Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Meh, I'm not a big believer in the idea of policing because other people have problems:
It is wrong. "Imagine a world where bars don’t charge for the first two drinks a day but charge crazy fees for subsequent drinks. This would be using a sickness, alcoholism, to subsidize moderate drinking for everyone else."
If a person has a drinking problem or can't stop spending in video games they need to deal with that on their own terms as I imagine that type of behavior affects other parts of their lives.
If a person wants to spend thousands of dollars in a game, assuming in this example that they just do so because they have a lot of money and enjoy it, then that's their business.
Just like it's our business not to patronize games that monetize in ways we don't agree with.
Otherwise where is the line drawn?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
you can spend a million dollars on magic cards and still be missing the rares you need
I'm sure people have spent all there money on trying to find that special 1 card they ~NEEEEEED~
doesn't this card game Prey on peoples addictive Personalities ? got to keep spending all my money until I have the Master deck to beat everyone hahah
Yeah i didnt and i wont read about business models from the master abuser. After this i think i am waiting to see overkill explaining why games must stop using dlc.
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
Well, your analogy was close, but not quite. It would go more like this in regards to the article.
You go to a steak house and they make a great steak. So good that you want to go there on a regular basis. However, in order to enjoy that juicy steak, you need to buy the table, the chair, the plate, the silverware and everything else normally needed to enjoy the steak. If you don't, you can't really enjoy the steak to the fullest extent now can you? Sure, you don't need all those things to eat the steak, but it does make it much more enjoyable.
that's not what I got at all. You're describing P2W.
the article describes taking advantage of people who can't help but overspend. Sure there's overlap but you missed the main point.
But as others have said, CCG's are predatory to consumers by their nature.
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
You're going to a steakhouse to buy a steak and you get a steak.
The open ended MMO model doesn't let you buy a steak. It gives you a box which includes something edible (arguably). There's the possibility that it's that awesome steak but chances are that it's a piece of okra.
But that's ok! because the boxes only cost $1 where the awesome steak lists for $30. The predatory nature of these boxes isn't apparent until you realize that it takes on average $100 worth of boxes to get that one awesome steak.
Well, if anyone would be in a position to speak on the subject it would be the guy who was part in proving that it could work outside of casinos. In essence we have him to blame for all the loot boxes we see in games these days. =P
Still kind of rich to sneer at fee2pay games when you pretty much invented the fucking genre.
you can spend a million dollars on magic cards and still be missing the rares you need
I'm sure people have spent all there money on trying to find that special 1 card they ~NEEEEEED~
doesn't this card game Prey on peoples addictive Personalities ? got to keep spending all my money until I have the Master deck to beat everyone hahah
There's a complete and total difference between what Garfield is talking about and CCG's. The loot box system in most F2P games that he is angry about, is a complete and total RNG system with no recourse outside of spend your own money to open your own boxes.
With a CCG, if you buy 20 packs of cards and don't get the one that you want, then you can trade the ones you have, sell the ones you have or simply go on eBay and buy the ones you are missing. They are collectibles and real world tangible assets belonging to you.
During the Overwatch seasonal events, for a counterpoint, the only way in which to get the skins you wanted was to spend more money. Not only that, but some skins were absolutely much more rare than others. There's no market to buy, sell or trade them either. You just have what you pulled out of the box, like it or not.
Lastly, when it comes to magic, the way that tournaments are organized these days, you do not at all need the cards worth hundreds of dollars from the Unlimited set. In fact, most MtG tournaments limit the card selecting to the last 3-4 sets of cards released meaning they should all be easily attainable with minimal expenditure.
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
You fail to understand skinner mechanics.
The correct version would be that you know that the steak house makes a good stake, but you cannot just buy the steak. You have to buy items that will help you do a fixed work rutine faster which will reward you with a random item from the menu, which MIGHT be the steak, but more likely will not be.
Now some people will like steak SO much that the mere chance that they will get it and the thrill rush of working towards the reward, not knowing if THIS time it will be the GOOD steak, they will keep paying and working for the bad stuff while waiting for the few times they actually get the good stuff.
The fact that they actually sometimes DO get the good stuff will make lul them into thinking that this is totally OK way of offering steaks. This is a known and documented psycological flaw in all of us, some can control it some cannot. Either way, exploiting that flaw is a doubious endeavor.
The problem with you example is that you KNOW you get the good steak each time, so that is NOT skinner mechanics. That is just dining at a great steak house.
As a side note and something that I feel passionate about around the topic of addiction: its very often that symptoms become mistaken for the cause. Reality is those that have this issue are going to find addictive behaviors in places you or me might never even think of. The solution is to address the real cause, not the symptoms.
Having said that I would agree that this does not give one permission to exploit but it merely suggests the mass of us are looking at addiction incorrectly.
so Every card pack could potentially have the 1 card you need,
so you buy 4000 card packs and still don't get the 1 card you need,
so you buy 4000 more packs of cards and still missing that 1 card hahah
MaGIC definitely takes advantage of the people who cant help but Overspend ^__^
it is the exact same as buying chests for Real money in online games...Hopeing you get that 1 rare of Masterfull beauty
no, just no. if you want a specific card in mtg, you buy/trade it from a shop or a player. you don't open 4000 boosters ...
here is what you can also do with your 'rng mtg boxes' :
you buy 3 booster packs at your local shop, play a draft game with other customers. you then keep the cards you need and sell/trade those you don't want/need. you might even make a profit off of those 3 booster packs. and here is the biggest difference between all those games with rng boxes in them and mtg (csgo being one of the very few exceptions) : cards in magic (both online and paper) have a real monetary value. you can even speculate in mtg, i've done it and it paid off multiple times : i bought my $2k computer 2 months ago by selling some of my magic online cards.
you really picked the worst exemple possible there. so please don't be ignorant and blurt out stupidity like that just for the sake of arguing.
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
Depends if the "good" steak you are eating has known physically addictive ingredients in it or something that is know to affect you mentally to buy more of that steak then YES you are being skinner boxed.
Coca Cola used to have real cocaine in it. It was wrong and it was stopped
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
Depends if the "good" steak you are eating has known physically addictive ingredients in it or something that is know to affect you mentally to buy more of that steak then YES you are being skinner boxed.
Coca Cola used to have real cocaine in it. It was wrong and it was stopped
He is right. The current mobile and cash shop focused titles are losing sight of what makes a good game. There is a limit to the amount of people you can sucker. It's better to plan on being a long-term game provider offering an enjoyable experience for a moderate expense.
While I agree there is some pot/kettle stuff going on here, it's always nice to see an important person recognizing the plague of insidious monetization in recent gaming, and especially the link between the shady payment method and bad games.
Hopefully gamers will eventually see this link as well and avoid games designed to trick/coerce you into paying.
I go to a steak house and they make a great steak. So good I want to go there on a regular basis. Have I been skinnerboxed?
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
Well, your analogy was close, but not quite. It would go more like this in regards to the article.
You go to a steak house and they make a great steak. So good that you want to go there on a regular basis. However, in order to enjoy that juicy steak, you need to buy the table, the chair, the plate, the silverware and everything else normally needed to enjoy the steak. If you don't, you can't really enjoy the steak to the fullest extent now can you? Sure, you don't need all those things to eat the steak, but it does make it much more enjoyable.
It's more like there's this really nice steak restaurant, but it's the only one in town. You can't pay for the steaks directly- instead you raffle tickets. Everyone is seated and half the people get steaks. The other half get punched in the gut. You can also pay for extra raffle tickets to increase your odds.
Instead of the steakhouse focusing on the quality of their steaks to bring in repeat customers, they focus on manipulating them and save money.
The original post recognizes that manipulation occurs any time money changes hands, but the difference between normal purchases and what's happening nowadays is paying for quality and paying to win.
Garfield, go fix your god damn TCG that went straight downhill after this plainwalker cards mechacnis crap.
Every damn expansion there is an OP plainwalker to pump up the sells.
Every damn expansion they come back and are the center of the plot. Like some freak power rangers.
Every god damn expansion they release some sort of package containing OP rare cards.
Stfu, Garfield.
Man... How I miss Urza Saga.
Well in case you missed it.. they did go full on power rangers in the Gatewatch block =P
@topic Anyway i feel i should also add that i do not think he is wrong and that lootboxes in games like Neverwinter and every god damm mobile game ever is kind of getting old... especially on the mobile side where developers.. or more specific publishers are known to close the games the second they are nt as profitable as they want or in the case of licenced games, pick up to cheapest timeframe for the license and then be forced to close it down.
What's funny is that I know a couple of folks who have spent all their savings on MTG cards.
The problem is poeple who don't have a way of controlling their impulsive spending - no game or publisher can fix that.
MTG is designed to have players spend a LOT on cards, so maybe he should apply his own manifesto in practice to his own game?
I haven't played MTG for years, but i did get in on the game through friends, pretty much when it first began, lot of fun, even entered into a small tournament, official rules, and discovered that older card sets were banned and that you could only use the newer sets. I never bothered with it again. MTG, when TCG's are about chuck out the old and bring in the new, all the time, i have a problem with that, because half the time it looks like they are just reskinning old cards artwork and names etc. not that old cards are OP or anything.
Comments
The steak house next door serves a bad steak. Should I prefer that because I am not being skinnerboxed?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
- Albert Einstein
aren't Card games Pay to win also ???
you can spend a million dollars on magic cards and still be missing the rares you need
I'm sure people have spent all there money on trying to find that special 1 card they ~NEEEEEED~
doesn't this card game Prey on peoples addictive Personalities ? got to keep spending all my money until I have the Master deck to beat everyone hahah
It is wrong. "Imagine a world where bars don’t charge for the first two drinks a day but charge crazy fees for subsequent drinks. This would be using a sickness, alcoholism, to subsidize moderate drinking for everyone else."
If a person has a drinking problem or can't stop spending in video games they need to deal with that on their own terms as I imagine that type of behavior affects other parts of their lives.
If a person wants to spend thousands of dollars in a game, assuming in this example that they just do so because they have a lot of money and enjoy it, then that's their business.
Just like it's our business not to patronize games that monetize in ways we don't agree with.
Otherwise where is the line drawn?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
After this i think i am waiting to see overkill explaining why games must stop using dlc.
the article describes taking advantage of people who can't help but overspend. Sure there's overlap but you missed the main point.
But as others have said, CCG's are predatory to consumers by their nature.
The open ended MMO model doesn't let you buy a steak. It gives you a box which includes something edible (arguably). There's the possibility that it's that awesome steak but chances are that it's a piece of okra.
But that's ok! because the boxes only cost $1 where the awesome steak lists for $30. The predatory nature of these boxes isn't apparent until you realize that it takes on average $100 worth of boxes to get that one awesome steak.
so Every card pack could potentially have the 1 card you need,
so you buy 4000 card packs and still don't get the 1 card you need,
so you buy 4000 more packs of cards and still missing that 1 card hahah
MaGIC definitely takes advantage of the people who cant help but Overspend ^__^
it is the exact same as buying chests for Real money in online games...Hopeing you get that 1 rare of Masterfull beauty
Still kind of rich to sneer at fee2pay games when you pretty much invented the fucking genre.
This have been a good conversation
With a CCG, if you buy 20 packs of cards and don't get the one that you want, then you can trade the ones you have, sell the ones you have or simply go on eBay and buy the ones you are missing. They are collectibles and real world tangible assets belonging to you.
During the Overwatch seasonal events, for a counterpoint, the only way in which to get the skins you wanted was to spend more money. Not only that, but some skins were absolutely much more rare than others. There's no market to buy, sell or trade them either. You just have what you pulled out of the box, like it or not.
Lastly, when it comes to magic, the way that tournaments are organized these days, you do not at all need the cards worth hundreds of dollars from the Unlimited set. In fact, most MtG tournaments limit the card selecting to the last 3-4 sets of cards released meaning they should all be easily attainable with minimal expenditure.
The correct version would be that you know that the steak house makes a good stake, but you cannot just buy the steak. You have to buy items that will help you do a fixed work rutine faster which will reward you with a random item from the menu, which MIGHT be the steak, but more likely will not be.
Now some people will like steak SO much that the mere chance that they will get it and the thrill rush of working towards the reward, not knowing if THIS time it will be the GOOD steak, they will keep paying and working for the bad stuff while waiting for the few times they actually get the good stuff.
The fact that they actually sometimes DO get the good stuff will make lul them into thinking that this is totally OK way of offering steaks. This is a known and documented psycological flaw in all of us, some can control it some cannot. Either way, exploiting that flaw is a doubious endeavor.
The problem with you example is that you KNOW you get the good steak each time, so that is NOT skinner mechanics. That is just dining at a great steak house.
its very often that symptoms become mistaken for the cause. Reality is those that have this issue are going to find addictive behaviors in places you or me might never even think of. The solution is to address the real cause, not the symptoms.
Having said that I would agree that this does not give one permission to exploit but it merely suggests the mass of us are looking at addiction incorrectly.
https://www.amazon.com/Realm-Hungry-Ghosts-Encounters-Addiction/dp/155643880X
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
if you want a specific card in mtg, you buy/trade it from a shop or a player. you don't open 4000 boosters ...
here is what you can also do with your 'rng mtg boxes' :
you buy 3 booster packs at your local shop, play a draft game with other customers.
you then keep the cards you need and sell/trade those you don't want/need. you might even make a profit off of those 3 booster packs.
and here is the biggest difference between all those games with rng boxes in them and mtg (csgo being one of the very few exceptions) :
cards in magic (both online and paper) have a real monetary value.
you can even speculate in mtg, i've done it and it paid off multiple times : i bought my $2k computer 2 months ago by selling some of my magic online cards.
you really picked the worst exemple possible there.
so please don't be ignorant and blurt out stupidity like that just for the sake of arguing.
Coca Cola used to have real cocaine in it. It was wrong and it was stopped
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
"Be water my friend" - Bruce Lee
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Hopefully gamers will eventually see this link as well and avoid games designed to trick/coerce you into paying.
Instead of the steakhouse focusing on the quality of their steaks to bring in repeat customers, they focus on manipulating them and save money.
The original post recognizes that manipulation occurs any time money changes hands, but the difference between normal purchases and what's happening nowadays is paying for quality and paying to win.
@topic Anyway i feel i should also add that i do not think he is wrong and that lootboxes in games like Neverwinter and every god damm mobile game ever is kind of getting old... especially on the mobile side where developers.. or more specific publishers are known to close the games the second they are nt as profitable as they want or in the case of licenced games, pick up to cheapest timeframe for the license and then be forced to close it down.
This have been a good conversation
MTG, when TCG's are about chuck out the old and bring in the new, all the time, i have a problem with that, because half the time it looks like they are just reskinning old cards artwork and names etc. not that old cards are OP or anything.