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Smedley's Funding Campaign Ends Short Of Goal - Hero's Song News

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  • ScotScot Member LegendaryPosts: 24,429
    Look elsewhere, this one is going no where or to a cash shop start.
  • PurplePoloPlayerPurplePoloPlayer Member UncommonPosts: 145




    DMKano said:


    I'm still gonna play it if it ever gets done.





    But multiple failed funding rounds is majorly discouraging for the devs






    The only thing I'd say to Smedley is: karma's a bitch, right?



    Agreed. I wouldn't give one cent to that guy.
    Check out my stream at www.twitch.tv/purplepoloplayer!
  • HatefullHatefull Member EpicPosts: 2,503
    noncley said:
    SBFord said:
    danwest58 said:
    The problem is also that many crowd funded MMORPGs are not producing good products as it is so people just are not longer taking a chance.  This is what happens when we have countless crowd funded MMORPGs instead of a handful at best. 
    I'm also not sure that using Indiegogo was the best choice. Given his name, Smedley might have been able to pull off a funding round with Fig -- it looks like a fantastic game and one that a lot of people would play "despite" the 8-bit look.
    To those who know anything about the gaming industry, the name 'Smedley' does not echo with the ring of quality. From SWG to Landmark, everything turns to shit when explosed to 'That touch of Smedley'.
    I really do not have a dog in this fight as I do not play games that look like this. However, your comments on Smedley are spot on, in my opinion. 

    He is like Midas, only everything he touches turns to crap. It is truly sad as he has had his hands in (again IMO) some of the games with the most potential in the industry. SWG was its own thing, it attracted a completely different crowd than WoW and would have done well if they had just stopped making expansions and focused on fixing basic gameplay and bugs. 

    Vanguard, another great idea and had a decent almost cult-like following. Until it was monetized. Not sure Smed takes the full blame here as he was dealing with McQuaid (another big name in the industry lol) and his inability to balance a checkbook. But again he was associated.

    If I were interested in these types of games, his name alone would turn me off it. His track record is far too long and his inability to see what the genre needs and balance that with what players want, make anything he touches a bad idea.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    The hate for Smed is strong around these parts, out there in the real world meanwhile hardly anyone knows who he is or 'what he did' (which I take with a massive grain of salt anyway).

    The game got funded already, investers apparently trust him. Those who say Smed got what he deserved massively overestimate their own importance and, for me, show some signs of disturbing bitterness towards another human being.

    About the game, don't like its looks, do like everything else. Won't help funding it but sure as hell am curious about the final product.

    /Cheers,
    Lahnmir 
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • HatefullHatefull Member EpicPosts: 2,503
    Bluefish said:
    Each to their own, but for those who are complaining about permadeath, lucky you, there's plenty of non-permadeath games for you to go and enjoy. Permadeath the the main reason I did back this one, very exciting for those of us not scared of a real challenge :p
    Oh yes, much terror is associated with little digital cartoons dying to other little digital cartoons. I doubt fear has anything to do with it, I believe your attitude and the fact that it is shared by a large portion of the pvp community is the bigger issue.

    I am not sure when or how the PvP crowd got so full of themselves, yes I agree PvP adds a level of challenge you rarely ever find in non-pvp games, I disagree that it somehow makes you a better gamer or put you in some elite class.

    I play heaps of PvP games as I have alluded to in the past, and I am 100% convinced, and no one will change this opinion without hard fact, that based on my experience PvP players are the absolute biggest moaners in gaming. They cry about everything, they have excuses for every loss, and as our friend here has pointed out they tend to be the most narcissistic and immature player(s) around. This is probably why games of this nature tend to die an early death. I am obviously generalizing a lot here. I know hardcore pvp players that are really good people, helpful, etc. However, they are not by any stretch the majority of the PvP culture. Sadly. PvP can be fun and I feel quite a few more people would give it a go if the attitudes of the PvP crowd would just change to something approaching good sportsmanship.

    Our friend here does make a good point. There are plenty of games out there without permadeath and without forced PvP at all. I wonder why that is? 

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • ThorkuneThorkune Member UncommonPosts: 1,969
    I will never even try a permadeath game. I don't have time to start over in games. I rarely get time to play now as it is.
  • BurntvetBurntvet Member RarePosts: 3,465
    At this point, Smed's involvement in any project is a net negative.

    I would not play this were it free.

  • cheyanecheyane Member LegendaryPosts: 9,404
    Perma-death seriously wow very brave direction to take but I am steering clear.
    Garrus Signature
  • HashbrickHashbrick Member RarePosts: 1,851

    immodium said:



    Maybe this is the SWG replacement we've all be looking for.

    When Smedley said:

    "SWG players, our next game (not announced yet) is dedicated to you, Once we launch it... you can come home now."

    Maybe he was talking about this game rather than H1Z1.



    Nah he was just talking out of his ass, he is very good at it.

    I have nothing but hatred for the guy, not on a personal level, but on a professional level. He shouldn't be standing in the industry still and the fact he keeps trudging on is just a big middle finger in the air to everyone that wanted to see him taken out. He is doing it out of spite and the fact it is 8bit just goes to show he will go at any length to put out anything possible to say "Ya guys I'm still here."
    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Anyone who threw money at Smedley's project is either a fool or someone completely unfamiliar with his past.  Any magic Smedley ever had was lost long time ago.  If there is anyone in this industry that is a has been it is him.
  • Void425Void425 Member UncommonPosts: 170
    Bluefish said:
    Each to their own, but for those who are complaining about permadeath, lucky you, there's plenty of non-permadeath games for you to go and enjoy. Permadeath the the main reason I did back this one, very exciting for those of us not scared of a real challenge :p
    Permadeath is not a bad thing.  The problem is that the information provided about the game says there is permadeath, and does specify if there will be a non-permadeath world.  

    While a permadeath game is wanted by many people, they are the minority.  Trying to get a game funded that only a small number of player like is going to always be hard.

    If they said that the person could play on the normal permadeath world, or an alternitive non-permadeath world, then this game would have been funded because more people that do not like permadeath would have jumped in and helped fund it.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited October 2016
    Void425 said:
    Bluefish said:
    Each to their own, but for those who are complaining about permadeath, lucky you, there's plenty of non-permadeath games for you to go and enjoy. Permadeath the the main reason I did back this one, very exciting for those of us not scared of a real challenge :p
    Permadeath is not a bad thing.  The problem is that the information provided about the game says there is permadeath, and does specify if there will be a non-permadeath world.  

    While a permadeath game is wanted by many people, they are the minority.  Trying to get a game funded that only a small number of player like is going to always be hard.

    If they said that the person could play on the normal permadeath world, or an alternitive non-permadeath world, then this game would have been funded because more people that do not like permadeath would have jumped in and helped fund it.
    Perma-death is so niche, only odd ball little games have it. Its a concept that sounds cool but most people dont want to lose the time they have invested in a game. Even solo RPG like Zelda. How many people would have bought the game if it had perma-death? Its the dumbest time sink mechanic I have seen in a game. Only place it fits well is zombie survival games but IMO you should be able to play the zombi after you die. 
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Perma-death + 8-bit graphics


    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

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  • GaeluianGaeluian Member UncommonPosts: 114

    Yoda stories looks better.

  • prototypoprototypo Member UncommonPosts: 179
    edited October 2016
    I swear im not a graphics snob (Grew up in the Nintendo era) and currently playing Party Hard, but dam those graphics are rough on the eyes (especially when there is little to differentiate it between games like titan quest and other top-down rpg), at least the music sounds soothing.

    image

  • TillerTiller Member LegendaryPosts: 11,485
    Perma-death + 8-bit graphics


    Ever played Terraria?
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SlyLoKSlyLoK Member RarePosts: 2,698
    I wonder if the perma death feature is an option someone can turn off.. I mean this game is going to be about player hosted servers and not a single ruleset master server.. Surely the person hosting can have the choice to have it or not ( or to have or not to have PvP as well ). If not the entire concept of player hosted servers come crashing down pretty hard if they dont even have a choice and makes you wonder what all if anything they can change.
  • avalon1000avalon1000 Member UncommonPosts: 791
    Smedley...........
  • marganculosmarganculos Member UncommonPosts: 334
    edited October 2016
    perma death... wet dream of devs.... nightmare for (non-hardcore)players...
  • prototypoprototypo Member UncommonPosts: 179
    edited October 2016

    Permadeath must suck In mmos where if you die bye bye Stuff. Waiting for the day when a dev implements permadeath with CS items, I mean they tried in H1Z1 but that failed badly.

    image

  • WizardryWizardry Member LegendaryPosts: 19,332
    Maybe and i say maybe it is discouraging to Smed's partners but i really feel it doesn't bother him one bit because he is simply trying to rip people off with some two bit cheap game.This is all win win for him and for all we know,he might very well have investors money but is simply trying to scam gamer's for some more.
    That is why i detest people giving game studios money,unless you know 100% it is a legit KS and not just grabbing free money on top of investors ,then you would be a sucker and Smed is more than happy to take your wallet.

    Just think about this,it only took DB games a couple months to realize they needed to get rid of Smedley,he is BAD NEWS.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • postlarvalpostlarval Member EpicPosts: 2,003

    noncley said:


    SBFord said:


    danwest58 said:

    The problem is also that many crowd funded MMORPGs are not producing good products as it is so people just are not longer taking a chance.  This is what happens when we have countless crowd funded MMORPGs instead of a handful at best. 


    I'm also not sure that using Indiegogo was the best choice. Given his name, Smedley might have been able to pull off a funding round with Fig -- it looks like a fantastic game and one that a lot of people would play "despite" the 8-bit look.


    To those who know anything about the gaming industry, the name 'Smedley' does not echo with the ring of quality. From SWG to Landmark, everything turns to shit when explosed to 'That touch of Smedley'.



    Either does Garriott and we can see how that abomination of a game is turning out. I wouldn't put a dime on it.

    These two has-beens, Smedley and Garriott, along with a host of others, need to GTFO of the gaming industry and allow some fresh talent to percolate to the top.
    ______________________________________________________________________
    ~~ postlarval ~~

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited October 2016
    noncley said:


    SWG - gigantic, true open world MMO with Star Wars IP destroyed almost overnight by New Game Enhancements designed to make it like WoW.

    SWG wasn't really a success.  I can't blame them for trying to appeal to a larger crowd.  But it was too late as the game that was released was not what most gamers wanted(they didnt even have the smarts to include space battles at launch or starter jedi classes).  But yes they killed the game for the small crowd they had at that time.

    It's pretty shocking that devs couldn't turn a Star Wars MMO, Lord of the Rings MMO or an Everquest sequel into massive hits.  Devs for all of those games done messed up majorly.
  • TokkenTokken Member EpicPosts: 3,649
    Sorry Smedley, another FAIL

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • noncleynoncley Member UncommonPosts: 718
    Tiller said:
    noncley said:


    And to those of us who are not wrapped up in the bullshit know that's just a haters crook of shit. 




    Matrix Online - at the time, one of the world's most immensely rich cinematic IPs, run into the ground and taken offline within three years.

    SWG - gigantic, true open world MMO with Star Wars IP destroyed almost overnight by New Game Enhancements designed to make it like WoW.

    Vanguard - bought half-finished from buddy; neglected and under-resourced; still managed to limp along with hardcore of supporters until SOE decided to 'monetise' it. Instant collapse in revenues, shuttered.

    FreeRealms - got four million to sign up, had to be cancelled because of crass strategaic planning by someone...

    Everquest Next.... My god! Do I really need to go on?

    And what do all these catastrophic failures - and I could name many more from POTBS to Landmark - have in common?

    Why, that pie-faced failure, John Smedley.

    Yeah but it's getting to the point now where we have to explain to people who Smed is, not many newer gamers know or where around for swg (Millennials). If this game goes to Steam I can bet you most of those people over there won't care who Smed is and will only judge the game on whether it's good or terrible.

     I'm sure there will be some veterans ranting about how Smed can go suck eggs, but the ones who were never around in MMO gaming all those years ago are not gonna care about that. 

    I mean I was there, in fact I was personally put on the Devs shit list back in the day. Smed did not like me and a few others here because we bashed SOE on a daily basis, created a site for angry swg vets and Raph Koster used to even post there. For whatever reason Smed had some conspiratorial idea we were out to ruin SOE like some weird Cabal.

    I didn't get it at the time that it was all in vain; the games would have died anyways whether SOE shut them down or changed anything. They were progressive games, but to be honest they were also very niche and the genera had moved passed a lot of the mechanics those games had because they were not widely favorable to the masses. World Of Warcraft showed the everyone what an MMO should be sadly, not SWG.  In all honesty SWG was "too hard" for the average player to want to figure out. We loved it, but most didn't. Going back and playing the emu after all these years I can understand why it never gained widespread appeal.

    My point is let it die, the fight is over; he left SOE and you should consider the battle won. Let the guy run his little company and do his thing. If you don't want to play the game, fine don't. But you really are messing with his livelihood; he isn't running a big studio. The game is obviously a labor of love, lets see if it has legs to stand on.

    You don't need to tell me who Smed is I've had two accounts with SOE and now Daybreak since 99.

    Don't assume because someone disagrees with you that they need educating about Smed and SOE. 


    The mug you quoted is talking out of his/her ass. 
    Oh yes. And which of his great games did you play? Is it still around today, by any chance?
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