IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
MMORPG's have been invented to include all playstyles in same world (aka Ultima Online).
A world excluding any PvP isn't "believable" and so its a MMORPG without PvP. (same goes of course for MMORPG's without crafting or building houses etc)
You are talking about a fantasy world with magic, and undead, and dragons, and monsters, and elves, and all kinds of other staples of FANTASY and you are worried about a game like that being "believable" instead of being fun? Wow, talk about whining the drapes being the wrong color when the house already burned down.
(If anyone isn't clear, that's not meant as an insult, if you think it is, you haven't thought about it enough.)
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
Because crying over the little loss from pvp when you have such a substantial loss from greedy/uneducated game design is just plain silly. Choose to complain about the worker who is taking home simple office supplies instead of the accountant who is embezzling millions. That is not choice its just lack of knowledge.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
Because crying over the little loss from pvp when you have such a substantial loss from greedy/uneducated game design is just plain silly. Choose to complain about the worker who is taking home simple office supplies instead of the accountant who is embezzling millions. That is not choice its just lack of knowledge.
Again, the subject wasn't crying over anything. Never the less I think you know this already or if you don't no amount of my replies will help. Have a great night.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
Because crying over the little loss from pvp when you have such a substantial loss from greedy/uneducated game design is just plain silly. Choose to complain about the worker who is taking home simple office supplies instead of the accountant who is embezzling millions. That is not choice its just lack of knowledge.
Again, the subject wasn't crying over anything. Never the less I think you know this already or if you don't no amount of my replies will help. Have a great night.
MMORPG's have been invented to include all playstyles in same world (aka Ultima Online).
A world excluding any PvP isn't "believable" and so its a MMORPG without PvP. (same goes of course for MMORPG's without crafting or building houses etc)
The most successful MMO's out there are currently voluntary PVP only, so your argument bears no merit. World of Warcraft - optional PVP FFXIV:ARR - optional PVP, what there is in terms of PVP is not worth mentioning. SW:TOR - optional PVP ESO - optional PVP well, its a long list, but those are probably among the highest rated, they also are among the most successful MMO's out there, which is something that can't be said about the strictly PVP orientated games, which tend to have much lower player base, and occupy a much smaller niche, at least in terms of MMO's.
HUH? WoW is not OPTIONAL pvp. There is a war.. and if you want to quest in the world, you are open to PvP. Its just that death has zero meaning in WoW, hence people seem to forget that WoW has open world ganking on a large number of their servers.
MMORPG's have been invented to include all playstyles in same world (aka Ultima Online).
A world excluding any PvP isn't "believable" and so its a MMORPG without PvP. (same goes of course for MMORPG's without crafting or building houses etc)
The most successful MMO's out there are currently voluntary PVP only, so your argument bears no merit. World of Warcraft - optional PVP FFXIV:ARR - optional PVP, what there is in terms of PVP is not worth mentioning. SW:TOR - optional PVP ESO - optional PVP well, its a long list, but those are probably among the highest rated, they also are among the most successful MMO's out there, which is something that can't be said about the strictly PVP orientated games, which tend to have much lower player base, and occupy a much smaller niche, at least in terms of MMO's.
HUH? WoW is not OPTIONAL pvp. There is a war.. and if you want to quest in the world, you are open to PvP. Its just that death has zero meaning in WoW, hence people seem to forget that WoW has open world ganking on a large number of their servers.
What are you smokin bro? WOW has always had optional pvp.
MMORPG's have been invented to include all playstyles in same world (aka Ultima Online).
A world excluding any PvP isn't "believable" and so its a MMORPG without PvP. (same goes of course for MMORPG's without crafting or building houses etc)
The most successful MMO's out there are currently voluntary PVP only, so your argument bears no merit. World of Warcraft - optional PVP FFXIV:ARR - optional PVP, what there is in terms of PVP is not worth mentioning. SW:TOR - optional PVP ESO - optional PVP well, its a long list, but those are probably among the highest rated, they also are among the most successful MMO's out there, which is something that can't be said about the strictly PVP orientated games, which tend to have much lower player base, and occupy a much smaller niche, at least in terms of MMO's.
HUH? WoW is not OPTIONAL pvp. There is a war.. and if you want to quest in the world, you are open to PvP. Its just that death has zero meaning in WoW, hence people seem to forget that WoW has open world ganking on a large number of their servers.
What are you smokin bro? WOW has always had optional pvp.
Not on the PVP servers, at least when I played back in the day.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMORPG's have been invented to include all playstyles in same world (aka Ultima Online).
A world excluding any PvP isn't "believable" and so its a MMORPG without PvP. (same goes of course for MMORPG's without crafting or building houses etc)
The most successful MMO's out there are currently voluntary PVP only, so your argument bears no merit. World of Warcraft - optional PVP FFXIV:ARR - optional PVP, what there is in terms of PVP is not worth mentioning. SW:TOR - optional PVP ESO - optional PVP well, its a long list, but those are probably among the highest rated, they also are among the most successful MMO's out there, which is something that can't be said about the strictly PVP orientated games, which tend to have much lower player base, and occupy a much smaller niche, at least in terms of MMO's.
HUH? WoW is not OPTIONAL pvp. There is a war.. and if you want to quest in the world, you are open to PvP. Its just that death has zero meaning in WoW, hence people seem to forget that WoW has open world ganking on a large number of their servers.
What are you smokin bro? WOW has always had optional pvp.
Not on the PVP servers, at least when I played back in the day.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
Because crying over the little loss from pvp when you have such a substantial loss from greedy/uneducated game design is just plain silly. Choose to complain about the worker who is taking home simple office supplies instead of the accountant who is embezzling millions. That is not choice its just lack of knowledge.
Again, the subject wasn't crying over anything. Never the less I think you know this already or if you don't no amount of my replies will help. Have a great night.
Trust me, there are times like this when I wish I couldn't.
I understood what you were trying to say but unfortunately you either quoted the wrong person or chose to change what they were saying to your own personal opinions and then replying to that.
IDK why you enjoy taking all your gold and pouring it into an RNG upgrade that might end up being destroyed. Yet you do not want to risk running through a pvp zone hoping not to get attacked. At least in 1 of those scenarios you lost 1 hour of hard work and in the other you have lost 20 hours of hard work.
It's called "choice"
Its called lack of education.
Not sure this makes sense, education concerning what? She correctly answered your question. The difference between running through a PvP zone and dealing with RNG when upgrading is indeed personal choice. You choose to collect mats and the hit combine. You can't choose whether or not to PvP if you run into a PvP zone and someone attacks you.
Because if you sat down to figure out the math of the entire situation. Then pvp is the least of your worries when it comes to this game. Crying over a little crack in the system when trion has given you an entire universe of problems to complain about which are much more serious and destructive to the game. Which is why once properly educated you see 90% of the players leave the game.
You completely changed the subject of what you originally quoted and then come back to tell us we're not educated on what we weren't even talking about? Hehe okay
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
Because crying over the little loss from pvp when you have such a substantial loss from greedy/uneducated game design is just plain silly. Choose to complain about the worker who is taking home simple office supplies instead of the accountant who is embezzling millions. That is not choice its just lack of knowledge.
Again, the subject wasn't crying over anything. Never the less I think you know this already or if you don't no amount of my replies will help. Have a great night.
Trust me, there are times like this when I wish I couldn't.
I understood what you were trying to say but unfortunately you either quoted the wrong person or chose to change what they were saying to your own personal opinions and then replying to that.
So I guess we are understanding the OP to mean 2 different things. I believe he was talking about pvp and the negative effects its having upon his gaming life. Which is why he asked to disable the PVP flag. And also asked for a pve server. He somehow believes that this has a huge effect upon his ability to progress in the game.
That is what I think he was saying. Maybe I'm wrong those words and phrases could mean something else. Which is why I wrote the things I wrote.
So I guess we are understanding the OP to mean 2 different things. I believe he was talking about pvp and the negative effects its having upon his gaming life. Which is why he asked to disable the PVP flag. And also asked for a pve server. He somehow believes that this has a huge effect upon his ability to progress in the game.
That is what I think he was saying. Maybe I'm wrong those words and phrases could mean something else. Which is why I wrote the things I wrote.
May I ask why it wouldn't?
When I played AA I rarely pvped because for once I liked doing random crap like trade runs and building/customising my house. With the current system you could do trade runs but the rewards are not good. If there was an option to disable PVP people could do longer trade runs, level/grind in peace and so on.
I am a pve player but if AA had a pvp flag option, I wouldn't want them to remove it on seas. On land sure, but on sea hell no. There's pirates in the game, you can't dismiss that section of the game.
So I guess we are understanding the OP to mean 2 different things. I believe he was talking about pvp and the negative effects its having upon his gaming life. Which is why he asked to disable the PVP flag. And also asked for a pve server. He somehow believes that this has a huge effect upon his ability to progress in the game.
That is what I think he was saying. Maybe I'm wrong those words and phrases could mean something else. Which is why I wrote the things I wrote.
May I ask why it wouldn't?
When I played AA I rarely pvped because for once I liked doing random crap like trade runs and building/customising my house. With the current system you could do trade runs but the rewards are not good. If there was an option to disable PVP people could do longer trade runs, level/grind in peace and so on.
I am a pve player but if AA had a pvp flag option, I wouldn't want them to remove it on seas. On land sure, but on sea hell no. There's pirates in the game, you can't dismiss that section of the game.
Oh I was just addressing this guy who somehow thought the op wasn't talking about pvp. I was trying to find out what he thought the op was talking about then.
I think the reason that there are not PvE servers is it doesn't really work with the game model. In a primarily PvE driven game (WoW etc.) "raid gear" is the highest gear you can aspire to. Nothing is stronger than your raid gear, and that drives PvE progression.
Raid gear really exists primarily to help you gear up with no investment in early endgame but you'll eventually end up swapping out all your raid gear for crafted stuff.
In ArcheAge the highest tiers of crafted gear is many times stronger than your raid gear. A common phrase I throw out in the context of any challenge in ArcheAge is "throw more gear on it." In other words if you are having difficulty with absolutely anything a higher gearscore is going to make it easier.
What this all eventually translates out to is a PvPer geared out in high tier crafted gear gemmed out specifically for PvP will easily be able to do the most challenging PvE content, and do it better than someone in top tier raid gear gemmed out specifically for PvE.
What that translates to is that on a non-PvP server where almost nobody will use PvP gemmed gear is players in high tier crafted gear gemmed for PvE will be able to run all content with little to no challenge. With no challenge everyone will get bored and go to a game specifically designed for PvE.
Now you could completely rebalance the way gear works on PvE servers to make ArcheAge into a full PvE game, and I have little doubt it would be a great one. But it's not a matter of just disabling PvP without a PvP flag in all zones. It would take time and resources that they apparently haven't been willing to commit to it yet.
Limited or no choice in the matter = limited customer base/profits...I never understand why these games like AA and BDO do not offer a choice in the matter when it comes to PvP. Based on other games in the West that have separate PvP and PvE servers,I find it interesting that there are so few PvP servers versus PvE servers...and sometimes the PvP servers outright fail and need to be consolidated. WoW is an outlier when it comes to that - though the funny thing is a lot of the PvP servers might as well be PvE as they become so lopsided on one faction that PvP is non-existent in the world. But open world PvP is so popular in MMO's in the west, right? If there ever was a loud,obnoxious minority...
With games like WoW it's the opposite problem as AA. AA was designed for PvP so in order to make a PvE server fun you would need to change the content to make it so.
In WoW and it's legion of clones the game is designed for PvE and in order to make PvP fun you would need to change the content to make it so. In ArcheAge you have PvP with meaning. Fighting over tradepacks, castles, important spawns etc. Also the ability to fight members of your own faction if needed.
This leads to intense rivalries, engaging piracy, more thrilling trade runs, and of course all out sieges over castles. This gets people caring, and logging in. It makes people want to PvP.
The ability to gank and be ganked by members of the opposing faction while out questing... that's not real PvP. It's not engaging, it's not meaningful, it needs more if anyone is going to really care about it all that much. The fact ANYONE chooses PvP servers in games like WoW is a testament to how much people love it.
That's why it's unsurprising to me that ArcheAge has been pushing on fairly strong with continual and quality expansions despite not having any PvE servers. AA and BDO are simply 1000 times better than any other themeparks on the market when it comes to catering to the PvP community.
I came up with a great analogy for the situation. Imagine WoW is the best Italian restaurant in town. Amazing pizza, amazing pasta, amazing authentic Italian cuisine. As an afterthought they threw egg rolls and and teriyaki chicken on the menu. Their cooks are not so great with Asian recipes and they aren't willing to hire a cook that is or retrain any of their current cooks to be better at it so this stuff is so-so, but everyone is just raving about the quality of their Italian food. Would you use that as a way to measure the popularity/demand for Asian food?
Now ArcheAge moves in. It's a dedicated Asian restaurant and has chefs trained in making Asian food and it's Asian food is delicious. Considerably better than what WoW offers. It also has a pizza buffet as an afterthought that is not so great.
Now on top of all that the market for pizza and Italian food is considerably larger in this town than the market for Asian food. WoW is thee most popular restaurant in town. But there is a demand for Asian food and ArcheAge is still making profits from people who would rather eat Asian food.
Should ArcheAge shut down? Is it a failure? Should it reallocate it's resources to making better pizza so it can compete for the Italian food market with WoW?
I think the clear answer is "Why would you shut down a profitable business? How could a profitable business ever be considered a failure? Why spend money to go after a target market that is already happy with what they have when you already have a target market enthusiastic enough about your business to keep it profitable?"
All those answers of course translate perfectly back into an actual comparison of ArcheAge and your general themepark.
Huh? Your analogy makes no sense in the context of this thread.
The OP didn't call the game a failure, nor I just to be clear on that. The discussion was regarding disabling open world pvp not how to kill the giant Goliath.
You assume people that want pve servers don't want to pvp at all.That is simply not true.
The majority don't like to be FORCED to pvp on every occasion, but prefer to CHOOSE when to pvp.
That isn't really contradicting what I'm saying at all. What I'm saying is that the PvE is bad, and it should feel bad. Changing that takes resources. Resources that could also be used to continue focusing on their target audience which is people who are at least tolerant of non-consensual Open World PvP if not enthusiasts.
An ArcheAge PvE server's target audience would not have a significant enough difference between it and other successful themeparks to be worth the shift in focus most likely. The are other themeparks with player housing and trade runs are not all that unique or engaging if there is no risk of packs being stolen.
Huh? Your analogy makes no sense in the context of this thread.
The OP didn't call the game a failure, nor I just to be clear on that. The discussion was regarding disabling open world pvp not how to kill the giant Goliath.
Right. And my point is if you made a PvE server where Open World PvP was disabled aside from flagging but made no other changes it wouldn't be fun. Players would become too powerful too fast and there would be no challenge left as the higher tiers of gear render almost all forms of PvE easy as heck.
If you restructured to make it fun that would take resources.
That restructured server would have little difference between it and the Goliaths of the industry, putting it in direct competition with them for their target audience.
Therefore it probably isn't worth the resources required.
It was added later when MMORPG's became mainstream.
MMOPRG meant to be Open World and in the world forced pvp is possible.
Archeage has good measures in place to balance the forced pvp aspect well.
Literally safe zones, paece timers in PvP enabled zones, bigger reward in PvP zones vs. the safe zones. Hence the consequenzes from open PvP aren't that harsh, compared to other full loot open world PvP games i know.
I see so the PvE in this game is bad then. Well no point in trying it then. I recall reading that you had peace times and could avoid the PvP but if the PvE is simply not worth it then it would be pointless. I enjoyed the PvE in BDO and I avoided the PvP by not levelling beyond a certain level where you became PvP enabled.
I also don't understand where the idea that PvE did not originate in MMORPGs came from. Isn't Everquest proof of it. It is considered one of the pioneer games although granted UO had no PvE only servers until Trammel. I doubt that is evidence of the contrary since many of the Pen and Paper games could be played strictly as PvE games.
Comments
Wow, talk about whining the drapes being the wrong color when the house already burned down.
(If anyone isn't clear, that's not meant as an insult, if you think it is, you haven't thought about it enough.)
Lost my mind, now trying to lose yours...
Doesn't matter what else there is to complain about. The point of what you originally quoted was choice between RNG crafting and PvP and which had elements of choice.
image: http://images.mmorpg.com/images/avatars/u19087475.jpg
Goromhir Member Posts: 395 Uncommonif they offer a PvE server or an option to get rid of the gankers i come back and play this game.
I want to do this >>
Press ESC > Options > Combat > Disable PvP Flag
Read more at http://forums.mmorpg.com/discussion/457539/100-pvp-disable-possible-meanwhile#8GAzrRKKhSv9VKLI.99
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I understood what you were trying to say but unfortunately you either quoted the wrong person or chose to change what they were saying to your own personal opinions and then replying to that.
That is what I think he was saying. Maybe I'm wrong those words and phrases could mean something else. Which is why I wrote the things I wrote.
When I played AA I rarely pvped because for once I liked doing random crap like trade runs and building/customising my house. With the current system you could do trade runs but the rewards are not good. If there was an option to disable PVP people could do longer trade runs, level/grind in peace and so on.
I am a pve player but if AA had a pvp flag option, I wouldn't want them to remove it on seas. On land sure, but on sea hell no. There's pirates in the game, you can't dismiss that section of the game.
Raid gear really exists primarily to help you gear up with no investment in early endgame but you'll eventually end up swapping out all your raid gear for crafted stuff.
In ArcheAge the highest tiers of crafted gear is many times stronger than your raid gear. A common phrase I throw out in the context of any challenge in ArcheAge is "throw more gear on it." In other words if you are having difficulty with absolutely anything a higher gearscore is going to make it easier.
What this all eventually translates out to is a PvPer geared out in high tier crafted gear gemmed out specifically for PvP will easily be able to do the most challenging PvE content, and do it better than someone in top tier raid gear gemmed out specifically for PvE.
What that translates to is that on a non-PvP server where almost nobody will use PvP gemmed gear is players in high tier crafted gear gemmed for PvE will be able to run all content with little to no challenge. With no challenge everyone will get bored and go to a game specifically designed for PvE.
Now you could completely rebalance the way gear works on PvE servers to make ArcheAge into a full PvE game, and I have little doubt it would be a great one. But it's not a matter of just disabling PvP without a PvP flag in all zones. It would take time and resources that they apparently haven't been willing to commit to it yet.
In WoW and it's legion of clones the game is designed for PvE and in order to make PvP fun you would need to change the content to make it so. In ArcheAge you have PvP with meaning. Fighting over tradepacks, castles, important spawns etc. Also the ability to fight members of your own faction if needed.
This leads to intense rivalries, engaging piracy, more thrilling trade runs, and of course all out sieges over castles. This gets people caring, and logging in. It makes people want to PvP.
The ability to gank and be ganked by members of the opposing faction while out questing... that's not real PvP. It's not engaging, it's not meaningful, it needs more if anyone is going to really care about it all that much. The fact ANYONE chooses PvP servers in games like WoW is a testament to how much people love it.
That's why it's unsurprising to me that ArcheAge has been pushing on fairly strong with continual and quality expansions despite not having any PvE servers. AA and BDO are simply 1000 times better than any other themeparks on the market when it comes to catering to the PvP community.
The majority don't like to be FORCED to pvp on every occasion, but prefer to CHOOSE when to pvp.
Now ArcheAge moves in. It's a dedicated Asian restaurant and has chefs trained in making Asian food and it's Asian food is delicious. Considerably better than what WoW offers. It also has a pizza buffet as an afterthought that is not so great.
Now on top of all that the market for pizza and Italian food is considerably larger in this town than the market for Asian food. WoW is thee most popular restaurant in town. But there is a demand for Asian food and ArcheAge is still making profits from people who would rather eat Asian food.
Should ArcheAge shut down? Is it a failure? Should it reallocate it's resources to making better pizza so it can compete for the Italian food market with WoW?
I think the clear answer is "Why would you shut down a profitable business? How could a profitable business ever be considered a failure? Why spend money to go after a target market that is already happy with what they have when you already have a target market enthusiastic enough about your business to keep it profitable?"
All those answers of course translate perfectly back into an actual comparison of ArcheAge and your general themepark.
The OP didn't call the game a failure, nor I just to be clear on that. The discussion was regarding disabling open world pvp not how to kill the giant Goliath.
An ArcheAge PvE server's target audience would not have a significant enough difference between it and other successful themeparks to be worth the shift in focus most likely. The are other themeparks with player housing and trade runs are not all that unique or engaging if there is no risk of packs being stolen.
If you restructured to make it fun that would take resources.
That restructured server would have little difference between it and the Goliaths of the industry, putting it in direct competition with them for their target audience.
Therefore it probably isn't worth the resources required.
It was added later when MMORPG's became mainstream.
MMOPRG meant to be Open World and in the world forced pvp is possible.
Archeage has good measures in place to balance the forced pvp aspect well.
Literally safe zones, paece timers in PvP enabled zones, bigger reward in PvP zones vs. the safe zones.
Hence the consequenzes from open PvP aren't that harsh, compared to other full loot open world PvP games i know.
I also don't understand where the idea that PvE did not originate in MMORPGs came from. Isn't Everquest proof of it. It is considered one of the pioneer games although granted UO had no PvE only servers until Trammel. I doubt that is evidence of the contrary since many of the Pen and Paper games could be played strictly as PvE games.