Would you be happy with a PVE only mmo if the creators of the mmo created an A.I. in game that could compare to players? An A.I. we have never seen before. One that changed and adapted to any player and didn't win with cheap tricks, but tactics that a player would normally employ? An A.I. that could also interact and even join player controlled groups for raids and dungeons etc. I imagine an A.I. that the average player might not even realize is an A.I. but another player.
You could still have battlegrounds and even OWPVP (consensual of course). But the opposing players/faction are all A.I. controlled. I personally feel the A.I. in most games/mmos are most times an after thought or not even A.I. but just scripted bots. Would be interesting to see a developer take the time to just develop A.I. and if it was successful being able to even lease it out to other developers the way game engines are. Let me know what your thoughts are on the subject.
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But you are asking the impossible for the foreseeable future.
True A.I. , as you are talking about, able to be mistaken for another person, is years away. If ever.
Would have to be able to make decisions on the fly with changing gameplay, like a person, not be scripted.
Scripted, coded, behavior, what we have now, and what you are describing...worlds apart and as far away in time i expect, at least for gaming.
And why would you play on battlegrounds if the game was PvE only? Surely there are deeper gameplay than instanced zerging if you don't have to please PvP crowd.
The real question is who would fund this type of venture and would it profit them. I think that's really the only question that any developer would be thinking before getting started.
It would not be comparable to a human player otherwise...
I wonder how can you have any kind of AI without running scripts?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
There are many people in the world that just are not comfortable with that idea today. They grew up watching movies of AI taking over and killing everyone. More over it has made them paranoid whenever anyone suggest AI. I really doubt that we will ever see this type of code in our life time. Just look at what people did to the Goggle AI on twitter. In a matter of days it became this racists program that they had to remove from the web.
In theory this is a great idea and one I would love to see, but again not one we will most likely ever see in our lifetimes.
I'd rather developers work on tools/mechanics to bring players together rather than to replace them.
I certainly don't know how easy it would be to convert academic research into applications in an MMORPG. When you mention 'AI in games', many professionals are still going to think of path-and-movement determination algorithms, and not behavioral simulation of individuals.
Funding would indeed be a sticky situation. I really don't see many companies willing to do that, as the tried-and-true scripting method is exactly that, both tried and true. Developing AI for a new aspect is both complicated and costly. Without a decade's worth of precedence in actual MMORPG applications, there may be no foundation to build upon; every developer would likely consider individual AI as something they haven't done before, and therefore risky. I expect some EQ:N developers learned this lesson the hard way. (and they were focusing on group behaviors, not individual decision-making behavior).
Logic, my dear, merely enables one to be wrong with great authority.
Most people eschew PVP now because player characters routinely beat them, sometimes badly, and interrupt their fun.
A properly coded AI would do the same thing.
It would emulate all the behaviors of players, it would try to kill your healers, beat you with superior gear, numbers or information.
If you create the gaming equivalent of Skynet it's going to annihilate you far more efficiently than most players do now.
Be careful what you ask for.
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Nothing more than scripts that need triggers or simple automation.
Act like a real person would?How would that work with a Boss?He would NEVER lose because he is more powerful right and would not fight anyone unless he figured to win.I mean gamer's don't go into a fight thinking "ok we will be losing" they have scoured the net and watched bvideos and written down the exact scripts to watch for and go in accordingly.
I will point at an OBVIOUS scenario.Would a Boss just be standing at the end of some cave waiting there to be attacked?No he would be wandering around and if he had real player like thinking,he would want to be learning skills and magic and healing and crafting and finding food and looking for players to ransack and steal all their goods.
Never forget 3 mile Island and never trust a government official or company spokesman.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Those games already exist or have existed in various forms forever. It is the other type of game, the PVP only types, that I don't care play.
As to the AI being able to compare with players, that would be easy....just don't cheat.
And yes there are games out there where the opposing factions are only AI.
Let's party like it is 1863!
Maybe one day something like this could work in a MMO. Would be interesting if there was only two factions, humans and A.I.
During the launch the A.I. faction would be peaceful and then we humans come, start killing them and then the A.I. retaliates, hmm..
"I want the AI bots to indistinguishable from real life gamers. They should be roaming the game world leveling their characters, joining PUGs, raids, PvP, and using Teamspeak. Dev's want the AI to be dumb voiceless NPCs that they sell in the cash shop. I think both ideas will be seen in the market soon. "
No one bought in. I heard that there might be projects working on this. But no one with a master's or higher in AI that I know is working on it. The problem is when I say AI, everyone thinks of IBM's Watson. But Watson isn't going to fool anyone in a teamspeak channel.
For the teamspeak problem I believe the answer is Less is More, and Variety is Even More. So say less, but say a variety of things. With prerecorded voice actors. I'm still working on this though.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Today many games are using AI to test the game world for snag spots. An AI character runs around the world trying to get stuck. So IRL players don't.
All AI has to be dumbed to for release. The first draft of AI is usually frighteningly challenging. The level of AI the we see today is what focus groups will accept.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.