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World of Warcraft News - NetEase and Blizzard have shifted the revenue model for World of Warcraft in China. Up to the shift, Chinese players paid in hour-by-hour increments. With the launch of the Legion expansion, Chinese players are now required to pay a monthly subscription up front in order to play. NetEase brought in $37M in August compared to only $8M in July, presumably as a result of the change in revenue generation.
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거북이는 목을 내밀 때 안 움직입니다
¯\_(ツ)_/¯
"Be water my friend" - Bruce Lee
Logic, my dear, merely enables one to be wrong with great authority.
"Be water my friend" - Bruce Lee
Also, this was a change from an hourly price model - the most archaic, unfriendly business model possible, which died alongside AOL.
Only the very rare few will become Rock Stars, although countless numbers will try.
"Be water my friend" - Bruce Lee
Well, maybe the buggy whip's fate is tied to the future of Harness racing. Gambling seems to be pretty healthy, though. So healthy that it may be eternal. Maybe even healthier than the Olympics.
You may be right after all, @laserit.
Logic, my dear, merely enables one to be wrong with great authority.
The cash shop with RNG model will run its course. That's not to say that it will mark the return of the subscription model, but something will take its place.
Automation will change and is changing many aspects of our economies. The games industry included.
"Be water my friend" - Bruce Lee
Been saying the sub model is more than viable for years and years, it just took patience to watch the main market wise up to F2P and burn out on it at their own speed and start to catch up with what I and others have been saying.
The F2P carpet bagging bubble was just the VCs cashing in, they never gave a crap about us as consumers or gamers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This already happened under the old model... In fact, the most famous cases of things like this came from countries that pretty much only ran the old model.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
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I'm personally waiting for the banana seat with the stick shift between the balls
"Be water my friend" - Bruce Lee
Well, none has an hourly charge now. But years ago Neverwinter Nights from AOL had an hourly charge and it was a very popular game. EverQuest was reported to be going with hourly charge but then decided to switch to monthly.
"Be water my friend" - Bruce Lee
Yeah it definitely is. The difficulty is that WoW is being used as an example of how the subscription model is still viable when they probably, and it wouldn't be that far a stretch, have 10 times the number of subscribers as all other subscription games combined, lol. WoW is an anomaly. It's like a Russian judge who gives the Russian skater 10/10 even though she fell 10 times. That's why the Olympics throws these scores out
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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거북이는 목을 내밀 때 안 움직입니다
Same one I think, some people are still interested in older game designs, but updated for the modern era.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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