine!"
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Logic, my dear, merely enables one to be wrong with great authority.
Add World War II Online Battleground Europe to the list. First full MMO-Sandbox WWII combined arms simulation with player-run organisations in one of the biggest seamless virtual worlds! Came out in 2001 and is still running today!
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Life is too short to play bad games.
SWG was so bad. So, soooo bad. People need to take off the rose tinted glasses. I remember the day I dropped that title. I was on a planet and needed to get to a city. One border of this city was a waterfall. I walked up the 90 degree waterfall. WALKED UP THE WATERFALL. It had no concept of what was and wasn't reasonable navigable terrain. You could literally point at your destination, autorun, and walk away to grab a soda. So exploration was right out the window.
Mobs didn't quite grasp the concept of line of sight. Combat was chunky. To call it terrible would be an improvement. So combat was right out the window.
All that was left was crafting. And what I recall from the crafting was... meh. Just... meh. But crafting alone didn't make a game worth forking over $$ for given the above tripe they foisted on the public.
And Shadowbane was basically more of the same. Griefer Online was more like it. Yeah, open world PvP seemed nice but there was no way to manage your city in a way that the enemies couldn't game the system. The only decent thing that game had which should've been adopted by MMOs since was the concept that guilds could swear to guilds.
But really, all I have to say about why those two should not be on the list over AC is this.
AC is still running. In fact it wasn't until just a year or two ago that the monthly content updates were halted. That game outlasted SWG and Shadowbane by a decade and counting.
Not just another pretty color.
Well it's my number one since that's the only one of those that I played. Military stuff kind of caused me to be a late bloomer to the genre so I wasn't able to play, much less know about, the earlier ones.
"If I offended you, you needed it" -Corey Taylor