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My daughter and I regularly go exploring in the woods not too far from where we live. She’s five and on Sunday we were joined by my nephew, who’s also the same age. Despite living in the city, where we live is incredibly green and the woods stretch on for miles. We explored for hours, searching under logs, hunting down Goblins that were hiding amongst the bushes and running away from bears. Any tree markers we saw, Lily and Luca were convinced was the writing of Trolls.
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I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
We currently play on our own private servers it is great. Now most of my people have moved to TheCenter from TheIsland, world maps. They did this because one of them was researching about the two world maps. I will join them once I lose that feeling with TheIsland.
What I do not get is looking things like this up, as it very often ruins the mystery of exploration. I am with you the mystery of exploration is great and I did do a lot of exploring as a child.
Ea is like a poo fingered midas ~ShakyMo
Seaspite
Playing ESO on my X-Box
sigh... I really miss those days with my kids as children.
Enjoy your children as much as you possibly can, never take them for granted. It all rushes by so very quickly, cherish the moments
The thing about MMORPG's is that in a way, they really are other worlds.
"Be water my friend" - Bruce Lee
I love MMOs and I'm 78 years old, started with Ultima Online 20 years ago. I've played and beta tested most of the major MMOs since.
Playing the games is about capturing that feeling we had as kids when we would explore the woods that followed the river that ran along the south side of the city we lived in.
When I was about 10 or 11 in the 1940s we discovered that we could get into the storm drains that ran under the south east part of the city, where they emptied into the river.
At the exit it was big enough to walk upright in.
We walked in until we could no longer see the entrance, and it was pitch dark.
We didn't know that Storm Drains are pretty straight forward with smaller tubes leading into a larger main tube and getting lost wasn't really an option.
The next day we came back with flashlights and chalk to mark the walls.
The really great thing was that after we went in a way, we would find marking on the walls that would say things like "Tom and Jack, 1929", "Bob and Sam, 1937" etc. going farther and farther in.
During that summer we explored as far as we could go, eventually having to crawl through smaller and smaller pipes until they were just too small to crawl through.
There were ladders going up through cylindrical shafts that ascended where ever there was a manhole cover on the surface. The farther from the river we got the deeper we were.
In some places we could see enough through the holes to tell where we were at a certain intersection under the streets, so we were able to establish that we had gone several miles from the river.
It was one of the greatest adventures of our lives.
When I enter some new underground cavern in a computer game, I always think back to wandering around under the city when I was a kid.
Mike
If you shoot a mime, do you have to use a silencer?
Now single player games... there are some that I would put in the same level of excellence. Most of them are Bioware games.
I love exploring in MMOs.i love learning hidden secrets or Easter eggs that developers might put in games. I find the journey way more engaging than the destination.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I was blessed to grow up in a similar time where my childhood friends and I shared many similar experiences.
Sometimes I see parents these days dropping their children off at school, then picking them up afterwards. It seems the world has become too dangerous a place for these kids to go and enjoy the same kinds of adventures as we did.
It makes me wonder.... What did we do? How did this happen?
Cheers Mike
"Be water my friend" - Bruce Lee
Great stuff.
We used to build tree forts in the woods and an underground one too. We had a spring fed lake in town and there was an overflow that went under a street. We could use an inflatable raft to back up water then lift it up and ride the water through the tunnel. Fun stuff.
Later on we had a summer place up in Baraboo Wisconsin and I used to spent a lot of time walking around Devils Lake. Fun Stuff.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Gw2:HoT 90%
Just having a sandbox with open world PvP might sound cheap and easy (so did the devs who worked on PFO believe, that went well for them) but that is actually not true. Meaningful and good PvP takes a lot of hard work and making tools for players in a sandbox game is way harder then a basic themepark.
The one thing about MMOs that changed most is that the worlds have become a lot smaller and zones are more crowded with things. In a game like EQ you didn't have to have loads of mobs just everywhere since the world was so huge leaving a lot of room to add places for the explorers. With smaller games that just goes away.
Guild Wars 2, Heart of Thorns!
Exploration is the thing about games that essentially makes me play them. There's nothing better than the sense of exploring unknown. Personally, I don't mind the single player games and the experience/interaction regarding NPCs. Often I find them much more pleasant and interactive than fellow gamers. I guess it depends on the game or my mood, but there's no denying there's nothing better than a proper human interaction.
Thank you very much
Thank you
Fantastic films!