So was interested into reading Sean Tracy 2 parts interview, he has this very direct, in-depth way to talk and explain what goes behind the game, the tech they created and are creating and how they do things.
So for who might be more interested in a technical dive into SC, and also hear about some of the technical hurdles SC has had to overcome. Side of that there's info on PG v2 and other bits around Citcon and the game.
http://www.gamersnexus.net/gg/2622-star-citizen-sean-tracy-64bit-engine-tech-edge-blendinghttp://www.gamersnexus.net/gg/2627-sean-tracy-interview-p2-cpu-threads-character-tech-ai