So I just started the game, I think I'm level 8 or 9 atm. And while I'm having fun, I'm quite confused on what to do really. Let me give an example.
So upon finishing the starter island, and moving onto the big city (can't remember the name - Aldemeri Dominion - High elves, etc.), I am immediately greeted by the old man ghost guy. So to the harborage I go. I finish the quest, then leave, walk around the corner, and he's summoning me to the harborage again to do the next "main story quest". I've done this like 4 or 5 times now, and I don't see an end to it yet. But since this is the main storyline. I am very hesitant to continue doing them at this low of a level. It just feels like I'd ruin it, AND my rewards since they are leveled as well.
Obviously, I'm either missing something, or misunderstanding how this whole thing works. Or they totally ruined the game progression in ESO. I look at my quest log of around 12 quests and they are all my level. Apparently they level up with you? What about the rewards? I'm sure some quests will give really good rewards (but there's no way to know until you finish it - from what I can tell). But if I can find my way over to that quest that used to give some awesome epic 2 handed sword at max level, and do it now at level 8, then I just wasted that quest reward on a low level. I hope I am getting my point across.
I can understand scaling the game world to your level when you are max level, but didn't do all the quests from other factions or zones. It's just more content you get to experience. But from a n00b perspective, it's a bit....numb?
Anyway, as I said, I'm still enjoying the game. I'm just really confused at this right now. I could use some advice, or maybe even a different way to look at it all from another point of view.
Comments
As far as rewards, don't worry about that so much as you will get better items from crafters. I think there are specific sets one can get in each area for finishing the area's quests but I'm not clear how that works.
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The good quest rewards now are the item set pieces you get in each zone for doing some of the more important quests in the zone and also from random mob drops, doing the group dark anchor dolmens, bosses in delves or public dungeons or even unlocking chests in that zone.
The ones in Auridon (the zone where you go right after the starter island) are Queen's Elegance light armor, Twin Sisters medium or Veiled Heritance heavy. Those are the ones you should be trying to collect for their extra set bonuses.
But don't sweat the gear too much as you're leveling since you'll be upgrading it constantly all the way from levels 1-50 and beyond until you have at least 160 champion points (that's as high as gear goes.)
And don't feel like you're "wasting" quests on low level gear that you might want to get later in a CP160 version since quest rewards is only one of the ways of getting that set gear.
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I mean, I don't want to be killing a dragon at level 12, when before that same dragon was something that level 50's killed because it was a level 50 dragon before....With of course, level 50 loot.
From an Elder Scrolls perspective, I understand it a bit. I mean, in Skyrim, each and every quest, you were excited to listen to the problem, understand the lore behind it, and do the quest because it was "usually" a pretty special experience. So having access to those quests even after you finished the main storyline and maxed out your character was nice.
But in ESO, these quests are way more generic in form (because there are just so many of them). it's just rather confusing.
But ESO has never been that way. Each zone except the starter islands has a mix of mundane to exotic beasties with different relative strengths and AI. It goes something like this (from trivial to high):
All zones in ESO always had that mix and that's still the case... and there are no dragons
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sz )
Executive Editor (Games) http://www.wccftech.com
in other words, no matter what they do there is a crowd that won't like it.
Those quests should still be handed over according to your level in order to give a sense of progression.
I hope they fix this.
As someone mentioned, don't worry about running out of quest, there are more than you can handle and don't worry about the reward gear if you choose to complete the main quests earlier as crafted gear is still the best in game for the most part and it is easy to obtain, particular if you level some crafting professions.
At least with the Fighter and Mages guild quests you have to travel to a different zone for the next bit, With the main quest line all you have to do is step out of the Harborage, turn a corner and there he is again giving you the next "come to the Harborage" bit.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sz
I rethunk the potentially damaging effect to ESO virgin ears so added the spoiler tag... although of course that's just like telling someone not to look lol
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
With the main quest line it's all happening from the one Harborage and, at least in the AD, you get the next quest literaly around the corner if you take a right out the door and start heading toward the VG docks area - that just feels off to me especially for the most important quest line in the game.
Maybe time-gating it like a daily?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
All quest based games have "many quests" and - inevitably - some quests are "better done" than others. And I'm using a very loose definition of "better done" recognising that "personal taste" also comes into play.
@Gorwe mentioned LoTR for example; yep it has some fine story quests but it has a huge, huge number of whack-a-rat grindy quests. So how should it be rated? Do you base it off the "well done" storyline or take an average of all quests. And if you take an average it will be pretty near the bottom of the pile.
And - as you would expect - the same is true of SWTOR, TSW and indeed TESO.
ESO has a superb main storyline. Solid story, great cast of voice actors etc. etc. So to the Guild quests. Are they "better" than SWTORs or TSWs? Individual choice I suspect. All worthy of praise. And should be acknowledged accordingly.
Where ESO stands out, imo, is that it avoids "simplistic" whack-a-rat quests. OK saving alliance X against the forces of evil again, and again, and again eventually becomes repetitive but at least there is some sort of story. And many of the quests are also tied together into a semi-cohesive whole.
Edit: The reason I ask is that I started the game over and over again with different friends and guilds that all bailed eventually so when I see the starting areas I throw up a little in my mouth.
Wa min God! Se æx on min heafod is!
The only exceptions are 4-man dungeons that start unlocking at level 10 and then more unlock as you progress depending on your level, veteran dungeons that require level 50, the upper part of Coldharbour which is gated by finishing a few quests in the bottom half, Cyrodiil PVP that also unlocks at level 10 and maybe another thing or two I'm forgetting.
But you can go to any of the zones in any of the three alliances at whatever level you want in any order you want. Although if story matters to you, the story makes more sense if you follow the breadcrumb quests.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
at least you can get into our ESO forum... that's a start. we will convert you someday to the greatest MMORPG ever! and healing in ESO is awesome (my main is healz and it is a blast in pvp and pve!)
Sz
It is a very long quest chain however. Spans many zones and when you throw in other quests, world bosses, dolmans and so forth you could easily lose sight of the over-arching story line.
(Side point: having managed to save the world working for "your" alliance you get to do it all again - twice. Which is obviously somewhat out of sync.)
As a result of the One Tamriel change however you can now do all the Main Story quests one after the other. You don't even need to do any exploring, just exit the introduction and head for the Harborage. Even if you are not minded to try the full ESO experience again the Main Story quests are very well done.