...cause this expansion is the least alt friendly if you just go on wowprogress.com and add up the numbers from US/EU servers, then remove 10-25% due to alts and you'll get the actual numbers of whom Blizzard takes the actually $15 monthly fee or token purchased/traded.
Looking at 200-250k subs and this is the most profitable and popular MMO in the America/EU/Australia market. This says a lot....and so much info can be gathered from this about other MMO's. One thing I still haven't been able to figure out is where/how is Blizzard trying to manage to get those 3.3 mil Legion sales numbers to promote/advertise their product. Most likely Asia where the subs are less than $1 a month.
Finally, if this is how many subs the most popular MMO have imagine the condition of the rest popular MMO's on the market. I would take around 50k subs at best.
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The main issue is that people come to realizations at different times. For some, the artifact system seems great because they dont have much time to deal with it. For others, its just a grind that will be nerfed (and honestly has to be nerfed) within a few months, so they'll probably unsub based off of that. Then you have the minor few like myself that wont really see the point in this system at all since none of this stuff will carry over into the next expansion other than getting to cap (just like every wow expansion of course).
One thing can't be argued is that the things within the artifact system are a step in the right direction (ability bonuses, extra passives, etc) and hopefully a persistent system like that will be added in the next expansion that will continue from then on.
* Population - amount of unique players that meet any of the two conditions:
- has a level 110 character that killed something in Tier 19 Heroic Mode
- has a level 110 character in a guild that killed something in Tier 19 Heroic Mode
Thought about just finding a youtube video of someone pulling numbers out of their ass and posting that...
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/Well, given the 'historical' inaccuracies, deja vu there too btw, they probably didn't get the memo about the sub requirements/prices in China, though how i don't know, they certainly kicked up about it enough, seems China doesn't get a free pass, full sub required there too, well the rest of the post the op made was also just as wildly inaccurate that a little thing like that is nothing. O.o
There is no possible way that wow has less than 1 million subs; the OP is way off base imo [and I dont even play wow!]
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I think he/she is basically saying that MMO's are not doing well.
That is ok with me,because yes there are SOME mmo's but mmo's are not played like a mmo world should be,instead they SHOULD be called single player games with a login screen.
I have to repeat what i am about to say for the umpteenth time because reading many threads has told me,MANY people still don't get it.
The ONLY reason 90% of the MMPO's carry that title is because it allows them to add a login screen which in turn allows them to create a way to continually grind money out of players.I already made the point that these games really are nothing more than a single player game,however single player games are a one time sell,no more money coming in.This whole MMO idea is just a way to get more money from a game that no way in hell deserves more money.
MOST games i see are barely worth 5 bucks,10 bucks if i am extremely generous.I say this because MOST games i would not buy...period,so in actuality,they are worth nothing to me.Devs have somehow,magically lured people into giving them money for unfinished products,single player games on an ongoing process.In MANY cases people are spending 200...500++ on games that should be sold as crappy single player games for 5-10 bucks in some Wall mart bargain bin.
Never forget 3 mile Island and never trust a government official or company spokesman.